[Project] Glitch Hunt

All discussions regarding the AAOv6 Beta, be it bug reports or suggestions, should be posted in this section.

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Re: [Project] Glitch Hunt 

Message par GanonZD » Sam Sep 20, 2014 3:40 pm

The bug "Sprite Appears Early During Scrolling" has been corrected and can be removed from the list.
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Dim Sep 21, 2014 3:30 am

I haven't had the time to really put effort into the Glitch Hunt lately.

I'm hoping to do a massive update by the end of the month, including a re-evaluation of all active reports. I would prefer to check myself that a bug as large as that is fixed before writing it off the list, but thanks for the tip.
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Mar Sep 30, 2014 2:11 am

9-29 Update Log

Pop-Ups Not Disappearing On Time bug has been fixed and removed.
Skipping Presents and Choices with Saves bug has been fixed and removed.
Spanish Psyche-Locks Reveal bug has been fixed and removed.
Sprite Appears Early During Scrolling bug has been fixed and removed.
Visible Mirror Effect Transition bug has been fixed and removed.
Character Transitions link has been changed to a clearer post.
Double Sprite and Miscellaneous Player Errors may be removed next update if their existence is not confirmed.
Finished, Private Trials feedback has been rejected and removed.
Long Trial Name Disables Editor Tabs bug has been added.
Text Plays During Smooth Scrolling bug has been added.
Trial Deletion Defense feedback has been added.
Long-Place Transition Processing bug has been added.
Android Errors unevaluated feedback has been added.
Mapping of glitch names to instances in well-known trials has been removed.
Player Technical Update has been added as an area for concentrated testing.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

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Re: [Project] Glitch Hunt 

Message par Spyromed » Mar Déc 23, 2014 8:46 pm

Spoiler : Long Post :
-
The eagerly awaited, long anticipated, highly requested post of a few v6 bugs.

________________________________________________________________________________________________________________

Unresolved Bugs in v6

* v6 Editor - [Topic] - The wait timer is sometimes inconsistent; setting 1,000 on one frame and 1,000 on another frame sometimes leads to different times actually playing out. Haven't been able to reproduce this one.
* Turnabout Tomorrow - After the "end the game" function is used, the player can sometimes click on the advance button (which still reads "The end") regardless and see other frames past this point.
* The Bitter Turnabout - This. Namely, the trial can't proceed after Klavier's wall-slam.

Trials with Problems Resolved (?)

* Turnabout Tomorrow - The pre-loader graphic displayed even when the pre-loader had ended, which could be reproduced at the time, but seems to have fixed itself...

And a Long List of Trials that I Haven't Found Bugs In

* Turnabout of Courage
* A Turnabout Through Time
* Turnabout Pairs
* Two Sides of the Same Turnabout
* Turnabout Detective Girl
* Turnabouts of the Father
* One Hell of a Turnabout
* Escape from the Turnabout
* The Failed Turnabout
* Turnabout Deception
* Turnabout at the Convention

You can tell I wasn't really taking the "extensive beta-testing" route here...

The double-sprites glitch for The Virtual Turnabout and the unecessary double spacing issue found in a lot of v5 native trials are already up there, and I think the latter is resolved now, so I excluded them.
Dernière édition par Spyromed le Ven Avr 03, 2015 4:54 pm, édité 2 fois.
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Mer Déc 31, 2014 2:39 am

When you say the latter was fixed, do you mean the unnecessary space issue? That's what your post would imply, but the one that seems fixed to me is the former, the double sprite issue.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

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Re: [Project] Glitch Hunt 

Message par Spyromed » Mer Déc 31, 2014 1:22 pm

Oh wow, way for me to screw up wording.

Yes, I meant the former, the double sprites.
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Jeu Jan 01, 2015 1:31 am

12-31 Update Log

Non-Existent Sprite Reference bug has been added.
Music Loops Don't Work bug has been added.
Browser Font Inconsistencies bug has been added.
Incorrect Volume Text bug has been added.
Check Sound Not Functional bug has been added.
Improper Start-Up Animation Behavior bug has been added.
Long Evidence/Profiles Names Cut Off bug has been added.
Debugger Hide Not Processing bug has been added.
Double Sprite bug has been fixed and removed.
Animation Without Still Hangs Editors bug has been added.

Delete Saves feedback has been added.
Conversation Checkmarks feedback has been added.
Character Layering feedback has been added.
View Previous Dialogue feedback has been added.
Add Author in Header feedback has been added.
Lowercase Function feedback has been added.
Open-Source AAO feedback has been added.

Limit Post-Edit Save Warnings unevaluated feedback has been added.
Perceive Implementation unevaluated feedback has been added.
Modularize "Choose an Option" Function unevaluated feedback has been added.
Display Warning Before Statement Deletion unevaluated feedback has been added.

