2nd Anniversary - The AAO QA Inspection Team

The MotM is an interview that the team does at the end of each month. It's a fun way of finding out about respected members of the community.

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2nd Anniversary - The AAO QA Inspection Team 

Message par Meph » Sam Juil 07, 2012 12:49 am

Member of the Month
June 2012
★ The AAO QA Inspection Team ★

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This is the Member of the Month; an interview that I do at the end of each month. It's a fun way of finding out about respected members of the community.

I personally select each month's Member of the Month. People are picked based on their contributions to the community, whether they are: making excellent trials, providing comic relief or just being a brilliant person. The next Member of the Month could be you!

If you have any questions about the Member of the Month system, please PM me.

* * * * *

Bet you didn't expect that! Yes, to celebrate the second anniversary of the Member of the Month series, I'll be interviewing the entire QA inspection team, consisting of myself, Hodou, ShadowEdgeworth and Tap (although I won't be interviewing myself, this time :P ). When thinking how to celebrate this anniversary, I felt like I should make a big sign that says "2" on it; then I'd hang it on our Disney castle in a way that obstructs a beautiful stained-glass window or something. However, we don't have the budget to make a big sign. It turns out we also don't have a big enough budget to build a Disney castle.

For those that don't know, the team inspect cases (upon request of the author) in the Your Trials forum to check if they are good enough to be put on AAO's featured cases list. They have each been MotMs before, but, for one day only (although it actually took a month; less if Hodou's computer didn't decide to break for a week :P ), the team have been put together for this special interview. It turns out doing so was a big mistake that has produced an egotistical rampage!

Enjoy!
* * * * *


Meph: Hello and welcome to the second anniversary of the Member of the Month interviews. We have a bit of a change-of-format this month, as -- this time -- we have not one guest, but an entire panel! Please welcome AAO's QA inspection team! First, please introduce yourselves.

Hodou: Hey. How's it going. You all know me. I'm that jerk.

Tap: Hullo, fine folk of AAO! I'm Tap, a moderator colloquially known as the "Art God", Fiancee of Wolf and most importantly... an Australian! Of course, that means I detest American English with a particular vehemence... Image

Hodou: It's an HONOR to work with you. Despite all the nasty RUMORS. Also I like that COLOR. It makes you the CENTER of attention.

Shadow: Hello all of you fine people. Resident QA Inspector No. 3, and full time Spidey-Sonic-Whovian-Trekkie. :D Also, from merry ol' England.

Hodou: It's hard to think of more American English while I'm watching the Xat.

Meph: That's alright. You know Commonwealth English is really the best. :)

Hodou: I will accept "different."

Tap: Yes, and the good thing about Commonwealth English, especially in Australia, is American English is, at times, interchangeable, despite the negative connotations it has!

Hodou: Wait. What negative connotations? It's just different regional spellings. It's like asking Spanish people to speak English because SPANISH IS WRONG.

Tap: Probably more prominent in Australia, but using forms of American English, such as 'z' instead of 's', and omitting the 'u' has always been something you'd lose marks for on exams. So it's the subject of much joke here. Friendly joking, though. :)

Meph: Before we start a language war, I'll move on to the questions. :P


Meph: First, for those who haven't read your personal MotM interviews, tell us about yourselves and your general interests (besides AA)?

Tap: Well, I'm not too sure it'll be that interesting to read, especially a second time for those who were around when it was my turn in the MotM hotseat! To summarise, I'm 17 and am currently completing my VCE Certificate (our equivalent of British A-Levels). My social life is laughable, and although I'd like to claim I work on my fangame during the amount of spare time I have, I'm terrible at actually working on it... Even if I have previously scripted dialogue to input into the editor! ;p

My general interests can be easily narrowed down to two things: reading and languages. I can't think of anything better than curling up and reading a good book! I'm particularly avid about learning languages, although I had a disillusioned educational experience last year, so I'm not doing any sort of formal language study this year. I'm also interested in politics -- both Global and Australian, which are subjects I'm studying this year. :)

Shadow: Ok, well first and foremost, I'm also 17, currently studying my A-Levels, whch are IT, Psychology, Music and French. I am also a fangame/fanspoof developer at this humble site of AAO. Le general interests of mine include reading, writing, drawing (though I'm not the best drawer!), role-playing and gaming. I may not be as interesting as Herr Tap, but I make up for it through my RP characters. Well, I like to think so. :P

Hodou: I like video games. A lot. Some might say to the point of addiction, but I don't say that personally. I'm interested in writing, acting, and singing, too. As well as maybe finding a way to fix this horrible world we live in.


