Implementing Perceive

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E.D.Revolution
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Re: Implementing Perceive

Post by E.D.Revolution »

Download it and open the rar/zip files in them. Ignore the 40 day trial thing. They will never lock you out of using WinRAR after 40 days.
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dragonspirit
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Re: Implementing Perceive

Post by dragonspirit »

Two questions.
1, What is the link for downloading?
2, can someone just post them?
That's all.
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mercurialSK
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Re: Implementing Perceive

Post by mercurialSK »

Bumping this up just to contribute a cleaned version of Thursday's Amazing Technicolour Battlefield rip. XD

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Backlog: v6 Perceive generator, Apollo, everything else (My thread)
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E.D.Revolution
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Re: Implementing Perceive

Post by E.D.Revolution »

You know, since you wrote/scripted the code for it for your winning trial, could you, perhaps, make a v6 guide on it?
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mercurialSK
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Re: Implementing Perceive

Post by mercurialSK »

I plan to XD

The thing is that the current implementation for the lower screen is very very hack-y, so wasteful on server resources that it must be hosted on a paid web host (thanks Ferdie) and dies on computers that have low processing power... I'm in the middle of working something out that uses AAO's features instead (right now it's running an external .php) but it's not at a stage where it's easy right now. Right now a lot of the positioning is done by cross-referencing a list of text co-ordinates but it'd be faster and a lot less complicated in the long run to make some webpage GUI that can display visuals and generate trial data code for copy-paste instead. It's also safer for integrity and stuff too, so yeah that's what I'm working on.

It's like at least a month away before I can release any generator "quirk-free" though (and then I'd have to write the tutorial, which will take forever because I can't write) so I thought I'd contribute the cleaned background just for now.
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Backlog: v6 Perceive generator, Apollo, everything else (My thread)
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E.D.Revolution
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Re: Implementing Perceive

Post by E.D.Revolution »

That's what I'm thinking, as well. I figured your way was quite messy...
Spoiler : unreleased content :
which is why I believe it could only be done once when there was a potential to have it done in an integrated investigation or CE block
However, I do have a proposal to streamline this. Have a look here.
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Deathcraft13
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Re: Implementing Perceive

Post by Deathcraft13 »

the tinypic links dont work anymore it just says the image was removed
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TimeAxis
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Re: Implementing Perceive

Post by TimeAxis »

Even if the images still worked, I don't think the instructions apply to V6 anyway, since there's no "Examine an area of an image" action. The only way I could imagine perceive working in the current engine would be to pre-animate your perceive scene and use "Ask the player to point to an area", but it would be very clunky. (You'd see the whole character at once and wouldn't be able to have the bracelet/eye overlay, for example).

Another workaround could be to use a cross-examination block, where each "statement" focuses on a different part of the character's body, and then I guess you could just press or present your bracelet on the right part. That would also be clunky, but it would feel more genuine.
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