Infinite Odyssey
NOTE: This RP was made by the amazing ShadowSleuth who didn't have the time to finish it. Thank you Sleuth for creating this amazing RP!Spoiler : Premise :
“Do not fear. Let us go into that great beyond.” – Motto of the Galactic Alliance
It is far in the future, where Earth has been all but abandoned for the prospect of space travel. Humanity has quickly become a power in space, and has established an order known as the “Galactic Alliance”, dedicated to furthering humanity’s reach into the cosmos, preserving peace and order throughout the universe, and battling those who threaten that peace.
In this New World, you step aboard the crew of one of three ships: The Avenger, The Illusion, or The Seahorse, to best your rivals in daring missions and take on high adventure. Go on missions to faraway planets with strange creatures, encounter mysterious wonders and galactic terrors, and always keep an eye out for the occasional Space Pirate!
The worlds that await you and your friends ahead are limitless…
It is time to begin the tale.
It is far in the future, where Earth has been all but abandoned for the prospect of space travel. Humanity has quickly become a power in space, and has established an order known as the “Galactic Alliance”, dedicated to furthering humanity’s reach into the cosmos, preserving peace and order throughout the universe, and battling those who threaten that peace.
In this New World, you step aboard the crew of one of three ships: The Avenger, The Illusion, or The Seahorse, to best your rivals in daring missions and take on high adventure. Go on missions to faraway planets with strange creatures, encounter mysterious wonders and galactic terrors, and always keep an eye out for the occasional Space Pirate!
The worlds that await you and your friends ahead are limitless…
It is time to begin the tale.
Spoiler : Ships :
· The Avenger: Bold, emblazoned with the crests of crimson and cobalt, this ship is always pointed in the direction of adventure. An all-around effective vessel, it takes aboard the strong and the brave, those willing to risk their lives for freedom, truth, and justice. Armed with a Photon Cannon, twin Laser Drills, and a Laser Blaster.
· The Illusion: Mysterious, phantom-like, as it glides through the silent blanket of space… This ship is dedicated to the mission and the Alliance. Its colors are black and silver. It seeks knowledge, power, and above all, to serve and protect those around it. It excels in speed, but it is not as powerful as other ships. Armed with an Energy Lance, dual Laser Blasters, and a cloaking device.
· The Seahorse: An odd duck to be certain, this ship enjoys adventure and high stakes. It bears the colors of emerald and gold. Though less serious than its brethren, the ship still values its allies strongly, and will do whatever it takes to do what is right. However, it is not above a bit of playful competition, and will often be the first to jump into a mission. It has the most endurance of the three, which is probably a good thing. Armed with an Ion Bomb, Seismic Cannon, and Heat-Seeking Missiles.
(Sidenote: The ships’ “personalities” do not dictate what kind of characters must be on-board. Characters of any personality can join any crew, even if their personality conflicts with the above descriptions.)
· The Illusion: Mysterious, phantom-like, as it glides through the silent blanket of space… This ship is dedicated to the mission and the Alliance. Its colors are black and silver. It seeks knowledge, power, and above all, to serve and protect those around it. It excels in speed, but it is not as powerful as other ships. Armed with an Energy Lance, dual Laser Blasters, and a cloaking device.
· The Seahorse: An odd duck to be certain, this ship enjoys adventure and high stakes. It bears the colors of emerald and gold. Though less serious than its brethren, the ship still values its allies strongly, and will do whatever it takes to do what is right. However, it is not above a bit of playful competition, and will often be the first to jump into a mission. It has the most endurance of the three, which is probably a good thing. Armed with an Ion Bomb, Seismic Cannon, and Heat-Seeking Missiles.
(Sidenote: The ships’ “personalities” do not dictate what kind of characters must be on-board. Characters of any personality can join any crew, even if their personality conflicts with the above descriptions.)
Spoiler : Technology :
The technology in the world of Odyssey includes the following.
· Lasers: In this time, laser technology has replaced many traditional firearms and weapons. Knifes typically come with a laser edge, though you may still find regular knives, as do swords. Typical guns are almost nonexistent, but some are kept in museums and do not function. Guns are pretty much obsolete by the game’s standards, and some may be even harmful to the mission and to yourself. Lasers are also utilized in non-combat technology, such as surgery and construction.
· Shielding: Most planets with laser technology also have shields. Shields are projected as energy rays capable of deflecting, nullifying, or absorbing damage. They must be projected from an object, such as a generator, and take the form of an object, such as a box or a sphere. Shields can be pierced, sometimes, if the shield is overloaded, or if the generator is broken. Shields typically are used for buildings or ships, but can be put into smaller devices, like armor or even a handheld weapon.
· Hover Tech: Hover technology comes in handy for moving around heavy things. Hover tech can be applied to just about anything, but like shields, they need to have a generator of some sort, and will fail if said generator is removed or destroyed. They can also be used on smaller scales, but are somewhat limited.
· Spaceships: Spaceships are the main mode of transport around the galaxy. The three main ships in Odyssey are all Adventurer-Class ships, and are rather small, made for quick transport and dropping down the crew. Other classes include Warships, the biggest form, which rarely appear and are built for war. Carriers take in smaller ships, like Merchants and Fighters and are armed heavily. Merchant ships, which are a little larger than Adventurers, carry goods around the galaxy with speed and efficiency. Fighters are sleek, compact ships used for fast maneuvering and quick combat, and are typically kept aboard Carriers or Warships, and are only deployed in combat situations. Scouts, the smallest, are made for quick, sometimes covert, missions and fast escapes. Most Ships carry up to three escape pods, with the exception of Scouts and Fighters, which are each capable of holding up to 5 people each. Typical weapons to find aboard a ship are laser blasters, ion torpedoes, seismic cannons, and beam lances for close combat. The specifics of the main ships are noted in their section.