Meph: What caused you all to become big fans of the AA series?

Shadow: Well, I guess my general interest in the Ace Attorney Saga came from my childhood "dream" of becoming a lawyer, after seeing various episodes of Perry Mason and the like... I actually just decided to buy Justice For All with my spare change, so to speak. Best decision I ever made. :D As for the games themselves, I guess the characters themselves are the major attraction, not just the gameplay. Of course there were a few probs with my first experience having joined in at Game 2, the main one being that I thought Edgey really was dead. All in all, I'd say that the series is still going from strength to strength. :)

Tap: Hmm... for me, it would be the appeal of the genre and the development of the narrative. The first game I played, Ace Attorney Investigations (in Japanese...), was back in '09 when I was flicking through a dictionary by my side at every single frame. Even then, the language barrier didn't prevent the sheer epic of the moments translating over... When I checked out the GS games after a friend pointed them out for me, I just completely fell in love with the series... The visual attraction, the depiction of the characters, the crazy narratives... All of these elements made it an incredibly enjoyable series to play. I've been hooked ever since. And although AAI (GK) was the first to introduce me to the series, it was really PW:AA which gave me the great interest, as the suspense and tension from Case 2 onwards felt highly believeable for me... I couldn't stop playing once I finished Rise From The Ashes.

Hodou: I like the mysteries and the funny and the Phoenix and the Apollo.


Meph: Are there any books, films or games that have inspired you?

Tap: Personally or in AA fangame development? Silly Meph... :P

Meph: Both, of course! Silly Tap. ;)

Tap: If I had to ask myself are there any forms of media that have inspired me, then my answer would be, without a doubt, YES! I wouldn't even begin to know where to start with books... I'm such an avid reader, going from Victoriana to fantasy to autobiographies and back again... I suppose in general, the notion to be able to tell a story of your making and have a specific demographic enjoy it is a nice feeling. Whenever I release a part of Justice's Memoirs, I'm always giddy at reading the comments. The story I wanted to tell has become a favourite, which is exactly what an author wants the most...

If I really had to nail it down, I'd have to say poetry inspires me, both in real life and in the development of my series. I'm a sucker for Middle English poetry or anything that recounts the era, and as such, it's been a particular influence on my language (writing and speaking) and in game too. I probably wouldn't have been throwing words around such as "grandiloquence", "prosaic", "pulchritudinous" -- okay, I'm joking about that last one -- had I never a deep interest in poetry.

If I had to be even more specific than that, then Robert Browning's "My Last Duchess" would definitely be my writing inspiration... It is a terribly beautiful poem capturing every element I look for in a piece: excellent choice of language, structure, development and thrill. :)

Shadow: I'm more influenced by modern literature, games and films, rather than those of old. Like Tap, however, I am a reader, most interested in that sort of activity, whether it be things like Lord of the Rings, all the way to the newest Doctor Who book. I guess, it plays the part of a good genuine interest, which has inspired my writing style, which tends to be quite dramatic at times. :) I am also into the Epic Rap Battles of History, which have inspired my second main project - the Epic Rap Battles of AAO History, now on it's fourth installment. Ironically, it's the only rap I like. :)

Hodou: I uh... can't say I'm inspired by a lot. I mean the Ace Attorney series does, and the Mother series, but I don't actually read a lot or watch a whole ton of movies. My mother wrote, so there's some inspiration there, but I don't actually read much of her work. I guess for the most part I'm basically "self-taught." To be honest, most of my inspiration comes not from writing, but from anime, video games, and movies for the unique and interesting worlds they design. Writing like this just kind of came naturally to me.


Meph: What's the most important thing that a good case needs to have?

Hodou: Everything. Good technical and visual design is less important than good writing, or a good mystery. There are very few cases even amongst the featured trials that really shock me with how the crime itself was committed -- there's not much of the fantastically farfetched conclusions we expect from the games themselves, and that disappoints me somewhat. But it's tough to pull something like that off; it's kind of a balancing act where you have to be ridiculous enough to shock the reader but realistic enough to keep them away from disbelief.

