Implementing Perceive

Find detailed help from the AAO community, or write your own tutorials.

Moderator: EN - Forum Moderators

Phantom

Re: Guide: Implementing Perceive

Post by Phantom »

Thursday wrote:Yeah, screenshots will be coming.
Print Screen Button: D:


Dude, i just saw your test demo.

You managed to pull off what not even tap OR dan did, a great pat on the back my man! If your guide can get that quality of the system in place (ofc with also custom perceive background), you'll set a new bar for AJ cases that'll attempt to use such a system.


And a great demo trial to boot, I dare you to try to feature this xP
User avatar
Ryu Ushiromiya
Posts: 2361
Joined: Wed Jan 05, 2011 6:57 pm
Gender: Male
Spoken languages: American English, Español (Puerto Rico)
Location: Puerto Rico

Re: Guide: Implementing Perceive

Post by Ryu Ushiromiya »

ED- I had to since you facepalmed and took my joke seriously. :roll:

Silly me, I forgot about the trial. You've accomplished a huge deal today with the test trial alone. Excellent job! :D
IMPORTANT MESSAGE! CLICK HERE PLEASE?
Apologies if I do not reply in a timely manner. Sig by Tap!

Image
User avatar
Thursday
Posts: 701
Joined: Sat Oct 30, 2010 2:45 am
Gender: Male
Spoken languages: English, Tagalog, Some French
Location: Toronto, ON

Re: Guide: Implementing Perceive

Post by Thursday »

Well, we do have an Art Request thread for a reason.
But I understand that having to use a graphic will make this even more difficult to implement, especially for those that don't use the forum much.

You could always just skip examining an image and go right to the conversation, like in JM.

@ Phantom
Thanks again!
I dunno; is it possible to have comedy trials featured?

@ Ryu
Ah, ninja'd again while typing this reply. Thanks :)
Image

Image
Day 2 - Trial COMPLETE and Playable now!
User avatar
Meph
Posts: 13439
Joined: Mon Nov 10, 2008 10:07 pm
Gender: Male
Spoken languages: English
Location: Probably Disneyland Paris... or the UK

Re: Guide: Implementing Perceive

Post by Meph »

This guide is brilliant! :D This will be really helpful.
User avatar
Thursday
Posts: 701
Joined: Sat Oct 30, 2010 2:45 am
Gender: Male
Spoken languages: English, Tagalog, Some French
Location: Toronto, ON

Re: Guide: Implementing Perceive

Post by Thursday »

I've added the screenshots and removed an obligatory step in Section 4.
Some re-wording might be in order, too.
Meph wrote:This guide is brilliant! :D This will be really helpful.
Thanks!
Image

Image
Day 2 - Trial COMPLETE and Playable now!
User avatar
UltrawaveStudios
Posts: 142
Joined: Tue Jan 04, 2011 3:23 am
Gender: Male
Spoken languages: English

Re: Implementing Perceive

Post by UltrawaveStudios »

Spoiler : :
That was the most weird thing i've ever seen in a fan made trial when that Le Blank person and Edgeworth randomly popped up. :/
User avatar
Thursday
Posts: 701
Joined: Sat Oct 30, 2010 2:45 am
Gender: Male
Spoken languages: English, Tagalog, Some French
Location: Toronto, ON

Re: Implementing Perceive

Post by Thursday »

:lol: I was bored and needed something to take up that Press Convo...
Argh, I forgot to crop the last screenshot. Oh well, the instructions are in need of an overhaul, anyway :)
Image

Image
Day 2 - Trial COMPLETE and Playable now!
Phantom

Re: Implementing Perceive

Post by Phantom »

Whoa snap Thursday, I took at this guide again and saw the screenshots.


VERY detailed and clear, definitely one of the most top-notch guides here :D
User avatar
Thursday
Posts: 701
Joined: Sat Oct 30, 2010 2:45 am
Gender: Male
Spoken languages: English, Tagalog, Some French
Location: Toronto, ON

Re: Implementing Perceive

Post by Thursday »

Wow, thanks Hud :)

I've finally remembered to crop that last image. (lol exposing my web activities.)
Image

Image
Day 2 - Trial COMPLETE and Playable now!
User avatar
TheDoctor
Posts: 992
Joined: Mon Sep 16, 2013 6:13 am
Gender: Male
Spoken languages: English

Re: Implementing Perceive

Post by TheDoctor »

You know, there's a relatively easy way to do a perceive segment for AA1-3 characters. Take the HD sprites and change them to grayscale. All you need to do after that is add a nervous tic (granted, that's the hard part, but hey, it's a starting point).
Image Image Image
User avatar
E.D.Revolution
Posts: 5743
Joined: Mon Jul 26, 2010 9:00 pm
Gender: Male
Spoken languages: English and decent Spanish
Location: Across dimensions, transcending universes

Re: Implementing Perceive

Post by E.D.Revolution »

I should add that Percei, from CR, has added ALL the perceive sprites on CR here.
Image
dragonspirit
Posts: 22
Joined: Mon Nov 18, 2013 5:48 am
Gender: Male
Spoken languages: English

Re: Implementing Perceive

Post by dragonspirit »

Can you give us a few sample large and tense sprites? If you do, I'll give you this cookie!
Spoiler : The cookies :
:takethat:
.---------------------------.
/ _ _ _ __ __ /|
/ / \ / \ / \ |_/ | |_ (_ / |
/ \_ \_/ \_/ | \ | |__ ,_/ / |
:.__________________________/ /
| .--. .--. .--. .--. | /
| ( ) ) ( ) ( ) | /
| '--' '--' '--' '--' |/
'---------------------------'
____
.' / '.
/ ( .-' \
|'.__\/__ |
| /\ '.|
\.-' ) /
'.__/_.'
____
.' /:::.
/ (:::-' \
|:\__\/__ |
|::::/\:::\|
\::' ):: /
'.__/::'
Well, those fell apart. Still, PLEASE!!!!!
dragonspirit
Posts: 22
Joined: Mon Nov 18, 2013 5:48 am
Gender: Male
Spoken languages: English

Re: Implementing Perceive

Post by dragonspirit »

E.D.Revolution wrote:I should add that Percei, from CR, has added ALL the perceive sprites on CR here.
And yes, I know you posted those. I can't open that for some reason though, so I was hoping you (or someone) could post them.
(=3)
User avatar
E.D.Revolution
Posts: 5743
Joined: Mon Jul 26, 2010 9:00 pm
Gender: Male
Spoken languages: English and decent Spanish
Location: Across dimensions, transcending universes

Re: Implementing Perceive

Post by E.D.Revolution »

Those links are working. Do you not have WinRAR?
Image
dragonspirit
Posts: 22
Joined: Mon Nov 18, 2013 5:48 am
Gender: Male
Spoken languages: English

Re: Implementing Perceive

Post by dragonspirit »

Nope.
Post Reply