· Warp Drives: Warp Drives are a dangerous science in Odyssey. Activating one will propel your ship almost instantaneously across the galaxy, but can be dangerous if the ship is not fully prepared. Initiating a Warp Drive involves ripping open a portal through space and time, which in of itself requires a good portion of energy; a ship should be at no less than 90% capacity to perform a successful Warp Drive. The consequences of attempting to use a Warp Drive while in a weakened state can be disastrous; crew can be lost, the ship itself can be torn apart, and in the worst instance, a ship won’t make it all the way through, and get stuck in between, trapping its crew for all of eternity to die a slow, painful death. For this reason, Warp Drives are rarely used any more than necessary; which is fine, because most adventurers prefer the ride.
· Weaponry: As stated before, most weaponry is based off of laser technology. Swords are laser-edged, and while the metal blade still exists, it is typically built with a laser edge that can be activated at will, allowing it to cut through most anything, save another laser blade. Some blades consist entirely of laser, but they are sometimes harder to wield, due to the lack of support for the laser that the blade gives. Swords are also made of an enhanced metal, which is elaborated on in the Metals section. Knives are almost identical to swords in terms of advancements, though it is much more common to see an average knife than a laser-edged blade. As stated previously, ammunition guns are now obsolete, and all firearms are laser-based. They are powered by Battery Packs that contain supercharges that create the lasers. A typical Battery can give up to 10 shots for a Pistol, though it varies. Guns typically fire lasers, but the method is different in each instance. Pistols typically fire pulses, short, quick bursts of concentrated laser energy that are capable of burning through enemies quickly. They can fire quickly, but because the energy is so concentrated, they tend to travel slightly slower than most laser projectiles and can even be dodged if you are quick enough. They tend to overheat if used too frequently; if they do, the gun becomes completely useless, even if another Battery is inserted. Rifles can hold more shots from a Battery, and their shots travel quicker, but don’t always pack the punch that Pistols do. Rifles fire once, then quickly reload, and are excellent at long-range combat. Because of this, they rarely overheat. They are the choice weapons of Marksmen. Battle Rifles are the most efficient and widely-used weapon, capable of getting the most shots out of a single Battery, and can fire rapidly as well as over long range, combining the best of both the Pistol and Rifle. However, like Pistols, they have a tendency to overheat at times. Heavy Weaponry, such as missile launchers, rocket launchers, grenade launchers, etc. still exist, with some improvements. Conventional gunpowder is now replaced with an ion bomb, which detonates quickly and has a wide blast radius. This section has gotten rather long, so if you have any more questions regarding weaponry, simply ask me or PM me.
· Metals: Many of the metal alloys used in Odyssey are made from the element “Arcadium”, a powerful metal that make up some Asteroids. The Arcadium Alloy is lightweight and durable, but at different heats, it can become rigid and impenetrable, like a diamond. Ships, buildings, and weapons alike are made from Arcadium. Arcadium is far from invincible, however. It is shown to be very weak to lasers, and tends to break down if exposed to extreme temperatures for too long.
· Healing Pods: An important device for fixing up oneself after a rigorous mission, Healing Pods are always kept on hand in ships and Alliance bases. A handy tool, Healing Pods can be found in many places, and are always good to have around. They are large machines, and one must step inside them for a period of time for the Healing Energy to restore them. The time needed to restore energy varies depending on the amount of energy expended. Be careful, though. Spending too long in a Healing Pod may cause unwanted side-effects; such as falling into a coma, or losing your hair permanently. Unfortunately, due to their size, Healing Pods remain mostly stationary, and cannot be used on a smaller scale, like shields or hover tech.
· Androids: Androids are often used as support onboard ships or in cities and planets. They can be anything from miniature service droids, to hulking Goliaths capable of erecting monuments and swatting spaceships from the sky.
· Gamma Rays: A strange, bizarre force working in the universe, Gamma Rays can occasionally be found shooting through space. Their effects are typically fatal, but odd things have been known to happen when one comes in contact with it… Provided they are not fried into ash.
(Please direct any other questions regarding technology to me.)
· Lasers: In this time, laser technology has replaced many traditional firearms and weapons. Knifes typically come with a laser edge, though you may still find regular knives, as do swords. Typical guns are almost nonexistent, but some are kept in museums and do not function. Guns are pretty much obsolete by the game’s standards, and some may be even harmful to the mission and to yourself. Lasers are also utilized in non-combat technology, such as surgery and construction.
· Shielding: Most planets with laser technology also have shields. Shields are projected as energy rays capable of deflecting, nullifying, or absorbing damage. They must be projected from an object, such as a generator, and take the form of an object, such as a box or a sphere. Shields can be pierced, sometimes, if the shield is overloaded, or if the generator is broken. Shields typically are used for buildings or ships, but can be put into smaller devices, like armor or even a handheld weapon.
· Hover Tech: Hover technology comes in handy for moving around heavy things. Hover tech can be applied to just about anything, but like shields, they need to have a generator of some sort, and will fail if said generator is removed or destroyed. They can also be used on smaller scales, but are somewhat limited.
· Spaceships: Spaceships are the main mode of transport around the galaxy. The three main ships in Odyssey are all Adventurer-Class ships, and are rather small, made for quick transport and dropping down the crew. Other classes include Warships, the biggest form, which rarely appear and are built for war. Carriers take in smaller ships, like Merchants and Fighters and are armed heavily. Merchant ships, which are a little larger than Adventurers, carry goods around the galaxy with speed and efficiency. Fighters are sleek, compact ships used for fast maneuvering and quick combat, and are typically kept aboard Carriers or Warships, and are only deployed in combat situations. Scouts, the smallest, are made for quick, sometimes covert, missions and fast escapes. Most Ships carry up to three escape pods, with the exception of Scouts and Fighters, which are each capable of holding up to 5 people each. Typical weapons to find aboard a ship are laser blasters, ion torpedoes, seismic cannons, and beam lances for close combat. The specifics of the main ships are noted in their section.