Shadow: Characterisation is always a particular favourite of mine, and something I always focus on when reviewing a trial. It is the building block of which and excellent case can fall down, or a terrible case can be made out to be not-so-terrible after all. It is an absolute must that of the trials of AAO to not make characters like Phoenix, Edgeworth, Apollo, heck even the Judge act in anyway unfamiliar otherwise, BAM! That's the player's immersion broken right there. Characterisation is almost as important as the story, in the way that you're trying to get your player interested, and familiarised. It's one of the reasons why cases like Turnabout Bloodlines are so popular - Zeel's representation of Portsman is rightfully lauded as one of the greatest representations of a canon character in any AAO Trial, and as such his case is acclaimed to be amazing!

All in all, make sure you're doing the characters right - play the AA Cases your character is featured in again and again until you get their mannerisms under the tip of your fingers. :)

Tap: A good case needs to be a great blend of the two elements -- production and story. An excellent demonstration of technical and presentation skills as well as adhering to AA conventions (where recommended, such as time and location stamps!) will only get an author so far. Hodou's on it completely. Story is absolutely essential to maintaining an audience, otherwise no one will play the case in full! We want to be surprised, to be gobsmacked... and so far, AAO trials have really been hitting the mark. Trials such as Rune's "Judgement Series" are giving us great mysteries to explore, while deHughes and BB's "The Alternate Solution" explores ingame politics to really kick it up another level. Stories don't need to be over-the-top, however. As long as they keep the audience's attention stuck firmly to the screen, then there's a winner.

And it goes without saying, but grammar is absolutely essential to maintaining a good case. If your audience is constantly picking up on grammatical errors and spelling mistakes, then you're likely in for many trial sessions being prematurely ended. Your audience wants to have an enjoyable gameplay! They don't want it to be hampered by an unsatisfactory proofreading!

Meph: I completely agree on the point that grammar is the most important thing. :P It could make or break the case! And the case must strictly obey every AA game convention! This is ten times more important than the story.

Tap: Ha, ha, ha... :XD:
A case should always obey most AA conventions, such as time and location stamps, plus proper CE/WT title presentations. It's not particularly pleasant when I'm playing a trial and find a timestamp is like this ("Wright Talent Agency/9;15/Mar 12th) instead of ("March 12, 9:15 [AM/PM]/Wright Anything Agency")... Really, no need to reinvent the wheel, guys [Unas: This remark has been striked for not taking into account female user activity on Ace Attorney Online. À bientôt!] :XD:

Meph: I should clarify I'm joking before certain people hunt me down. :P But yeah, certain presentational things like that are important, because it's off-putting to see them used differently.

Hodou: Grammar is objective. It can be fixed. I'd frankly prefer if people just focus on making a good trial, and if they can't get a handle on grammar then we'll do it for them. Hell, I don't even care if your "conventions" are a little off. It's one of the aspects where Meph and Tap and I differ, I think. Having your timestamps out of place or something isn't going to ruin your trial, and to be honest people just need to get over it. If I'm reviewing a trail and I see grammar or convention mistakes, I'll tell you to correct them, sure, but it's not going to hurt the quality of the trial unless it's EVERYWHERE.


Meph: We've all been asked before "Which is the best featured case on AAO?" but I think it's about time we decided -- right now -- which is the best!

Hodou: Every case that isn't The Bitter Turnabout.

Meph: Yes. :P

Tap: Aha, I doubt we are going to reach a consensus on this issue! Each of us interpret and enjoy the trials differently. As much as I love "The Relived Turnabouts" series, the constant humour from Portsman -- don't kill me, Zeel! -- often took away focus from the emotional plot. Then you have Narokh's works, which have my seal of approval on them. Turnabout Deception and its sequels are still some of the best cases available to play, with its originality and distancing from convention in some aspects. Still, it's a really hard toss up. Rune demonstrates mastery of the many crime tropes, Van Dine's rules... Ping' and whatshisname are great users of Chekhov's various techniques... ^^

Now, if we're allowed to include non-AAO games, then Scapegoat definitely tops the list. Without a doubt, Scapegoat is the epitome of success and achievement... A perfect execution of wit, humour, drama and emotion...

Meph: Hey. No! We're not including non-AAO games like Scapegoat. :P

Tap: Well, we should be including those sorts of games! XD

Hodou: No we shouldn't. Stop fanboying.

