Can you give links to these specific trials ?
To be honest, there is no reason for it to differ between V5 and V6 trials, because the conversion layer applies long before the player is started. (The V5 trial is dynamically converted to V6 before the player loads it).
I suspect that there is something else in your V6 trial causing the bug, and I'd need to test it out
Ah, I see. I overlooked the full nature behind the bug, then, so that's my bad. After some further testing, I believe to have narrowed it down a little better. It appears to happen for all my trials that have characters present on them, v5 and v6 included (I'll update the topic thread to indicate this, but I didn't test my v5 character saves). I'm getting it to happen when trying to load game saves which have characters present in the scene.
Here's my game save from the V5 trial, The Technical Turnabout
, that is currently released. Besides some cases where the colored text all becomes white, the loading for V5 without characters still seems to behave as intended.
And here is my v6 trial. I've isolated the loading issues with saves down to where I have a character displaying on the screen (in this case, the next frame will have Frank Sahwit, and produces the buggy loading of its respective game save). Here is the typewriter frame
which behaves like in v5, and here is the issue
I get when trying to load up the next frame with good-old Franky boy.
I can also produce a similar issue
with Dennis D'Featt in my released v5 case.
The case I used for my sanity check is A Tricky Turnabout Prologue
(part of the most recently released v6 case right now; I just pulled a random v6 one because I thought it might also be related). The moment Wallbreak the Fourth appears, I saved my game and attempted to reload it, and found that this game save faced similar issues
I also tested the most recently released featured case, Turnabout Trickery, and found it also had problems loading Kristoph Gavin
. And also, like every other case, Turnabout Trickery can load frames
where no character sprites are present on the frame itself.
I also noticed that there is currently a discussion going on in the release thread about 2-second frame delays with characters present on them. I'm just speculating here, but I'm wondering if something with the appearance and disappearance display changes are not playing nice with the game's current save editor.
- Code: Select all
"text_content": "W-What in the-?![#p60]\nW-What's going on here?![#p60]\nWhen did I get here...?",
I'm also seeing here within the direct HTML parsed into JSON for my v6 trial that visual_effect_appears
are both set to 1 for the same frame when a character is present on the scene.