Invalid References testing area has been added.


This should now be complete! If anything, it's too big. I'm hoping to re-examine all active reports within the next week and see if we can reduce this list any.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Dim Mars 08, 2015 11:00 pm

3-8 Update Log

Advanced-Basic Object Alternation Bug has been fixed and removed.
Animation Without Still Hangs Editors bug has been fixed and removed.
Check Sound Not Functional bug has been fixed and removed.
Game Over into Variable Definition bug has been fixed and removed.
Inaccessible Trial bug has been added.
Incomplete Unexpected Action Conversion bug has been fixed and removed.
Long Evidence/Profiles Names Cut Off bug has been fixed and removed.
Long Trial Name Disables Editor Tabs bug has been fixed and removed.
Typos and Misspellings bug has been fixed and removed.

Display Warning Before Statement Deletion feedback has been added, and removed as unevaluated.

Variable Directory unevaluated feedback has been added.


This has been a pretty good update! I'm on break this week, so I'm hoping to have more time to put into the Glitch Hunt. We'll see how that goes.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par Calvinball » Mer Mars 18, 2015 5:44 am

I believe this belongs here, yes?

I was playing Turnabouts of the Father in the V6 player (March 17th, 2015) and I found that four liners were happening quite frequently on account of line breaks appearing where I don't think they belonged. The trial was designed in V5, from what I understand.

Here is the link to where it happened:

http://aceattorney.sparklin.org/V6_Test ... l_id=69624

Just keep clicking through Franziska's testimony. There's a four liner in there, as well as throughout the trial. There are a lot of them whenever Maya shows up, interestingly enough. This isn't an enormous deal, as the V5 player is still out there, but it's something I noticed.
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Mer Mars 18, 2015 5:03 pm

Glitch reports belong in their own topic, so as to make things easier for Unas to fix. This topic is more about the orchestrated project of testing v6.

That particular bug seems to be part of this known bug, as the problem manifests in Firefox but not Chrome.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

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Re: [Project] Glitch Hunt 

Message par Calvinball » Jeu Mars 19, 2015 6:02 am

Ah, apologies. I will go make a separate topic for the bug now (I looked at the thread you suggested was connected to the glitch but while that thread is about Chrome and Firefox treating text differently, what is happening in Turnabouts of the Father is that line breaks are being arbitrarily created in the middle of lines for no apparent reason).

Again, sorry for posting this here instead of where it belonged.
The score is still Q to 12. Shirley Homes avatar by my Invisible Friend. They're an awesome artist!
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A huge thanks to my Invisible Friend for this AMAZING Shirley Homes art!

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Connie Harper
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A big thanks to gotMLK7 for this Shirley Homes and Connie Harper art. He is an awesome artist!
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Jeu Avr 02, 2015 5:46 am

Given recent events, Glitch Hunt has been a bit of a bigger priority later! I encourage all users to contribute on this one. Leave any thoughts you have on v6, play cases, and tell us what you see!

Characters Erase True for Place glitch has been added. The cause of this glitch may no longer exist, so it is marked as a Curse Bug.
Cross-Browser Lag glitch has been removed.
Evidence Displayed on Wrong Side for Prosecutors glitch has been renewed.
Frame Templates feedback has been added.
Have Trial Parts Appear In Order feedback has been added.
Investigation Corruption glitch has been removed as fixed.
Long Flashes Become Flash-Pauses glitch has been added.
Miscellaneous Player Errors glitch has been fixed.
Organize Featured Trials feedback has been added.
Overlapping Examines When Converting From v5 glitch has been added.
Place Deletion Doesn't Purge Moves glitch has been added.
Preserve Location in Screen Editor glitch has been added.
Schrodinger's Game Over glitch has been added.
Wrong Position of Non-Standard Dimension Sprite has been added as unevaluated feedback due to its ambiguous nature as a glitch.

Invalid References testing area has been removed.


I plan to do another update on the "trials to test" section this weekend, finally adding the list Spyromed gave a few months ago.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Ven Avr 03, 2015 4:51 pm

Finally updated the list of tested trials with Spyromed's report from 2014.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

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Re: [Project] Glitch Hunt 

Message par AceAttorneyMaster111 » Lun Juil 20, 2015 3:47 pm

Enthalpy, I noticed some features in the OP in the 'yet to be implemented' section that have already been implemented (e.g. Add Author in Header) Maybe it's time for an OP update? :hobo:
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Re: [Project] Glitch Hunt 

Message par Enthalpy » Lun Juil 20, 2015 4:46 pm

Maybe later. There don't seem to have been enough changes to make an update high priority, so I'll do it when either there are more changes, or I have more time. Add this to the list of things I may start on in a week.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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