Shadow: Having been one of the few who haven't had the opportunity to play the Relieved Turmabout series, I've said it before, and I'll say it again. I'm remaining consistant - the best AAO Trial without a doubt in my own opinion, is "Silence of the Turnabout" by Bad Player. It is the most definitive Phoenix-comes-back-to-law case, and despite its age, holds up extremely well to this day! :D

Meph: I would say The Virtual Turnabout; purely because its music is epic. :P But even without the music, it stood out to me. There's always something intruging about a locked room mystery, and the fact that the game was in a similation allowed for a lot of interesting elements that would not normally be possible. But then again, it was more than 2000 frames, so that automatically makes it bad. :P

Tap: You still possess a mindset from the 2008-09 QA featuring standards, Meph... The norm now, as you should have accepted, is a trial should always have at least a minimum of 2000 or so frames if it is a multiple trial part... :XD:

Meph: Back in my day, browsers would lag if they had more than that. Plus, no one could be bothered writing that much in a chapter. Things have changed a lot since then. Sometimes I wonder if people like Zeel and Gumpei have nuclear power stations connected to their brains. :P

Hodou: I see nothing wrong with a short trial if it's good, personally. Though a long trial is easier to do well with.

Tap: Well, it definitely comes back to the release of Turnabout Substitution and Scapegoat, I would think... Those two cases inspired many AAO users to make their own fangames, and the level of quality has continued to jump... We're starting to see cases where the writing has even stooped from AA convention to become even more imaginative and wittier... :)

Meph: Yep! There's a surprising amount of talent, and I really don't know how some are writing hours of content so quickly... including yourself! What do you do to keep yourself motivated? I know you write a seperate script before you add everything to the Trial Editor, so what's your approach to writing?

Tap: I try and keep in mind that I'm actually writing a conversation between people, so I need to keep in mind it has to be believable, which in turns means making sure it is the right length. Most of the times it ends up being ridiculously over-the-top, so I tend to prune it down when inputting my script into the editor... However, I'm not terribly motivated. I can write a lot quickly, but I don't have that 'motivation' right now, haha... :)

Meph: What about everyone else?

Hodou: Isn't this question non-applicable to me? I haven't written a trial since Bitter. Though if I had to say something, I usually base my trials around several moments inspired by the available music, so I listen to the music itself to keep myself in the mood.

Shadow: Same as Hodou - the music of the AA games can inspire me to no end - ironically, I haven't been able to work properly on ME:AA for sometime, but that will change very soon.


Meph: What is it about AAO that has kept you active, involved and dedicated on the forums?

Shadow: Special mention has to go to role-playing with the wonderful guys in the Forum Games section of course! Though of us four, it's only me and Hodou who have the most experience with that sort of thing.
It's RPs like Endless Time and Crossover Central that really keep things blazing (for better or for worse in the case of the latter) and if it wasn't for the epic RPers we have here, I'm fairly sure AAO wouldn't be as awesome as it is. :)

Hodou: Yeah, the RPs have helped I guess, though I have a tendency to view them as work and neglect them sometimes. To be honest, I spend more time on the Xat than the forums now. I just prefer real-time chat, and I generally know exactly who I'm going to run into there. Though, as a mod there, there's also a bit of an obligation.

Tap: Hmm... I'd have to say the active and dedicated community help keep the site alive! Even though there have been active members on other forums I have visited, it's the same old sections that they post in, while with AAO, we have posts everywhere. And every now and then, we'll get a couple of new members asking for help in the Bugs forum. It's great how even though the last English release of an Ace Attorney game was back in 2009, we're still a vibrant community. Plus the fact I'm working on a fangame, and I'd rather not let my project completely disappear... ^^'


Meph: Let's talk video games! What sort of genres appeal to you all and why?