· Warp Drives: Warp Drives are a dangerous science in Odyssey. Activating one will propel your ship almost instantaneously across the galaxy, but can be dangerous if the ship is not fully prepared. Initiating a Warp Drive involves ripping open a portal through space and time, which in of itself requires a good portion of energy; a ship should be at no less than 90% capacity to perform a successful Warp Drive. The consequences of attempting to use a Warp Drive while in a weakened state can be disastrous; crew can be lost, the ship itself can be torn apart, and in the worst instance, a ship won’t make it all the way through, and get stuck in between, trapping its crew for all of eternity to die a slow, painful death. For this reason, Warp Drives are rarely used any more than necessary; which is fine, because most adventurers prefer the ride.
· Weaponry: As stated before, most weaponry is based off of laser technology. Swords are laser-edged, and while the metal blade still exists, it is typically built with a laser edge that can be activated at will, allowing it to cut through most anything, save another laser blade. Some blades consist entirely of laser, but they are sometimes harder to wield, due to the lack of support for the laser that the blade gives. Swords are also made of an enhanced metal, which is elaborated on in the Metals section. Knives are almost identical to swords in terms of advancements, though it is much more common to see an average knife than a laser-edged blade. As stated previously, ammunition guns are now obsolete, and all firearms are laser-based. They are powered by Battery Packs that contain supercharges that create the lasers. A typical Battery can give up to 10 shots for a Pistol, though it varies. Guns typically fire lasers, but the method is different in each instance. Pistols typically fire pulses, short, quick bursts of concentrated laser energy that are capable of burning through enemies quickly. They can fire quickly, but because the energy is so concentrated, they tend to travel slightly slower than most laser projectiles and can even be dodged if you are quick enough. They tend to overheat if used too frequently; if they do, the gun becomes completely useless, even if another Battery is inserted. Rifles can hold more shots from a Battery, and their shots travel quicker, but don’t always pack the punch that Pistols do. Rifles fire once, then quickly reload, and are excellent at long-range combat. Because of this, they rarely overheat. They are the choice weapons of Marksmen. Battle Rifles are the most efficient and widely-used weapon, capable of getting the most shots out of a single Battery, and can fire rapidly as well as over long range, combining the best of both the Pistol and Rifle. However, like Pistols, they have a tendency to overheat at times. Heavy Weaponry, such as missile launchers, rocket launchers, grenade launchers, etc. still exist, with some improvements. Conventional gunpowder is now replaced with an ion bomb, which detonates quickly and has a wide blast radius. This section has gotten rather long, so if you have any more questions regarding weaponry, simply ask me or PM me.
· Metals: Many of the metal alloys used in Odyssey are made from the element “Arcadium”, a powerful metal that make up some Asteroids. The Arcadium Alloy is lightweight and durable, but at different heats, it can become rigid and impenetrable, like a diamond. Ships, buildings, and weapons alike are made from Arcadium. Arcadium is far from invincible, however. It is shown to be very weak to lasers, and tends to break down if exposed to extreme temperatures for too long.
· Healing Pods: An important device for fixing up oneself after a rigorous mission, Healing Pods are always kept on hand in ships and Alliance bases. A handy tool, Healing Pods can be found in many places, and are always good to have around. They are large machines, and one must step inside them for a period of time for the Healing Energy to restore them. The time needed to restore energy varies depending on the amount of energy expended. Be careful, though. Spending too long in a Healing Pod may cause unwanted side-effects; such as falling into a coma, or losing your hair permanently. Unfortunately, due to their size, Healing Pods remain mostly stationary, and cannot be used on a smaller scale, like shields or hover tech.
· Androids: Androids are often used as support onboard ships or in cities and planets. They can be anything from miniature service droids, to hulking Goliaths capable of erecting monuments and swatting spaceships from the sky.
· Gamma Rays: A strange, bizarre force working in the universe, Gamma Rays can occasionally be found shooting through space. Their effects are typically fatal, but odd things have been known to happen when one comes in contact with it… Provided they are not fried into ash.
(Please direct any other questions regarding technology to me.)
Spoiler : Colonies :
: Players are required to pick a colony from which their character hails. This may affect interactivity in some cases. There are five major planets colonized by humanity in Odyssey. You may be required to go to these planets in certain cases.
· Earth: Now long forgotten by humanity, only a few remember the roots of this little blue planet. Now little more than a wasteland due to the poor treatment, humanity was forced from it long ago when spacecraft technology took off. Only a handful of humans exist there now, and have little contact with the outside space. Earth colonists are extremely rare out in space, and tend to be rather naive about the way things work outside of their planet. Earth has no exports or Notable Areas.
· Vulcanas: The first of the Earth Colonies, Vulcanas is a planet based firmly on rock and steel. The Arcadium Alloy (see Metals) was initially discovered here, and became the foundation for modern starcrafts, architecture and weaponry. Ever since, Vulcanas has been a bustling enterprise for engineers and inventors. Notable Areas: The Great Furnace, a massive cauldron used to smelt Arcadium into ships, weapons, etc. Lies in the center of the city and extends several feet into the sky, and radiates a large amount of heat. Has strict security, and requires specially made armor to resist the intense heat.
