Backstory
A group of former student plans to throw a party in the school they used to attend. They hide in the basement, while one of them "organizes" keys for them. At 6 PM, they are alone in the school and want to start the party. However, the person with the keys appears to have mysteriously gone missing before he could hand most the keys to the others, trapping them inside the school with someone planning to kill them all.
How It Works
Don't worry, it's nothing too complex. At the beginning of the game, the GM (me) will select the killer (obviously). Naturally, the other players will be oblivious to his existence. At the start of the game, you will also be provided with a map of the building where the game takes place which you will be free to explore. There are two possible ways for this game to be won:
The killer will win if he's able to kill all the other members without being caught.
The members win if they are able to pinpoint the killer.
Doors can be broken down if a majority of the living layers have voted and a majority of that majority vote to break the door down.
The killer's methods may range from locked rooms to a massacre. It's completely up to him/her. The killer will, however, PM me about the murder method and who he intends to kill. When that happens, a a blackout will occur. During this blackout, their characters will lose all track of their movements and their locations will be unknown to each other. The 'victims' for each blackout will be sent a PM 'You are dead'. (A bit anticlimactic, I know, but...) They will also be informed of any actions the killer might've wanted them to take before they get... uhm... hacked off. Once the killer selects you - that's it. You're done for. If he wants you to do something reasonable that will benefit his trick, you'll do it whether you like it or not. In other words, this could be used for some great manipulation by the killer. It's all a matter of creativity.
Being the killer offers you two benefits aside from that:
The killer gains the complete map of the building where the game takes place, including any secret passages, should they exist.
The killer gets to PM me of any secret actions (actions that other members will not be aware of, such as inspecting certain thing, taking certain things, etc.,etc.).
There's also a bit of an interesting condition for the innocent side - you win if you figure out the killer and if you are able to solve his crimes in entirety. In other words, if someone like Blackrune were to come along, and locked rooms started to pop up, you would still need to actually solve them. Can't accuse without proof!
Additional Rules
The GM has all the normal GM rights. If something goes wrong, the GM can fix it. For instance, if it turns out that there are way too many rooms, the GM can magically close some of them off.
This mystery cannot be solved without clues that are not presented! In other words, while you are playing as you, you still can't use clues another person found until he/she tells you about it.
The killer's must've at least seen tools he uses to pull off his kills. If he has seen them and taken them with him secretly, then he can just use them at the time of the killing. If he has seen it but not taken it, he has to incorporate how he was able to get the weapon in his description of the crime.
At the start of each round, I will select a player I will call the 'detective'. That person has the right to use three secret actions. (In other words, do something that the other players and the killer himself is unaware of.)
The killer has the right to select an accomplice. This accomplice does not have to be revealed in the revealing of the solution. This accomplice cannot kill.
This accomplice is allowed to stay alive at the end (in other words, the killer doesn't have to kill him).
The killler has 12 Hours to kill everyone.
Time won't move in real-time, obviously. (In other words, I'll decide when I believe time should move forward.)
From the start, the killer has the right for ONE blackout per hour.
When the clock reaches the 12th hour and the killer failed to kill everyone, the killer has lost. However! During this time, other members will be forced to make their choice of the killer and explain the mystery. Should their answer be incorrect, nobody wins.
During one blackout, the killer can only kill ONE person.
The killer is allowed ONCE per game to kill TWO people in one blackout.
The killer's actions MUST be possible within his physical limitations (you can't just get out of a locked room like a magician...)
Label your actions with green, please. It would make things much easier:
Code: Select all
[color=#008000][b][/b][/color]
The culprit cannot pickpocket during the blackout.
Players that died
- Superman IN COURT (died on the toilet)
- TwiGav (was buried under a pile of chairs)
- Detective Luke Atmey (was found sitting on a couch)
- Reyson (was stabbed with ... a key?)
- Mono? (missing)
- Singidava (was shot in a closed room)
- Shadowsleuth (died in his favorite hideout)
- Remilia Scarlet (was lying outside the building, dead)
- Kwando (being a chicken didn't save him from being shot)
- percey (decapitated in the teachers' room)
- Blackrune (was shot quite a few times)