Shadow: Action-Adventures, RPGs (KOTOR especially!), platfomers (E.G. Sonic and Rayman), and Spider-Man. And yes, I consider that it's own genre. It's too many to be restricted. :P

Tap: Shadow's answer is pretty much my own, except for one or two differences. My favourite genre is definitely the role-playing video game. I've long, long been a fan of the Final Fantasy series, and who can not like Pokémon? I'll admit I haven't finished my copy of White, nor even taken Soulsilver out of its packaging, though... ^^'

Action-Adventures, such as the Zelda series, and platformers (Sonic) come up as my next favourites. But a big shoutout definitely goes to the adventure visual novel genre... Besides the obvious (Ace Attorney), I'm really fond of Cing's Hotel Dusk and Last Window... :)

Hodou: My favorite games either have a good story and style, or give you a good world to play around in. On that note, some of my favorite games are stylish ones like No More Heroes and Persona 4, or games that give you a lot of room for customization like Elder Scrolls games and Pokemon. It's too bad the two almost never seem to meet -- Skyrim, for example, is horribly dull stylistically, and No More Heroes is basically on rails. :S


Meph: Tap wanted me to ask this next question. :P If you were stranded on a desert island, what three possessions would you take?

Shadow: My iPod to pass the time with some tunes, my phone with a sonic-screwdrivered up signal, and a portable hovercraft. Why not? It's highly unlikely, so we may as well. ;D

Tap: My portable library, with a collection short of a million works (I wish...), my phone also having been tampered with by the Doctor's sonic-screwdriver, and a knife. A desert island would give me space and plenty of time to pass by reading books I haven't had the chance to do so. I think a phone is obvious, especially considering it has music on it! And everyone needs a knife when stranded on a desert island... I'm not turning vegetarian! :P

Hodou: The best sword or knife I could find, a completely full lighter or flint, and a giant bucket or something to collect rainwater in. I don't think anyone intends to die out there, right? We all got survival-related items, right? Nobody insisted on bringing silly fictional things like sonic screwdrivers, right? RIGHT? D:


Meph: And that's a wrap! Thanks for taking the time to do this, everyone.

Tap: No problem! Thank you very much for re-interviewing all of us. I hope everyone will enjoy reading this interview! And if anyone wishes to file a lawsuit for defamation, please address the defendant as "Your Royal Eyeness; The One Eyed Flying Purple People Eater, Formerly Known As Mephiles, Also Answers to Neph... Meph!

Shadow: No problemo, commander Mephiles. It has been a most fun interview for sure, though I concede that the amount of Tap in this interview is too damn epic. XD To everyone taking the time to read this, I only have two words - stay frosty! :D

Hodou: What?! WAIT! MEPH! IF YOU END THE INTERVIEW HERE I HAVE TO GET BACK TO WORKING ON HARUHISM! PLEASE DON'T DO THIS TO MEEEEEEEEE
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Re: Member of the Month: 2nd Anniversary 

Message par GuardianDreamer » Sam Juil 07, 2012 12:57 am

All of you receive my congratulations, and all of you receive a single question: What kind of gameplay mechanics would you most like to see implemented in future AA titles (Either original or from other games)? If you wouldn't like to see other gameplay mechanics included, what is your reason for that?
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Re: Member of the Month: 2nd Anniversary 

Message par Tap » Sam Juil 07, 2012 2:11 am

GuardianDreamer a écrit :All of you receive my congratulations, and all of you receive a single question: What kind of gameplay mechanics would you most like to see implemented in future AA titles (Either original or from other games)? If you wouldn't like to see other gameplay mechanics included, what is your reason for that?


Thank you, GD! In answer to your question, I'd love to see some sort of gameplay mechanics involving extrasensory perception, so... psychic power! PW:AA gave us a vague indication that the employment of a spiritually-sensitive people were options taken by police prior to DL-6. Wouldn't it be pretty awesome if you could 'hop' along as a psychic attempts to figure out a crime, probably completing a number of mental puzzles, à la Professor Layton? :)
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Re: Member of the Month: 2nd Anniversary 

Message par Reyson » Sam Juil 07, 2012 3:00 am

Congratulations, all of you. Except Hodou. He doesn't deserve it. :P

That was a joke.


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Re: Member of the Month: 2nd Anniversary 

Message par Zeel1™ » Sam Juil 07, 2012 3:29 am

I like how literally everyone here has already been interviewed. :P
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Re: Member of the Month: 2nd Anniversary 

Message par Remilia Scarlet » Sam Juil 07, 2012 3:41 am

Zeel1™ a écrit :I like how literally everyone here has already been interviewed. :P


Yeah, I'm pretty sure that this contradicts something Meph said before about there being no repeats until he runs out of active members. Because Meph's word should always be trusted.

