Tips, tricks and info

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Meph
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Re: Tips, tricks and info

Post by Meph »

Added. ;) Thanks.
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Sypherp4
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Re: Tips, tricks and info

Post by Sypherp4 »

The trial system is a good idea.
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Meph
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Re: Tips, tricks and info

Post by Meph »

As suggested by ED, I've added links for places to get sprites.
Mimi
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Re: Tips, tricks and info

Post by Mimi »

Mia flipping her hair is 200 centiseconds. And I think just about everyone's desk slam is about 100 centiseconds.
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Meph
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Re: Tips, tricks and info

Post by Meph »

They're meant to be handled by start-up sprites anyway, and they're going to be changed soon. :)
NathanGreg
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Re: Tips, tricks and info

Post by NathanGreg »

Is there a guide for how to answer questions and stuff? I'm on that part and I'm stuck. :(
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Meph
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Re: Tips, tricks and info

Post by Meph »

Have you read the documentation? :) If you're not sure, don't hesitate to post your own question anyway. :)
Godot Mango
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Re: Tips, tricks and info

Post by Godot Mango »

Meph wrote:Have you read the documentation? :) If you're not sure, don't hesitate to post your own question anyway. :)
But from personal experience, when we ask something like that, a mod or something usually just sends us a link, and doesn't answer the question directly at all...
:P

(Which is kinda mean, in my book XD)
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Meph
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Re: Tips, tricks and info

Post by Meph »

Well, I try to do the best I can, but I'll keep that in mind. :P
NathanGreg
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Re: Tips, tricks and info

Post by NathanGreg »

I'm just trying to figure out how to make questions and then have the animations after the questions are answered. Like, I want the animation for one question to play without also another animation from another question being answered. I don't know how to do that.

The documentation doesn't go into a whole lot of detail about it...
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E.D.Revolution
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Re: Tips, tricks and info

Post by E.D.Revolution »

You might want to rephrase that question, check your terminology, and ask it in a separate thread. It's very confusing. :?
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NathanGreg
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Re: Tips, tricks and info

Post by NathanGreg »

Basically what I'm saying is this:

I have a question asked in my game.

Selecting one answer leads to one series of events/animations. Call this possible scene #1

Selecting the other leads to another series of events/animations. Call this possible scene #2

How can I make it so possible scene #1 plays after the selecting the answer that triggers it, without animations from possible scene #2 also being played and vice versa?

Does that help?
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E.D.Revolution
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Re: Tips, tricks and info

Post by E.D.Revolution »

Use the "select answer" action.

Define the frame redirection per choice, so choice 1 goes to X frame and choice 2 goes to Y frame. At the end per scene, use the "go to frame" action. That's as simple as I can explain it.
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Skipper314
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Re: Tips, tricks and info

Post by Skipper314 »

How do you do the witness testimoney/cross-examination sounds? If I do it as two separate frames, the sprite disappears on the second sound, and if I merge teh frames, they play at teh same time.
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Bad Player
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Re: Tips, tricks and info

Post by Bad Player »

iirc ED covers all that in his guide
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