Backstory
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How It Works
Don't worry, it's nothing too complex. At the beginning of the game, the GM (me) will select the killer (obviously). Naturally, the other players will be oblivious to his existence. At the start of the game, you will also be provided with a map of the building where the game takes place which you will be free to explore. There are two possible ways for this game to be won:
The killer will win if he's able to kill all the other members without being caught.
The members win if they are able to pinpoint the killer.
Doors can be broken down if a majority of the living layers have voted and a majority of that majority vote to break the door down.
The killer's methods may range from locked rooms to a massacre. It's completely up to him/her. The killer will, however, PM me about the murder method and who he intends to kill. When that happens, a a blackout will occur. During this blackout, their characters will lose all track of their movements and their locations will be unknown to each other. The 'victims' for each blackout will be sent a PM 'You are dead'. (A bit anticlimactic, I know, but...). They will also be informed of any actions the killer might've wanted them to take before they get... uhm... hacked off. Once the killer selects you - that's it. You're done for. If he wants you to do something reasonable that will benefit his trick, you'll do it whether you like it or not. In other words, this could be used for some great manipulation by the killer. It's all a matter of creativity.
Being the killer offers you two benefits aside from that:
The killer gains the complete map of the building where the game takes place, including any secret passages, should they exist.
The killer gets to PM me of any secret actions (actions that other members will not be aware of, such as inspecting certain thing, taking certain things, etc.,etc.).
There's also a bit of an interesting condition for the innocent side - you win if you figure out the killer and if you are able to solve his crimes in entirety. In other words, if someone like Blackrune (;D) were to come along, and locked rooms started to pop up, you would still need to actually solve them. Can't accuse without proof!
Standard, Previous Round Rules (Unchanged)
The GM has all the normal GM rights. If something goes wrong, the GM can fix it. For instance, if it turns out that there are way too many rooms, the GM can magically close some of them off.
This mystery cannot be solved without clues that are not presented! In other words, while you are playing as you, you still can't use clues another person found until he/she tells you about it.
The killer's must've at least seen tools he uses to pull off his kills. If he has seen them and taken them with him secretly, then he can just use them at the time of the killing. If he has seen it but not taken it, he has to incorporate how he was able to get the weapon in his description of the crime.
At the start of each round, I will select a player I will call the 'detective'. That person has the right to use three secret actions. (In other words, do something that the other players and the killer himself is unaware of.)
The killer has the right to select an accomplice. This accomplice does not have to be revealed in the revealing of the solution. This accomplice cannot kill.
This accomplice is allowed to stay alive at the end (in other words, the killer doesn't have to kill him).
The killer has 12 Hours to kill everyone.
Time won't move in real-time, obviously. (In other words, I'll decide when I believe time should move forward.)
From the start, the killer has the right for ONE blackout per hour.
When the clock reaches the 12th hour and the killer failed to kill everyone, the killer has lost. However! During this time, other members will be forced to make their choice of the killer and explain the mystery. Should their answer be incorrect, nobody wins.
The killer's actions MUST be possible within his physical limitations (you can't just get out of a locked room like a magician...)
Label your actions with green, please. It would make things much easier:
Code: Select all
[color=#008000][b][/b][/color]
The culprit cannot pickpocket during the blackout.
A major change will be brought to the survivors. While a detective with three secrets actions will still be in place:
Each survivor that doesn't posses any of the roles mentioned above has the right to ONE secret action during the round.
Let's talk about the metod of the killings now. Again, when I created this, I was sorta expecting the killer to be creative... and they were! ...But I sorta meant it in a "thinking" sort of creative. What do I mean by that? Well, er... heh, heh... Let's just say that this round it won't do the killer any good to go with the standard stab-someone-in-the-face method.
At the beginning of the game, all survivors are given a special... "power". They have a shot to throw ONE blue truth at me per round, the game master. For those of you who don't know, a blue truth is a theory or a hypothesis the player makes in trying to solve the crime. I, the game master, will respond to that blue truth, with a red truth (in other words, I will truthfully respond to it, either shooting it down or confirming it). Of course, simply saying "incorrect" is not acceptible. In other words... yeah - I will have to explain why that isn't correct. Remember, you get only one per round. The reason this is one - the killer can be extremely vague and not leave enough clues, leaving the survivors to lose in the end because of one incorrect detail and two, because it will force the killer to come up with a clever and out-of-the-box way of killing his or hers victims.
Some general rules for this round:
The killer can't god-mod. In other words, you can't magically knock 5 people out in one room. Nope. Sorry, pal, doesn't work that way. No sir.
Secret actions such as pickpocketing will be informed to the person on the recieving end (in other words, they WILL notice). This can also apply to certain situations in that sense (a secret action that I, for example, find extremely obvious or something similar).
There cannot exist more than 1 secret passage. These bastard have pretty much screwed you over in the past, and really gave a killer WAY, WAY more advantage than it should've (I'm looking at you, Round 2!)
Now, with these extra couple of rules, I actually considered adding the following ones. However, I personally found them to change the game WAY too much, and would make it incredibly hard for the killer to do... anything! However, I am more than willing to put these on for vote and see what the other players think of it.
Considered Rules/Rules to be put up to a vote
The concept of the actual killings could be changed. Killings would no longer occur in normal, standard blackouts. Instead, the killing will have to be done as if they're done in the real world. That's right, no more convenient blackouts! The killings themselves will be pulled off in real time, pretty much. In other words, several parts of the trick can be done in "intervals", so to speak. In other words, the killer will have to adapt to circumstances of the world. ...That being said...
The survivors will thus no longer be confirmed when the killer makes his move/kill (no more standard "A Blackout Occurs..."
However, THAT being said, the killer DOES have a right for TWO convenient blackouts per round, should they wish to use them, of course.
(Possible) Entrants
Ryuusai09
kwando1313
Remilia Scarlet
percey
Mono the Meerp
Master Of Chaos
Blackrune
TwiGav
Sakuya Izayoi
The Fury Wraith
Singidava
So, again, I want your opinion on this. While these may not seem like such big changes... trust me, they will make things... interesting, at least I hope.