· Stratos I: The second Earth Colony, it is a planet mostly based on water. Called the “Deep Blue Planet” for its vast oceans, which comprise almost the entire surface of the planet, leaving only small chains of islands to cover the planet in specks. It is also called the “Planet of Life” for its vast amount of sea life, of which only 20% have been discovered. The human colony exists above the ocean, suspended on a large floating “continent” that hovers half a mile above the water, made entirely of steel. When neccesary, the continent can submerge and hide beneath the waves, though this is a slow process. Its main export is soldiers, who often are trained in the Grand Sea to be fierce and independent fighters. It also provides a large amount of seafood, such as the always delectable “Seven-Hearted Eel” and the hard to catch but easy to chew “Spider Jellyfish”. Due to a series of feuds over the years, the people of Stratos I have come to despise their brother colony, Stratos II. There have been multiple squabbles between the colonies, but they have stayed mostly miniscule due to the watchful eye of the Alliance. Notable areas: The Grand Sea, the large ocean that engulfs almost the entire planet. Many excursions have been made into it, some ending disastrously, and almost always something new is found on each dive. Entering the sea without any form of support is almost certain death.
· Stratos II: The third Earth Colony, it is a planet based around a jungle teeming with life. It is said that if you drop a crumb of food into the jungle, you will find a new undiscovered species. The colony itself consists of a large green dome over the center, which branches out via large transport tubes to smaller domed cities. Because of the large amount of plants and wildlife, Stratos II is a mass producer of food products, such as their signature “Wildfish Fillet” and “Druvaba Fruit”, as well as exotic plants and even pets. (You too can own a Red-Tailed Davian!) Due to a series of feuds in the past, they get along poorly with colonists from Stratos I. Notable Areas: The Jungle, a widespread landmass that covers a half of the planet. Contains a large amount of plant and wildlife, making it ideal for hunting and gathering. However, it is quite dangerous and it is ill advised to enter it unprotected.
· Nagasia: The fourth Earth Colony. A bustling planet that is a hotspot for technology and socialization. Sometimes referred to as the “Useless Planet” by others, due to its lack of exports. Though there is much technology in use there, moreso than any other Colony, almost none of it originated there. The planet itself is mostly a concrete jungle, with little wildlife or ocean. It relies almost entirely on the exports of other colonies, and is often mocked for its uselessness. However, Nagasia has produced several experienced inventors and innovators, and the place is considered a “training ground” for the technologically inclined. Many view it as the “Nirvana” of a tech geek, and several high-ranking technicians hail from Nagasia. Notable Areas: Midnight Tower, the central hub of the city. At night, it turns entirely black and lights up with several glowing veins of light, hence its name. It serves little purpose, save as a gathering spot for people. Inside are many restaurants, arcades, and the like, and it is almost always alive with people.
· Athens: The fifth Earth Colony. Named after the ancient Greek city, Athens is a planet that lives up to its namesake. It is a Mecca for artists and thinkers, and is rich in nature and wildlife, though not as much as Stratos I and II. It is the most “normal” of the planets, and consists of many simplistic cities built on the ground. Technology wise, it only uses as much as needed; there are no skyscrapers or bustling cities, but they do have ships, shields, and hologram technology to keep up with the other colonies. Athens’ main export is artwork and crafts, consisting of literature, paintings, drawings, music, etc. They also produce a good portion of soldiers; it is often joked that half the military is from Stratos I, and the other half is from Athens. Notable Areas: The Library, a massive structure erected in the heart of Athens. It is built like an ancient temple on the outside, but on the inside, it is incredibly advanced, and contains a massive database on nearly everything from military records, to history, to the number of fleas on a Seven-Eyed Rabbit’s tail. Heavily shielded and guarded, and requires high priority access to enter.
(Remember that individuals need not match the overall generalizations of the colonies; E.g. there may be a proactive Nagasian, and a brutish Athenian.)
· Earth: Now long forgotten by humanity, only a few remember the roots of this little blue planet. Now little more than a wasteland due to the poor treatment, humanity was forced from it long ago when spacecraft technology took off. Only a handful of humans exist there now, and have little contact with the outside space. Earth colonists are extremely rare out in space, and tend to be rather naive about the way things work outside of their planet. Earth has no exports or Notable Areas.
· Vulcanas: The first of the Earth Colonies, Vulcanas is a planet based firmly on rock and steel. The Arcadium Alloy (see Metals) was initially discovered here, and became the foundation for modern starcrafts, architecture and weaponry. Ever since, Vulcanas has been a bustling enterprise for engineers and inventors. Notable Areas: The Great Furnace, a massive cauldron used to smelt Arcadium into ships, weapons, etc. Lies in the center of the city and extends several feet into the sky, and radiates a large amount of heat. Has strict security, and requires specially made armor to resist the intense heat.
· Stratos I: The second Earth Colony, it is a planet mostly based on water. Called the “Deep Blue Planet” for its vast oceans, which comprise almost the entire surface of the planet, leaving only small chains of islands to cover the planet in specks. It is also called the “Planet of Life” for its vast amount of sea life, of which only 20% have been discovered. The human colony exists above the ocean, suspended on a large floating “continent” that hovers half a mile above the water, made entirely of steel. When neccesary, the continent can submerge and hide beneath the waves, though this is a slow process. Its main export is soldiers, who often are trained in the Grand Sea to be fierce and independent fighters. It also provides a large amount of seafood, such as the always delectable “Seven-Hearted Eel” and the hard to catch but easy to chew “Spider Jellyfish”. Due to a series of feuds over the years, the people of Stratos I have come to despise their brother colony, Stratos II. There have been multiple squabbles between the colonies, but they have stayed mostly miniscule due to the watchful eye of the Alliance. Notable areas: The Grand Sea, the large ocean that engulfs almost the entire planet. Many excursions have been made into it, some ending disastrously, and almost always something new is found on each dive. Entering the sea without any form of support is almost certain death.
