Creative Writing for Ace Attorney (And others!) V1.0

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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Ping' » Mon Jan 17, 2011 5:35 am

Ryu Ushiromiya > Thanks ^^
When I say "be your own critic", I don't mean "criticize yourself" the way you put it.
I find that often people confuse constructive criticism with a complete rejection of who they are. But it's actually the opposite! Criticism is the acknowledgement that you can do better. If you were a worthless idiot with no talent, there would be no need for criticism because there would be no opportunity to improve =)
That's why I said "always believe in your ability to craft a great story". Self-esteem is HUGELY important to getting things done, but if anything, being able to stand up to self-examination considerably raises self-esteem.
The process I'm talking about is more about asking yourself constructive questions like "is this part too long? Does it disrupt the pacing?" or "am I going too much out of character to establish this plot point" etc. It's also about developing an intimate, rather than superficial understanding of your own work. By asking those questions, you'll know your story and your characters much better.

Bad Player > Yeah, it probably doesn't work for everyone. I don't exactly use it in a dogmatic way myself, but I know a lot of great, successful writers do.
Last edited by Ping' on Mon Jan 17, 2011 5:39 am, edited 1 time in total.
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby E.D.Revolution » Mon Jan 17, 2011 5:37 am

You should post this guide in the sticked "List of Guides" thread. We could use more in terms of actual creativity. We have a lot of technical guides already.
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Ryu Ushiromiya » Mon Jan 17, 2011 5:39 am

OHHHHH. When you put it that way it's much nicer. :D Thanks for your input on the guide. It's my hope that people find this guide useful.

ED: Already done. Meph stickied it already. And in retrospect... I think I should write more creative aspect guides and stuff. :3
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Bad Player » Mon Jan 17, 2011 5:45 am

Oh, and about cliches... A great thing to do is:
1. Go to TVTropes
2. Tell yourself you're only going to spend 5 minutes there
3. Make sure you have at least 5 hours of free time available

Having a good, working knowledge of tropes is great, because then in your stories you can easily (A) use them; while this does make your story a little less 'original' and a little more 'predictable,' tropes are tropes because they work, (B) subvert them; which, when done right, can make a great and unexpected plot twist, or (C) lampshade them; FOR THE LULZ
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Ryu Ushiromiya » Mon Jan 17, 2011 5:52 am

Funny story. I was just talking about TvTropes with ED.
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby E.D.Revolution » Mon Jan 17, 2011 5:53 am

*nods* You just lampshaded it, Ryu.
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Ping' » Mon Jan 17, 2011 5:55 am

BP > Very true.
Whether or not you like the TVTropes style, it's a fantastic tool for inspiration.
You often get good ideas by combining things that already exist in unusual ways. TVTropes gives you a huge database of what exists, and a quasi random path to explore it, making it likely that you'll come up with something interesting yourself ;)
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Ryu Ushiromiya » Mon Jan 17, 2011 5:56 am

I'm still familiarizing myself with TVTropes so I don't know much about lampshading and stuff. XD
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Bad Player » Mon Jan 17, 2011 6:09 am

Ryu Ushiromiya wrote:I'm still familiarizing myself with TVTropes so I don't know much about lampshading and stuff. XD

Using a trope straight = just using a trope (ex. Right when the killer is about to get away, Phoenix has a EUREKA! moment and pulls out the decisive evidence he just needs to catch the killer)
lampshading a trope = using a trope, and then pointing out you are using the trope (ex. Right when the killer is about to get away, Maya goes "C'mon, Phoenix! This is where you pull out your decisive evidence at the last second and catch him!")
subverting a trope = setting up the trope, and then going the exact opposite direction (ex. Phoenix presents his decisive evidence, but then the killer is able to counter it and get away)
EDIT: Actually, better example of subversion
Spoiler : 1-5 :
Gant's trap was pretty much a subversion of the general AA formula xD
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Mimi » Mon Jan 17, 2011 8:07 am

Very nice.

Apollo is exactly what I believe him to be and you wrote it out wonderfully. Although, I think Klavier is worse than Apollo in a way. Because of all the prosecutors' we've faced, only HE is all goody-goody-two-shoes. I really think they need to expand on him a lot otherwise...

...I guess, they were trying to make him look TOO cool. I don't know. Just me. Maybe you could write a part about the "flaws" in these characters that make them realistic.
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby FenrirDarkWolf » Mon Jan 17, 2011 10:22 am

This is a very interesting guide, I'll think I'll keep an eye on it.
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Re: Guide: Creative Writing for Ace Attorney (And others!) V 

Postby Ryu Ushiromiya » Mon Jan 17, 2011 6:51 pm

Thanks, everyone.

Bad Player- Thanks for the tip, definitely will remember it.
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Re: Creative Writing for Ace Attorney (And others!) V1.0 

Postby forum01234 » Wed Sep 21, 2011 1:40 pm

this means "Turnabout" in Japan, i have come across this in last month on someone's article. every bit of information is valuable, i do accept and so i gain and share the valuable info.these games follow various lawyers in their battles in the courtroom and their investigations of crime scenes. i dont remember that when they were released , but they were awesome i reading.
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Re: Creative Writing for Ace Attorney (And others!) V1.0 

Postby DKJustice1 » Wed Dec 11, 2013 11:34 am

It is true that both Phoenix Wright and Miles Edgeworth are two different people in and out of court.

This should make the reader think ' is he really a friend?'

Then twist that on it's head outside of the courtroom.

Maya you have forgotten and her want for burgers or food of some thought.

The good thing about this game is the character can show the emotions need which is one of the major rules
in story telling. The show don't tell. I'll use Franziska as an example.
...............................................................................................

Her grey blue hair cut neatly to her shoulder and heavy heels clicked on the floor
it was then she appeared neatly dressed and a small cravat around her neck holding what looking like a ridding
crop or a whip.

........................................................

Hm, right this could put the reader off there is too much text better suiting for descriptive writing no this game.
and this can also bore the reader. You have got to hid the description like the following.

Bailiff,

" ..Ugh can you hear that clicking sound?"

Bailiff 2:

" Yes I just seen Detective Gumshoes flinch."

Bailiff,

" Yeah I wonder if she is in a good mood."

Bailiff 2:

" Not her, she is a short as her hair cut.. and so is her.."

Bailiff,

" Shut up, just shut up."

Bailiff 2:

" I'm just saying that her temper is..."

Bailiff,

" S-Shut up now do not say anymore"

Bailiff 2;

" Why?"

Bailiff,

" Y-You know why think about it... "

Bailiff 2:

" ... T-The.. whip.."

Bailiff:

" G-Good Morning Von Karma.. "

.........................................

See how that works better and how the bailiff reaction change when she approaches and the reference to Gumshoe's flinching there not telling the character. But showing that they are afraid of her. Works well right. Your turn
[size=85]Ace Attorney Poem.

What a crime is done.
Gumshoe's has come.
His name is Dick.
It's a point and click.


To find a clue
or maybe a few.
To made your point of view.

In the trial
where every one stares
the judge does glare.


Objections fly from everywhere![/size]
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Re: Creative Writing for Ace Attorney (And others!) V1.0 

Postby E.D.Revolution » Fri Dec 13, 2013 6:31 am

That only works if you have the graphics to support it. Otherwise, it doesn't work at all. Remember, even though it's a visual novel, don't write an AA case like a fanfiction. Totally different medium.
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