I see your point, but I agree with Reecer6.
Since times immemorial, meaning since V1, the "point an area on a picture" action allowed specifying clickable areas everywhere
on the picture, I certainly can't change that. It would be a major breaking of functionality.
Consider that having the full picture displayed with nothing over it is a non-negotiatable prerequisite : hiding any part of the picture is breaking the contract with the editor which allows you to set any area as clickable.
(In fact, it's true that currently the button takes something like 3px on the picture, which it probably shouldn't and I may fix - but it's unlikely that someone would make a clickable object only 3px high. Displaying the whole button over the picture, as you suggest, would however take up 22 pixels. That's far more likely to contain a clickable area.)
Now, we have two facts :
- The whole picture must be visible and clickable
- Some buttons need to be displayed along with it (currently only the back button)
This limits the options a little.
I'm open to discussions to improve the layout of course : if you believe that the buttons should be displayed on the side of the screen instead, why not. Or if they should be displayed between the two screens, maybe. Or they should be displayed over the screen, but hide themselves somehow when the player tries to examine what's beneath : great, but how to determine whether the user is trying to examine or to click the button ?
The question is much more complex than you seem to think