· Stratos II: The third Earth Colony, it is a planet based around a jungle teeming with life. It is said that if you drop a crumb of food into the jungle, you will find a new undiscovered species. The colony itself consists of a large green dome over the center, which branches out via large transport tubes to smaller domed cities. Because of the large amount of plants and wildlife, Stratos II is a mass producer of food products, such as their signature “Wildfish Fillet” and “Druvaba Fruit”, as well as exotic plants and even pets. (You too can own a Red-Tailed Davian!) Due to a series of feuds in the past, they get along poorly with colonists from Stratos I. Notable Areas: The Jungle, a widespread landmass that covers a half of the planet. Contains a large amount of plant and wildlife, making it ideal for hunting and gathering. However, it is quite dangerous and it is ill advised to enter it unprotected.
· Nagasia: The fourth Earth Colony. A bustling planet that is a hotspot for technology and socialization. Sometimes referred to as the “Useless Planet” by others, due to its lack of exports. Though there is much technology in use there, moreso than any other Colony, almost none of it originated there. The planet itself is mostly a concrete jungle, with little wildlife or ocean. It relies almost entirely on the exports of other colonies, and is often mocked for its uselessness. However, Nagasia has produced several experienced inventors and innovators, and the place is considered a “training ground” for the technologically inclined. Many view it as the “Nirvana” of a tech geek, and several high-ranking technicians hail from Nagasia. Notable Areas: Midnight Tower, the central hub of the city. At night, it turns entirely black and lights up with several glowing veins of light, hence its name. It serves little purpose, save as a gathering spot for people. Inside are many restaurants, arcades, and the like, and it is almost always alive with people.
· Athens: The fifth Earth Colony. Named after the ancient Greek city, Athens is a planet that lives up to its namesake. It is a Mecca for artists and thinkers, and is rich in nature and wildlife, though not as much as Stratos I and II. It is the most “normal” of the planets, and consists of many simplistic cities built on the ground. Technology wise, it only uses as much as needed; there are no skyscrapers or bustling cities, but they do have ships, shields, and hologram technology to keep up with the other colonies. Athens’ main export is artwork and crafts, consisting of literature, paintings, drawings, music, etc. They also produce a good portion of soldiers; it is often joked that half the military is from Stratos I, and the other half is from Athens. Notable Areas: The Library, a massive structure erected in the heart of Athens. It is built like an ancient temple on the outside, but on the inside, it is incredibly advanced, and contains a massive database on nearly everything from military records, to history, to the number of fleas on a Seven-Eyed Rabbit’s tail. Heavily shielded and guarded, and requires high priority access to enter.
(Remember that individuals need not match the overall generalizations of the colonies; E.g. there may be a proactive Nagasian, and a brutish Athenian.)
Spoiler : The Galactic Alliance: :
A large organization of humans that oversees and controls the Colonies, as well as serving as their collective militia. The members of the Alliance are comparable to military soldiers, but can act independently and are given a greater range of freedom during their missions. The Alliance’s goals are to “further humanity’s reach into the cosmos”, “preserving peace and order”, and “defeating those who threaten that peace”. They also seek diplomatic relations with alien races, and allow some of them to join the Alliance if they are deemed trustworthy. The Alliance’s main headquarters is a massive Carrier called the “Million Dollars”, which travels through the galaxy monitoring areas. All ships are required to dock in the Million Dollars after each successful mission to receive their reward and/or punishment.
Spoiler : NPCs :
There are a few NPCs that you will encounter around the universe. The most important are these:
· Admiral Raven Murasaki: A high-ranking but lazy Admiral who directly oversees The Avenger, The Illusion, and The Seahorse. He is a lazy young man in his late 20s, with long white hair and a large black and purple trenchcoat. His weapon of choice is a laser-edged katana that he calls “The Sword of True Love”. He is a hopeless romantic, who greatly believes in the ideals of love, peace, and adventure; though he often contradicts his ramblings with his harsh discipline and violent fighting style. He is also said to be a war hero who slaughtered millions of people, but due to his lazy lifestyle and carefree attitude, very few people believe this. He is also said to be an excellent singer.
· ACORD: An AI created by the Alliance, whose name means “Alliance Central Operating Robotic Device”. An ACORD AI is issued to each ship, and can be contacted for statistics or advice. Typically remains aboard the ship, and can even fly it if necessary. Its container is a floating atom-shaped orb that reflects the colors of its ship. (E.g. Red and blue for The Avenger, black and silver for The Illusion, yellow and green for The Seahorse)
· Caesar: Sometimes referred to as “Captain Caesar”, he is the leader of the Space Pirates, and commands them from his massive Warship, The Black Cutlass. He is a Serpentirian, with the head and tail of a snake, as his species typically do, but due to a horrible mutation, his body has been horribly warped. Instead of a snake’s body, he has a man’s body, a tiger’s legs, and a pair of long, reptilian arms, with 5 poisoned talons on each hand. Because of his hideous mutations, he typically stays hidden in his Captain’s Quarters, and is rarely seen, even by his own crew. He prefers to stay in the shadows and sends his men to attack. His primary weapon is a large black cutlass, but he is also armed with many laser pistols, and is rumored to carry a whole arsenal on his person at any given time.
· Admiral Raven Murasaki: A high-ranking but lazy Admiral who directly oversees The Avenger, The Illusion, and The Seahorse. He is a lazy young man in his late 20s, with long white hair and a large black and purple trenchcoat. His weapon of choice is a laser-edged katana that he calls “The Sword of True Love”. He is a hopeless romantic, who greatly believes in the ideals of love, peace, and adventure; though he often contradicts his ramblings with his harsh discipline and violent fighting style. He is also said to be a war hero who slaughtered millions of people, but due to his lazy lifestyle and carefree attitude, very few people believe this. He is also said to be an excellent singer.
