Two suggestions this time.
*The actual games add a check-mark by completed conversations, so I think AAO should do the same. It'd just be a nice aesthetic thing to have IMO.
*The second is a bit heftier. Right now, when you have branch dialogue, everything is still organized into the same old column format. This can be frustrating when you have 4 possible paths that are all laid out in a practically unorganized column. A way to have this branch dialogue separated into menus, like present conversations are would be a life-saver for organization.
[Suggestion][P][E] General dialogue suggestions
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Re: [Suggestion][P][E] General dialogue suggestions
Checkmark next to completed convos would be a nice feature. I'm in full agreement of that.
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Re: [Suggestion][P][E] General dialogue suggestions
For the checkmarks, the trial data is organized so that each talk option has a currently unused "icon" attribute, so I wouldn't be surprised if this was already planned.
I like the second option as well, but you're right. It is a bigger thing to implement.
I like the second option as well, but you're right. It is a bigger thing to implement.
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Re: [Suggestion][P][E] General dialogue suggestions
Actually, if it's just a general "icon" attribute, then maybe icons could also be added for when a conversation is locked behind a perceive/psyche-lock? That's also a feature in the actual games that'd be nice to have in AAO as well.
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Re: [Suggestion][P][E] General dialogue suggestions
Yes, that was my idea : this icon setting could handle all these statesdrvonkitty wrote:Actually, if it's just a general "icon" attribute, then maybe icons could also be added for when a conversation is locked behind a perceive/psyche-lock? That's also a feature in the actual games that'd be nice to have in AAO as well.