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Re: Member of the Month: 2nd Anniversary 

Message par Wolf Speaker » Sam Juil 07, 2012 4:10 am

Congrats, Tap! And you other guys. I kid, I kid. This is actually pretty cool. Will there be more MotM's like this? But haha, the amount every person wrote really does stick to Tap > SE > Hodou. xD

Tap a écrit :
GuardianDreamer a écrit :All of you receive my congratulations, and all of you receive a single question: What kind of gameplay mechanics would you most like to see implemented in future AA titles (Either original or from other games)? If you wouldn't like to see other gameplay mechanics included, what is your reason for that?


Thank you, GD! In answer to your question, I'd love to see some sort of gameplay mechanics involving extrasensory perception, so... psychic power! PW:AA gave us a vague indication that the employment of a spiritually-sensitive people were options taken by police prior to DL-6. Wouldn't it be pretty awesome if you could 'hop' along as a psychic attempts to figure out a crime, probably completing a number of mental puzzles, à la Professor Layton? :)


o.o

Well. What a coincidence. It's not exactly it, but... well, you'll see. :P
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Re: Member of the Month: 2nd Anniversary 

Message par Tap » Sam Juil 07, 2012 4:54 am

Reyson a écrit :If you've played any Fire Emblems, which would be your favorite?


I haven't played any of the games in the Fire Emblem series, so I'm sorry to say I can't answer this question.

Remilia Scarlet a écrit :Favourite season?


Autumn. It is often far too hot in Summer, too cold in Winter and Spring always triggers my annual bout of hayfever. Autumn is just right. And for those who have no idea what season I am referring to, I believe it is known as 'Fall' in your strange, twisted language... :P

Zeel1™ a écrit :I like how literally everyone here has already been interviewed. :P


Meph first ran the idea by me, before I suggested he interview someone else -- Wolf -- but he was quite adamant on wanting to interview more than one person for June/July...

But haha, the amount every person wrote really does stick to Tap > SE > Hodou. xD


I regularly talk with Meph on Facebook and MSN, so we were pretty much always in the PiratePad at the same time. Shadow and Hodou had the tendency to post their answers while neither of us were active. I actually did write something along those lines explaining it in the interview, but Meph wanted to 'preserve the notion of linearity'... :XD:
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Re: Member of the Month: 2nd Anniversary 

Message par Wolf Speaker » Sam Juil 07, 2012 4:59 am

XD

Ooh, can I be chosen for next month then? :0 Then again, this is supposed to be 'users who have contributed to AAO'... welp.
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Adaptability

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- Growl
- Tackle
- Tail Whip
- Sand-Attack
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- Odor Sleuth
- Tackle
- Growl
- Defense Curl
- Flail

Allistair - Lv.9
- Tackle
- Dragon Rage
- Focus Energy
- Bite
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Re: Member of the Month: 2nd Anniversary 

Message par Holhol » Sam Juil 07, 2012 5:06 am

I never thought this was coming. Congrats, you three, again.
Wolf Speaker a écrit :XD

Ooh, can I be chosen for next month then? :0 Then again, this is supposed to be 'users who have contributed to AAO'... welp.

Which means that I am undoubtley going to be the next one. /blatant lie
Dernière édition par Holhol le Sam Juil 07, 2012 8:56 pm, édité 1 fois.
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Re: Member of the Month: 2nd Anniversary 

Message par Meph » Sam Juil 07, 2012 11:47 am

I'm surprised you all thought enigma was the MotM. Here's the riddle again:

Another anniversary, I see?
Are you celebrating one, two or three?
He who has the stars is key


We're celebrating with three interviewees. They are all male ("he") and have the stars to distribute to trials!

Remilia Scarlet a écrit :Yeah, I'm pretty sure that this contradicts something Meph said before about there being no repeats until he runs out of active members. Because Meph's word should always be trusted.

