Using variables to turn your trial into a demo

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Using variables to turn your trial into a demo 

Postby Nevfx » Tue Oct 25, 2011 1:26 pm

Most of us make demo versions of our trials. It lets others see the style of writing we are using, the characters, and yes, a chance to show of just a little bit of our trial making skills.

However, this usually involves the need to make a second trial soley for the demo version, in order to stop people seeing our work in progress.

Well... usually. You can use variables to easily make your trial a demo without needing to make a whole new trial and make evidence lists and profiles two times over.

How to do it

It's so easily. :) First, at the start of your trial, make a frame with a timer of just 1 defining a variable. For simplicities sake, name the variable "Demo" or "Demo check". Define it as anything, it doesnt matter what, putting in '1' will suffice.

Spoiler : EXAMPLE :
Image


Now, on the frame BEFORE your last one for your demo, read the variable. As demonstrated below, if the variable is 1, as you set it to in the very first frame, choose to take the player to a frame that has some sort of message on, for example "thank you for playing this demo" etc, then include the "end this trial" operation on the very same frame, and your done.Then, after that, simply continue the trial. In the read variable operation, set the "failure" frame as the one that continues the trial.

The picture below better explains.

Spoiler : EXAMPLE :
Image


It is by no means foolproof. When you go to testplay your trial, you will need to add something to the end to skip the first frame, and thereofore when it goes to read the variable it wont be successful and will carry on the trial.

The method to do this is very easy. Simply add the below phrase to your trials url when you play it.

Spoiler : Skip the demo variable :
&avancement=2


Keep in mind, that EVERYONE can do this. For example on my Mia Fey trial, you can put that at the end of the demo link and play my work-in-progress. But seeing as I don't mind that, there is no problem.

So there you go. If you dont mind the chance that someone might be able to skip the demo and therefore play yovr whole work in progress, use thbis method. Saves you needing to make a whole new trial just for a demo!
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Re: Using Variables to turn your trial into a demo [Tutorial 

Postby Dypo deLina » Tue Oct 25, 2011 6:12 pm

Seems like a sound method to do it if you've already finished a lot, and then suddenly decide to release a demo. But theoretically, wouldn't it be possible to to finish the demo first, get that trial cloned, and then resume work on the trial? :)
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Re: Using Variables to turn your trial into a demo [Tutorial 

Postby Nevfx » Tue Oct 25, 2011 6:22 pm

Im sure you can just copy the trials code by doing a save test then recreate your trial yes.

But I was in the first category you mentioned - I had planned and made some of my trial, then wanted to do a demo. In fact, I recommend this method for someone who complted the trial and THEN wanted to do a demo, as you say.

I didn't think of copying the code etc until I just typed it up above.

Regardless, its a sound method if someone wants to use it. :)
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Re: Using Variables to turn your trial into a demo [Tutorial 

Postby Meph » Tue Oct 25, 2011 10:38 pm

Dypo deLuna wrote:But theoretically, wouldn't it be possible to to finish the demo first, get that trial cloned, and then resume work on the trial? :)

You could, but it would be annoying if you wanted to make changes to things that are in both the demo and the original. It gets a bit messy that way.
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Re: Using Variables to turn your trial into a demo [Tutorial 

Postby Nevfx » Wed Oct 26, 2011 12:26 am

Meph wrote:
Dypo deLuna wrote:But theoretically, wouldn't it be possible to to finish the demo first, get that trial cloned, and then resume work on the trial? :)

You could, but it would be annoying if you wanted to make changes to things that are in both the demo and the original. It gets a bit messy that way.


Your right, but I suppose you wouldn't bother changing the demo would you?

Why am I arguing with Meph.... :sawhit:
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Re: Using Variables to turn your trial into a demo [Tutorial 

Postby Zeel1™ » Wed Oct 26, 2011 12:48 am

Nevfx wrote:Why am I arguing with Meph.... :sawhit:


Because it's SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO fun...
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Re: Using variables to turn your trial into a demo 

Postby Nevfx » Wed Oct 26, 2011 1:06 am

:O Oh I recognise your username. Your trials are great. :D Hope you recognise me.

So Meph will this get added to the list?
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Re: Using variables to turn your trial into a demo 

Postby Zeel1™ » Wed Oct 26, 2011 1:23 am

Heh, thanks, and yes, I remember you~
Glad the ™ didn't trick you into thinking I was someone else... :awesome:
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Re: Using variables to turn your trial into a demo 

Postby Nevfx » Wed Oct 26, 2011 1:27 am

No, Zeel1 instantly brough memories. Wasn't yovr avatar Luke Atmey before?
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Re: Using variables to turn your trial into a demo 

Postby Zeel1™ » Wed Oct 26, 2011 1:28 am

Indeed it was.

This really isn't the place for reunions, though... :P
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Re: Using variables to turn your trial into a demo 

Postby Meph » Wed Oct 26, 2011 1:44 am

Nevfx wrote:So Meph will this get added to the list?

It already is. ;)
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Re: Using variables to turn your trial into a demo 

Postby Nevfx » Wed Oct 26, 2011 1:47 am

Wahoo, I feel special. Like I contributed something.
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Re: Using variables to turn your trial into a demo 

Postby clcman » Tue Nov 01, 2011 1:47 pm

Couldn't you just make the first frame password protected? So one password leads to the actual trial and any other leads to the demo?
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Re: Using variables to turn your trial into a demo 

Postby henke37 » Mon Nov 07, 2011 7:30 pm

True, but it still has the same issues.
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