[Bug][P][E] Redunant, Bugged Klavier Sprite

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[Bug][P][E] Redunant, Bugged Klavier Sprite 

Message par Enthalpy » Mer Juin 04, 2014 5:10 am

Status: ACTIVE

OS: Windows 7
Browser: Mozilla Firefox 29.0.1
Links:
V6 Link (v6 Native)

Description:

The talk animation for Klavier's v6 sprite with ID 3 is not 256x192. Because of this, the editor automatically places the talk animation awkwardly in the top-left corner. Also, this sprite is redundant, as Klavier sprite 2 is the same sprite, but without the bug.

How to reproduce?:

Use the talk animation for Klavier's third v6 sprite.

EDIT: After looking at the two sprites closely, they're not quite redundant. Number three is much slower than number two. The reason for this duplication may be related to the presence of one of Klavier's start-up desk slams having a shadow on Court-Records. Oddly, he has no such blink or talk desk-slam shadow sprites. Also, why is the desk slam a talk sprite instead of a start-up sprite on AAO?
Dernière édition par Enthalpy le Mer Juin 04, 2014 7:58 pm, édité 1 fois.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

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Re: [Bug][P][E] Redunant, Bugged Klavier Sprite 

Message par Kyon » Mer Juin 04, 2014 5:07 pm

According to the Ace Attorney Wiki, Klavier has 7 wall-banging sprites and his young version has 8. I don't know why they bothered to make so many.
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Re: [Bug][P][E] Redunant, Bugged Klavier Sprite 

Message par Ferdielance » Sam Juil 05, 2014 10:55 pm

I've made a fixed version of the slow Klavier wall-bang that is 256 x 192 and should align nicely.

Test trial demonstrating fixed version.

Here's the fixed Klaver Start-Up Sprite #3. The timing is 1900 ms, as before. Replacing the current sprite with this one should fix the bug!

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Re: [Project] Glitch Hunt 

Message par Takethat » Mar Mars 17, 2015 1:22 am

http://aceattorney.sparklin.org/V6_Test ... 4367&debug Um... there is something wrong with Mr. Young Konrad... :side:
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Young Klavier Gavin Bug 

Message par AllWrighty » Mar Juil 19, 2016 4:29 pm

For some of the young Klavier Gavin sprites, the sprite automatically moves itself to the upper lefthand corner of the screen. The only way I could seem to fix this is by making his sprite not talk. This; however, makes it look awkward as he's not talking when he is in the script.
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Re: [Bug][P][E] Redunant, Bugged Klavier Sprite 

Message par Enthalpy » Mar Juil 19, 2016 5:08 pm

Thanks for pointing this out, but as you can see, we already know about this one. It's on our to-do list!
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #124+: Psyche Lock Back Conversation
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