This isn't a repeat. This is like when you mix paints together and you get a different colour. ;) ... Although, when you mix loads of paints, you usually just get a gungey browny-black colour... :side:

Tap a écrit :but Meph wanted to 'preserve the notion of linearity'... :XD:

Actually, I think my words were more like "lie and pretend we're having one conversation". :P

Wolf Speaker a écrit :But haha, the amount every person wrote really does stick to Tap > SE > Hodou. xD

That's because Tap likes to write in a really posh and grandiloquent way. ... And Hodou's computer kept breaking. ... And Hodou couldn't be bothered writing that much anyway. :P Shadow was just trying to maturely sip his cup of tea in the middle of this madness!
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Re: Member of the Month: 2nd Anniversary 

Message par Remilia Scarlet » Sam Juil 07, 2012 12:58 pm

Okay, it's not a repeat, it's three repeats.
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Re: Member of the Month: 2nd Anniversary 

Message par Zeel1™ » Sam Juil 07, 2012 1:00 pm

Four. Meph's been interviewed already too. :P
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Re: Member of the Month: 2nd Anniversary 

Message par Tap » Sam Juil 07, 2012 2:09 pm

Meph a écrit :
Tap a écrit :but Meph wanted to 'preserve the notion of linearity'... :XD:

Actually, I think my words were more like "lie and pretend we're having one conversation". :P


That too. I'm pretty sure you used the words 'preserve' and 'linearity', though. :P

----

Deleted scenes! :awesome:

Spoiler : :
(by the way, shadow, feel free to insert your intro before this point. after this, we just went mental. :P ) Thy shall be done.

Meph: [Tap:I AM GOING TO WALES] what if i said i was actually going to melbourne? :P

Tap: I would pretend Melbourne meant Wales. I know you wouldn't come here because our only theme park down here in Melbourne is incredibly small and THERE IS NO DISNEY

Meph: but you've got real life zombie FPS games: http://irlshooter.com/

Tap: WE DO?

Hodou: Kind of surprised there is no Disney there, actually, I mean they make those things in 3rd world countries for god's sakes.

Meph: bloody hell. how fast do you type? :P

Hodou: prettyy freaking fast. i make mistakes sometimes I guess. just comes from typing a LOT.

fdgjlfdhjlkfdjlkdfjl;ksdjf;osakd; lsajkdl;sajkl;sajdlk;sajkl;fdsjlk
see, i typed that quickly :P

Such a silly little boy, Meph, not being able to type incredibly fast where has all of your computer lessons gone you act like you've never used a computer before no such thing as touch typing but rather memory

Hodou:one of my old passwords was somewhere around 36 characters?

was it something like gilligan teeschlegelsteinhausenberdorf

Hodou:no it was part of a japanese song. i don't use it anymore so it's okay to say I think.
oh i see
i worry how this is going to turn out. we haven't even finished the intro yet :P
what intro.
yesh
the one where we all introduce ourselves :P
shadow isn't even here yet
can our introductions be made via interpretive dance?
i'd like to see how interpretive dance can be interpreted in text :P
The same way I understand how an eyeball manages to write text
with a bit of disney magic. :)
With a bowtie?
with a bit of disney magic. :)
and with a bowtie?
hmm oh please don't make this part of the actual interview XD
I thought we were going to
it makes us look human
or er, like human in your case
Humour is everyone's best friend
I thought i was your best fwend. :( We can even call this act: "Waiting for Shadow"
get it? LOL OH YOU


Humour. There said it with 'u'. Make you like me? STOP CORRECTED GRAMMAR I DO THEM INTENTIONALLY D:
Yes! Meph enjoys correcting grammar. Watch, I'll create a hypothetical for him:

Dat Unos iz liek da letter g.
(I don't even know where to start with that.) Thank you, Hodou. smiley faces are not proper.
"Proper" English doesn't exist. Show me where someone has formally defined the English language. Then I'll believe you that there is "proper" English. ;)

WELL IF YOU USED GOOD GRAMMAR, WE WOULD LIKE YOU! D:

HODOU DO YOU LIKE HM?!

HM? HMs ruin pokemon games.

HER MAJESTY QUEEN ELIZABETH II

I GUESS SHE'S OKAY BUT NOT REALLY RELEVANT TO MY LIFE.

