[Project] Glitch Hunt

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Re: [Project] Glitch Hunt 

Message par Unas » Dim Avr 13, 2014 12:53 am

You're forgetting something though : you miss the "//Definition//Def6" line at the beginning of the file. You need to add this before the actual JSON, so that the engine knows it has to decode a V6 file. If you forget this header, it will attempt to decode as an AAO V1 file (and fail, of course)... Ah, the days of my youth, like the scent of fresh lemon, you see !
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Re: [Project] Glitch Hunt 

Message par Ferdielance » Dim Avr 13, 2014 4:17 am

Thanks! Just fixed it! I've been adding that in manually so often that I forgot that other people wouldn't.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [Project] Glitch Hunt 

Message par A.A. Noire » Dim Avr 13, 2014 7:35 pm

This is a suggestion that Unas has also said positive stuff about (see his reply on the next page).
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Dim Avr 13, 2014 10:17 pm

I'm not going to add that to the list at this time. While Unas has said positive things about it, he has said he does not have plans to add it until v6.1. There are other, much higher priorities fixes to apply. When the load of features to add has trimmed down, please bring this to my attention again, and I'll add it. Alternately, if there are 3 or 4 things that Unas has said he'll add in version 6.1, present them to me and I'll add them in their own section.

ED's recent find has been added to the list of glitches under "Investigation Corruption." "Selective Custom Music Failure" glitch is confirmed fixed and has been removed. "Activate Loop Timer" feedback has been implemented and has been removed.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par A.A. Noire » Mar Avr 15, 2014 8:52 am

Actually, you have misread the conversation :-) . The only thing that Unas has said about separating public and private releases is
Unas a écrit :True, I understand that. Well, I'll keep that idea in mind when I design the V6 manager (which is the part of AAO that manages your different files and stuff), but for the moment I'm focusing on the player and editor ;-)


This sounds a lot like something that could potentially be a part of V6. That thing about V6.1 was about AAI logic, which was a simultaneous (actually, the primary) conversation topic in that thread. ;-)
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Jeu Avr 17, 2014 4:02 am

Added, along with bugs on Double Sprite, Start-Up/Animation Delay, and Pop-Ups Not Disappearing On Time.

The Virtual Turnabout has been tested.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par GanonZD » Jeu Avr 17, 2014 12:04 pm

Any particular reason why the poster of the Glitch Hunt contains two bugs, and yet it is not called the Bug Hunt? :-P

Sorry for being pedantic. :-)
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Jeu Avr 17, 2014 3:34 pm

If you could show me how you could make an easily recognizable physical manifestation of the general idea of a glitch, then please inform me. Until you do, bugs seem the best representation.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par drvonkitty » Jeu Avr 17, 2014 6:05 pm

I think he's saying you missed the chance for a clever pun there :P
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Re: [Project] Glitch Hunt 

Message par Ferdielance » Jeu Avr 17, 2014 9:55 pm

Glitch Hunt is a better pun, but only provided that Enthalpy gets the custom title of "Glitchfinder General" when this is over.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
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Re: [Project] Glitch Hunt 

Message par Unas » Ven Avr 18, 2014 1:59 pm

Enthalpy a écrit :If you could show me how you could make an easily recognizable physical manifestation of the general idea of a glitch, then please inform me.

There is one.
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(From the awesome game Metal Arms : Glitch in the System, if you didn't recognise him :-D)
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Re: [Project] Glitch Hunt 

Message par GanonZD » Ven Avr 18, 2014 5:08 pm

I think we found ourselves a new logo. :-P
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Re: [Project] Glitch Hunt 

Message par TheDoctor » Ven Avr 18, 2014 6:40 pm

There's also a certain character from Wreck-It Ralph that might be effective.
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Mar Mai 06, 2014 12:44 am

Metal Arms? Never heard of it.

Back on topic, the OP has been updated.

Greyscale Mode Feedback added.
Action Overview Feedback added.
Character Transitions Feedback added.
Make Playback More Obvious Feeback added.
Default Smooth Scrolling Feedback added.
Undefined Evidence Behavior Feedback added.
Sounder Hover Error Bug added.
Music Button Error Bug added.


Most importantly, please go to this page. The editor is in the middle of major changes, and every report on how it affects you helps. Give us your input and help us get past this roadblock on the editor changes so that we can start seeing more of these other bugs wiped out.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par GanonZD » Mar Mai 06, 2014 9:29 am

Seeing that the "save scrolling position" feedback has now been implemented, perhaps we should cross it out/remove it from the list?
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