· ACORD: An AI created by the Alliance, whose name means “Alliance Central Operating Robotic Device”. An ACORD AI is issued to each ship, and can be contacted for statistics or advice. Typically remains aboard the ship, and can even fly it if necessary. Its container is a floating atom-shaped orb that reflects the colors of its ship. (E.g. Red and blue for The Avenger, black and silver for The Illusion, yellow and green for The Seahorse)
· Caesar: Sometimes referred to as “Captain Caesar”, he is the leader of the Space Pirates, and commands them from his massive Warship, The Black Cutlass. He is a Serpentirian, with the head and tail of a snake, as his species typically do, but due to a horrible mutation, his body has been horribly warped. Instead of a snake’s body, he has a man’s body, a tiger’s legs, and a pair of long, reptilian arms, with 5 poisoned talons on each hand. Because of his hideous mutations, he typically stays hidden in his Captain’s Quarters, and is rarely seen, even by his own crew. He prefers to stay in the shadows and sends his men to attack. His primary weapon is a large black cutlass, but he is also armed with many laser pistols, and is rumored to carry a whole arsenal on his person at any given time.
Spoiler : Aliens Races: :
You may create a character from an alien race, with natural abilities and the like, if you wish. There are little restrictions on creating your aliens, so feel free to make whatever you like. Just keep in mind two things:
· Do not copy someone else’s race, unless you have been given permission
· Do not copy aliens from other media.
Already existing Alien races are:
Nyometis:It is a race of giant, horned lizards that come in a variety of colours, including patches of different colour around the eyes, mouth, horns, feet and tail.
Xylo: An alien race capable of telekinesis and are have a very high IQ average. This species is very advanced in technology and manners. Considered the most polite race ever seen by Humans. Their powers of telekinesis come from a crystal that is implanted in their forehead called Xylonite. Generally try to detach themselves from emotion to sustain their high IQ. (Allowed for use.)
Demi-Angels: A race called Demi-Angels, though the name actually isn't very accurate. When they were discovered by humans, they were given that name based on first impressions. Mostly because they look like normal humans, only they have what look like angel wings. Though they do have wings, they can't actually do much. They're useful for gliding a bit, but actual flying isn't possible for them. Demi-Angels can even choose to not have their wings be visible by focusing enough, so they can easily pose as humans.
Reptantian: The Reptantians have a hard time on Stratos II, as they are the prey of several much larger species in the jungle, despite their overall humanoid appearance and abilities. However, natural selection has given them many means of survival. For one, their most notable skill, is that the bottoms of their hands and feet are covered in a strong and sticky substance that allow them to climb walls and trees to hide quickly. Their naturally flexible bodies and common aerobatic abilities help with this. They can also change their skin and hair colors to camouflage into a background, like a chameleon, to help hide. Their large ears give them sensitive hearing, helpful when predators are approaching. They are very intelligent, though, and are as smart as humans. They can speak, mostly in the Reptantish language, and when speaking English their accent sounds like a combination of British and German. They are also very noteable for their child-like appearance. Their bodies age at half the rate of humans, so they can live to be a hundred years old while looking 50.
Soven: The Soven are a race of tribes in the uncolonized areas of Stratos II. All names for a Soven are something-ven.
Physically, the Soven are humanoid. Sometimes, it’s difficult to tell the difference. The other times, they have their retractable wings out. Each wing, which extends for five to six feet, is in the shape of an albatross’s wing. The coloration, however, is different. Most of the wing is white, but the region within six inches of the edges of the wing is colored differently, depending on the person. For instance, a person with a bit of a temper may have red-edged wings, but a person who is extremely passionate about things would also have red-edged wings. The only way to tell the difference is by shade. Anger is usually a dark red and passion is usually a bright red. Compensating for their flight capabilities, the Soven are very poor in hand-to-hand combat and receiving damage. An injury that would just require a one-day breather can hospitalize a Soven for up to a week. Lastly, the Soven have a strange aging system. The first twenty years go by at the rate of a human, but after that, things slow by a rate of three. It is unknown how long this would continue, as the oldest a Soven has lived is up to 80 years, or 40 Human years.
Culturally, the Soven are… interesting. They live as tribes not because they’re primitive. They just like the lifestyle. They live in and are very well acquainted with the jungle. They know the most tricks to surviving in the jungle, but more on this later. The Soven tribes are remarkably traditional. Therefore, there are few differences between them all. There is a rotation system for jobs. Some hunt and butcher, some process the items attained from the kill, some explore, some deliver messages between the tribes, some nurse, and some take care of children. (Children are raised communally and few know who their biological parents are.) Who does what changes two times every three months. The Soven are big risk-takers and prize a solitary, adventurous spirit who loves the primitive lifestyle. The only areas where the Soven use “modern” technology are weapons and medical. Not being the most technologically advice, they trade rare goods to any merchants that stop by their tribes. They are very distrustful of large groups and cause them to evacuate in less than fifteen minutes.
· Do not copy someone else’s race, unless you have been given permission
· Do not copy aliens from other media.
Already existing Alien races are:
Nyometis:It is a race of giant, horned lizards that come in a variety of colours, including patches of different colour around the eyes, mouth, horns, feet and tail.
Xylo: An alien race capable of telekinesis and are have a very high IQ average. This species is very advanced in technology and manners. Considered the most polite race ever seen by Humans. Their powers of telekinesis come from a crystal that is implanted in their forehead called Xylonite. Generally try to detach themselves from emotion to sustain their high IQ. (Allowed for use.)
Demi-Angels: A race called Demi-Angels, though the name actually isn't very accurate. When they were discovered by humans, they were given that name based on first impressions. Mostly because they look like normal humans, only they have what look like angel wings. Though they do have wings, they can't actually do much. They're useful for gliding a bit, but actual flying isn't possible for them. Demi-Angels can even choose to not have their wings be visible by focusing enough, so they can easily pose as humans.
