Redoing the player in Flash
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- henke37
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Re: Redoing the player in Flash
Indeed, scene does sound nice.
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- henke37
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Re: Redoing the player in Flash
So I've updated the WIP. Notable additions are two minigames, save support and a debugging panel.
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Re: Redoing the player in Flash
Yo henke, is the video for AAI not supposed to show up in this version?I'm getting an error in-game about it, and it wont let me pass.
- henke37
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Re: Redoing the player in Flash
I forgot to uncomment a line, nothing big.
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Re: Redoing the player in Flash
Ok, now I want some simple input. How should the controls be when investigating? Using the arrow keys is rather obvious, so try and mention something else.
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- Meph
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Re: Redoing the player in Flash
What is wrong with the obvious choice?
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Re: Redoing the player in Flash
I am not saying there is anything wrong with it. It's just not complete. It covers the movement direction. And then what? How to decide when to run? How to examine stuff?
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Re: Redoing the player in Flash
Running= Double-tapping?
I have forgotten the controls of AAI, but hot about Z for examining stuff when given the option to, A for Pressing in testimony, D for court records, heck, that's all I can remember haha.
Itd be really neat if we could use our mics too.
I have forgotten the controls of AAI, but hot about Z for examining stuff when given the option to, A for Pressing in testimony, D for court records, heck, that's all I can remember haha.
Itd be really neat if we could use our mics too.
- Singapore123
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Re: Redoing the player in Flash
Running= Shift + arrowkeys?
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- Meph
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Re: Redoing the player in Flash
Oh, I see what you mean. It would be better to simulate the DS controls as much as we can, so we'd use Arrow Keys + A for running, for example.henke37 wrote:I am not saying there is anything wrong with it. It's just not complete. It covers the movement direction. And then what? How to decide when to run? How to examine stuff?
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Re: Redoing the player in Flash
And can't we do it the touchscreen way?
If you are from 1 to 30 pixels from the center of the move button, walk.
If you are at least at 31 pixels from the center, then run.
But you would need to have set up a touchscreen movement then.
If you are from 1 to 30 pixels from the center of the move button, walk.
If you are at least at 31 pixels from the center, then run.
But you would need to have set up a touchscreen movement then.
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Re: Redoing the player in Flash
I'm sorry for the late input, but what do you mean...? Are you mentioning the character movements in AAI?henke37 wrote:Ok, now I want some simple input. How should the controls be when investigating? Using the arrow keys is rather obvious, so try and mention something else.
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Like, insanely slow.
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Like, insanely slow.
So I apologize for that, and will get back at you ASAP, thanks!
"Terminal Turnabouts" 1-1 by theAlpha, Topaz, Singapore123 and NevFX. Coming 2011.
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Re: Redoing the player in Flash
I think henke is referring to all controls.
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Re: Redoing the player in Flash
I am most certainly not going to complain if I get input, but the main focus was AAI character movement.
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Re: Redoing the player in Flash
Do it the touchscreen way, not the arrow way.