Investigation outlining
One of the more challenging aspects of designing an AAO case is the Investigation. Of course, this part is optional, as terrific court-only cases exist. However, I am currently trying to find an effective way to outline the investigation, such that the variables are easy to manage, the flow of the investigation is easy to see, we can glance at when the evidence is revealed, etc.The method that I have created (which is incomplete) is a chart which demonstrates the flow of the investigation. It is a spreadsheet, and only contains important information which is required to make the case advance. This means that it does not contain, for example, areas of the screen that you MAY examine, but are completely optional.
It contains the following headers:
Location | Character | Talk | Present | Examine | Information | Opens talk | Opens location | Court Record
Each header would contain, under it, the following input:
- Location - The location that the player is in. If it is the same as the previous cell, it is left blank.
- Character - The character who is present at that location. If there is no one present, or if it is the same as the previous cell, it is left blank.
- Talk - The subject used for a talk. Each talk subject has its own row in the spreadsheet.
- Present - The piece of evidence or profile you must present to the character present.
- Examine - Something on-screen that must be examined.
- Information - The information gained from the action performed. This should be filled in for almost every row.
- Opens talk - This indicates that the current action will open a new "talk" conversation. Shows the subject of the talk.
- Opens location - This indicates that the current action will open a new location for you to explore.
- Court Record - This indicates that a new piece of information is added or update to the Court Record.
https://spreadsheets.google.com/pub?key ... utput=html
I show you this layout so that you may use it for your own cases, and also to suggest how it could be refined to work better. For example, this does not include any Psyche-locks yet.
Feedback is welcome.