I LIKE THAT BRITISH PEOPLE IDOLIZE A WOMAN WHO'S BASICALLY A CELEBRITY OF THEIR NATION INSTEAD OF A SINGLE POLITICIAN OR A FLAG THOUGH. LESS POTENTIAL FOR CORRUPTION SINCE THE ROYAL FAMILY LACKS SIGNIFICANT POWER I THINK, RIGHT?
hodou, why did i have to randomly stand up in the middle of a killer whale show at sea world to congratulate soldiers?
Patriotism in America is a major part of our lives, mostly because of the Cold War. You are allowed to opt out, but it's roughly the same stigma as being an atheist at this point. The Pledge of Allegiance is said before every sporting event and it's typical to pay respect to soldiers a lot at public events. Though paying respect to soldiers is alright, since regardless of how I may disagree with our politicians and leaders, I think it's brave to go to war as a soldier even if the reasons for the war were wrong.
very true. it just seems odd to randomly do it in the middle of a show :P
When did you go? We have a holiday to honor war veterans, which would definitely explain it.
it was a fortnight in august 2008.
oh. well... sometimes we just do this stuff randomly. I guess maybe the implication is that it's always in the back of our minds, therefore becoming a part of our lives. This is why children are encouraged to say the Pledge in schools, even though they likely don't understand all of what it means.
It always seems cheesy to us over here. XD But it's sweet.
I'm... not sure I would agree. At times it feels more like indoctrination. But to be fair, your loyalty to the Queen despite not being a monarchy is similar in ways.
The first lady seems like the equivilent to the queen in the US. she seems to do the same kind of role.
Eh... Not really. She's more like a normal celebrity who happens to have a semi-political relevance, rather than a genuine figure ... can't think of the words but do you know what I'm trying to say? I mean she's not really connected to the military or running the country or anything, she's just interesting. And sometimes people don't like her anyway. Like when they don't like the President, or she's just boring in general.
Actually the President himself seems to be the best analogue IMO, aside from the whole actually having a significant political role with vetos and whatnot. And the voting obviously.
yeah, i know. i assumed she tries to help tie relationships with other countries and makes a lot of speeches.
Diplomacy is more the job of the President and Secretary of State. And the First Lady almost never, ever makes speeches.
hmm. interesting. well i can see why loads of people in the UK love studying US politics. it's really interesting.
It is. Most of the actual political work is actually done by the Senate and House of Representatives, who are not as well-known as the President because there are simply a lot more of them -- exactly 100 in the Senate and far more in the House. They actually create and vote on the laws, the President just voices support for them and can veto ones he doesn't support if he thinks it's necessary.
i see. so they're a bit like our house of commons and house of lords.
Yeah kind of. We also have a Supreme Court, and their role is basically just to watch the other two groups and call foul when they're going against the Constitution.
does the president join the debates?
Not directly, though he often voices his own opinion in press conferences and other venues. The way the President feels about a law that's up for vote does have a significant impact, since nobody really wants to put through a law if it's just going to get shot down. Worth noting that the Presidential veto isn't an end-all kill switch for a law -- Congress (the House and Senate both under a single "umbrella" title) can re-vote on it and push it through anyway. Though the Court can still force it to be killed. It's a complex system of checks and balances that works when people AREN'T being bought, at least.
i thought that was just in the simpsons. you mean they're actually bribed? 0_0
Well, because your continued career relies on votes, and that relies on a successful campaign, which costs a lot of money. Directly bribing a politician is illegal, but corporations and people are allowed to donate to a party's campaigns, meaning that it's often in any candidate's best interests to suck up to various industries. Sadly. There are people called lobbyists who do this as a job -- voicing their opinion on laws as an agent of their respective companies with the implication that the politician will be getting more of a donation if their viewpoints happen to match.
sigh. anyway, i REALLY need to go to bed. xD bye
Alright. Good night. We should probably exclude most of this from the final interview though. :P
if tap lets us. kill me now. (bye :P ) c ya
WHY DONT YOU BECOME A LOYAL SUBJECT OF HERS?
BACK IN 30 MINS POLITICAL SHOW IS ON TV NOW

i'll be in bed by then :P
HI
I'M GOING IN 30 SECONDS COMMERCIAL
WHERE IS SHADOW
probably in bed. it's 1:13am here, after all. :P

ok, i'm going to bed too. bye :)

I can see where you lost the plot, before surging back into seriousness, before finally throwing the plot into the abyss. Hmm. :P

I DON'T EVEN KNOW WHAT TO SAY NOW, YOU PEOPLE. >_<

Say, why aren't we celebrating AAO's 5th Anniversary? :O
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Re: Member of the Month: 2nd Anniversary 

Message par Meph » Sam Juil 07, 2012 2:52 pm

The reason why this is so late is probably because we waisted the one time we were all online together writing that instead. :P
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