Reptantian: The Reptantians have a hard time on Stratos II, as they are the prey of several much larger species in the jungle, despite their overall humanoid appearance and abilities. However, natural selection has given them many means of survival. For one, their most notable skill, is that the bottoms of their hands and feet are covered in a strong and sticky substance that allow them to climb walls and trees to hide quickly. Their naturally flexible bodies and common aerobatic abilities help with this. They can also change their skin and hair colors to camouflage into a background, like a chameleon, to help hide. Their large ears give them sensitive hearing, helpful when predators are approaching. They are very intelligent, though, and are as smart as humans. They can speak, mostly in the Reptantish language, and when speaking English their accent sounds like a combination of British and German. They are also very noteable for their child-like appearance. Their bodies age at half the rate of humans, so they can live to be a hundred years old while looking 50.
Soven: The Soven are a race of tribes in the uncolonized areas of Stratos II. All names for a Soven are something-ven.
Physically, the Soven are humanoid. Sometimes, it’s difficult to tell the difference. The other times, they have their retractable wings out. Each wing, which extends for five to six feet, is in the shape of an albatross’s wing. The coloration, however, is different. Most of the wing is white, but the region within six inches of the edges of the wing is colored differently, depending on the person. For instance, a person with a bit of a temper may have red-edged wings, but a person who is extremely passionate about things would also have red-edged wings. The only way to tell the difference is by shade. Anger is usually a dark red and passion is usually a bright red. Compensating for their flight capabilities, the Soven are very poor in hand-to-hand combat and receiving damage. An injury that would just require a one-day breather can hospitalize a Soven for up to a week. Lastly, the Soven have a strange aging system. The first twenty years go by at the rate of a human, but after that, things slow by a rate of three. It is unknown how long this would continue, as the oldest a Soven has lived is up to 80 years, or 40 Human years.
Culturally, the Soven are… interesting. They live as tribes not because they’re primitive. They just like the lifestyle. They live in and are very well acquainted with the jungle. They know the most tricks to surviving in the jungle, but more on this later. The Soven tribes are remarkably traditional. Therefore, there are few differences between them all. There is a rotation system for jobs. Some hunt and butcher, some process the items attained from the kill, some explore, some deliver messages between the tribes, some nurse, and some take care of children. (Children are raised communally and few know who their biological parents are.) Who does what changes two times every three months. The Soven are big risk-takers and prize a solitary, adventurous spirit who loves the primitive lifestyle. The only areas where the Soven use “modern” technology are weapons and medical. Not being the most technologically advice, they trade rare goods to any merchants that stop by their tribes. They are very distrustful of large groups and cause them to evacuate in less than fifteen minutes.
Spoiler : Other Information :
· The Virrx: A band of space pirates that seek to plunder the galaxy. They are led by Caesar (See above). Named after the Serpentirian word for “Monsters”, they circle the galaxy in their ships, waiting for the opportune moment to strike and take down their enemies, and then swoop in to reap the reward. The Virrx have no set race; like the Alliance, they are compiled of many races, typically criminals or dishonored soldiers from their home planets. No humans have been known to align with The Virrx… yet.
· The Celestial One: A mysterious being worshipped by some. It is said to have incredible power, and will end all worlds if not kept appeased. It is said to appear as a faceless man that stands in the shadows. The truth behind this being is completely unknown.
· Villions: The intergalactic currency, typically made up of small neon green coins. 1 Villion is roughly equivalent to $2 Dollars. There are smaller units, called Half-Villions that roughly equal $1 Dollar. Half-Villions are small red coins, with a slash going left. Teams who complete missions will be awarded Villions, as well as medals in recognition of their victory.
· The Flying Monkey: A Galactic Alliance Merchant ship that collapsed long ago. It is said to have landed somewhere, but exactly where is a mystery. Prior to its downfall, it was carrying over 200 million Villions, as well as several artifacts from a nearby planet. It has been lost for almost eighty years, and has entranced both adventurers and pirates alike with its tale.
· The Celestial One: A mysterious being worshipped by some. It is said to have incredible power, and will end all worlds if not kept appeased. It is said to appear as a faceless man that stands in the shadows. The truth behind this being is completely unknown.
· Villions: The intergalactic currency, typically made up of small neon green coins. 1 Villion is roughly equivalent to $2 Dollars. There are smaller units, called Half-Villions that roughly equal $1 Dollar. Half-Villions are small red coins, with a slash going left. Teams who complete missions will be awarded Villions, as well as medals in recognition of their victory.
· The Flying Monkey: A Galactic Alliance Merchant ship that collapsed long ago. It is said to have landed somewhere, but exactly where is a mystery. Prior to its downfall, it was carrying over 200 million Villions, as well as several artifacts from a nearby planet. It has been lost for almost eighty years, and has entranced both adventurers and pirates alike with its tale.
Spoiler : Adventures/Missions: :
Adventures and Missions will be given out when the game begins. There is a slight difference between a Mission and an Adventure:
· Missions are official jobs from the Alliance. The task must be completed in order to complete the mission, and there is no competition involved. Teams will be briefed on their mission and sent down to the location to carry it out. Then the next mission will be issued, and so on and so forth. The GM and co-GMs will dictate the mission plan, and post with the actions of whatever obstacle the teams face.
· Adventures are unofficial missions, given by NPCs. They are a competitive task, to see which team can complete it first. (E.g. Find the hidden treasure, kill all the enemies, save all the hostages) Whichever team completes it first will win, and be rewarded for their efforts. They will be given in between Missions and are not as important.
(Note: There will, of course, be periods of downtime in-between Missions and Adventures.)
· Missions are official jobs from the Alliance. The task must be completed in order to complete the mission, and there is no competition involved. Teams will be briefed on their mission and sent down to the location to carry it out. Then the next mission will be issued, and so on and so forth. The GM and co-GMs will dictate the mission plan, and post with the actions of whatever obstacle the teams face.
· Adventures are unofficial missions, given by NPCs. They are a competitive task, to see which team can complete it first. (E.g. Find the hidden treasure, kill all the enemies, save all the hostages) Whichever team completes it first will win, and be rewarded for their efforts. They will be given in between Missions and are not as important.
(Note: There will, of course, be periods of downtime in-between Missions and Adventures.)
Spoiler : Character Application: :
You may only have one character for now. If you need some ideas, read the Other Information or Technology sections.
Character Name: (What’s your name, Space Cadet?)
Race: (Are you a human like the rest of us? Or are you a strange and wacky alien? Feel free to be creative.)
Age: (How old are you? I’m afraid we don’t take children and elderly.)
Ship: (What ship do you want to be on? If you do not choose, I will find one for you.)
Rank: (Only applies if you want to be a Captain. Only one Captain per ship, and first-come, first serve.)
Colony of Origin: (See Colonies for a list of the Colonized Planets.)
Appearance: (Give us a general description or an image if you’ve got one.)
Personality: (Tell us why your character is so awesome.)
History: (Tell us about your character’s background and motivation. Try looking in the “Other Information” section if you need help thinking of something.)
Equipment & Weapons: (Not too many, now.)
Quotes: (This is an optional area. Give us a few snappy quips your character might say.)
Character Name: (What’s your name, Space Cadet?)
Race: (Are you a human like the rest of us? Or are you a strange and wacky alien? Feel free to be creative.)
Age: (How old are you? I’m afraid we don’t take children and elderly.)
Ship: (What ship do you want to be on? If you do not choose, I will find one for you.)
Rank: (Only applies if you want to be a Captain. Only one Captain per ship, and first-come, first serve.)
Colony of Origin: (See Colonies for a list of the Colonized Planets.)
Appearance: (Give us a general description or an image if you’ve got one.)
Personality: (Tell us why your character is so awesome.)
History: (Tell us about your character’s background and motivation. Try looking in the “Other Information” section if you need help thinking of something.)
Equipment & Weapons: (Not too many, now.)
Quotes: (This is an optional area. Give us a few snappy quips your character might say.)
Spoiler : Requirements :
All participating players must have thoroughly read the Opening Post and understood it fully. It is also recommended to new RPers to read GD's Guide to Roleplaying. Other than that, follow basic rules and etiquette of Roleplaying.
And have fun, darn it!
And have fun, darn it!
Spoiler : Co-GMs: :
As many of you know by now, I’m not too good at running things or keeping things going. As such, I am appointing up to 4 co-GMs to run the game. The GMs must:
· Keep up with the flow of the roleplay, and understand the situations
· Make fair and logical decisions should a conflict arrive
· Resolve conflicts to the best of their ability
· Play fair themselves and not violate any rules.
They have the full authority to:
· Accept/deny any character, so long as there is good reason
· Penalize or otherwise reprimand rule-breakers
· Decide on a resolution to a problem
· Take control of NPCs should the need arise (Most likely, random enemies or obstacles)
Co-GMs will be responsible when I am not present, which will likely be often. If you wish to be a GM, simply say so and I will appoint you as a GM if I think you are capable.
(Co-GMs will be marked as such on the player list.)
· Keep up with the flow of the roleplay, and understand the situations
· Make fair and logical decisions should a conflict arrive
· Resolve conflicts to the best of their ability
· Play fair themselves and not violate any rules.
They have the full authority to:
· Accept/deny any character, so long as there is good reason
· Penalize or otherwise reprimand rule-breakers
· Decide on a resolution to a problem
· Take control of NPCs should the need arise (Most likely, random enemies or obstacles)
Co-GMs will be responsible when I am not present, which will likely be often. If you wish to be a GM, simply say so and I will appoint you as a GM if I think you are capable.
(Co-GMs will be marked as such on the player list.)
Spoiler : Current Players: :
The Avenger:
Cynthia Holliday (Captain) -- [Reyson Incarnate]
Christian Greggs -- [Remilia Scarlet] *Co-GM
Agnes Henrietta Duval Arundel Animus Bellator IV -- [GuardianDreamer]
Eleanor Arania -- [gotMLK7]
The Illusion:
Heako Carde (Captain) -- [Drey Wilkins] *Co-GM
Katrina Song -- [Topaz]
Xamen Yem -- [Gombarry]
Erestru-ven -- [Enthalpy]
The Seahorse:
Merrik Calvia (Captain) -- [ShadowEdgeworth] *Co-GM
Damien Ricard -- [$Fth] *Co-GM
Leon Coder -- [Master of Chaos]
Mathieu Isaac Lee Evans Selim (Miles) Grayson the second [ReaperOfRandom]
Clint Faraday -- [LunchPolice]
Kerenth Miller -- [Kruiser666]
Inactive/Other:
Cynthia Holliday (Captain) -- [Reyson Incarnate]
Christian Greggs -- [Remilia Scarlet] *Co-GM
Agnes Henrietta Duval Arundel Animus Bellator IV -- [GuardianDreamer]
Eleanor Arania -- [gotMLK7]
The Illusion:
Heako Carde (Captain) -- [Drey Wilkins] *Co-GM
Katrina Song -- [Topaz]
Xamen Yem -- [Gombarry]
Erestru-ven -- [Enthalpy]
The Seahorse:
Merrik Calvia (Captain) -- [ShadowEdgeworth] *Co-GM
Damien Ricard -- [$Fth] *Co-GM
Leon Coder -- [Master of Chaos]
Mathieu Isaac Lee Evans Selim (Miles) Grayson the second [ReaperOfRandom]
Clint Faraday -- [LunchPolice]
Kerenth Miller -- [Kruiser666]
Inactive/Other: