Tutorial: Designing Boxart

Read and write tutorials about becoming a great artist.

Moderators: EN - Assistant Moderators, EN - Forum Moderators

Tap
Posts: 4799
Joined: Tue Dec 15, 2009 9:01 am
Gender: Male
Spoken languages: English

Tutorial: Designing Boxart

Post by Tap »

Image
Designing boxart for your own series or another's can be a hassling project, an easily tiresome one at that. In late 2009, Ceres -- known as Mr. Incognito here -- developed his own boxart template for the community, although as time went on, it was eventually deleted by filehosts. Those numbers who had the template slowly dwindled due to inactivity until only a few were left.

Since 2010, I've taken over 20 requests for boxart, and the number continually rises with each new series. Many people have asked time and time again just how you do it, and I'm happy to say that this guide will explain it all. To call it a "guide" or a "tutorial" would be a misnomer, as most of the work will be done by yourselves, although I'll attempt to explain the process as best as I can. By the end of this guide, you should be able to produce fantastic boxart for your own series without any issues. :)

Credit must be given to Ceres, for creating the original template, and Kroki for creating a lovely new border/logo to replace the old AAO vector logo. Without the former, especially without him, this guide wouldn't be here today. =)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
~~ Let's Begin! ~~
EDIT: Ceres/Mr. Incognito has released an updated boxart template. The general format mostly mirrors the tutorial, so there shouldn't be any troubles working with it! Download his template here!
http://www.mediafire.com/?j6aqcpv6vky446v


To begin with, you'll need a handy template, which I pieced together using the resources of Ceres' original template along with my own custom modifications and Kroki's new logo he devised in late February (posted in the Topic of Randomness). You can download it from the MediaFire link, although if this no longer works, please inform me by posting in the thread or sending a PM. You will also need to use Adobe Photoshop as the provided file is a .psd, and I can't guarantee it will work in GIMP and Paint.net as I've never tried it out before.

* A GIMP .xcf file of the template was provided by Kroki. If you can't open the .psd in GIMP or Paint.net, it's best to try this one out, ;)

For your character art to place on the boxart, I recommend the use of Creative Uncut's art gallery along with the Media Art file on Court-Records... you can find plenty of scans from the various artbooks on the latter, and official art with transparency in the former. Alternatively, you can also use HD sprites which work rather well, actually. :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
~~ Designing Your Boxart ~~
Once you have downloaded the template and opened it up in Photoshop, make sure that the Layers window is opened to find five folders, or 'Groups' as the correct terminology when describing the program. These groups unstack to reveal set of layers in each of them, which can be easily accessed on the small arrow head pointing to the right ( > ). You'll also noticed that with the exception of the group titled 'AJAA and T&T boxart', the groups are numbered from 1 to 4. This is the order in which you'll need to follow in order to make the final product.
Image
In this guide, there are four steps indicated by the titles of the four groups. They are:
  • 1. Background: Two options are available here for you to choose from. You can make an AJ/AAI-esque boxart with a gradient background or go for a T&T-esque style.
    2. Character Boxes: There are three options available to choose from. The first, T&T is for if you choose to go with a T&T styled boxart. The second, "Normal" is what it is. The third, "Gradient" is almost identical to #2, except that it has a subtle gradient background, à la AJ:AA. In this stage, you paste, resize (if necessary) and crop the artwork in each of the boxes.
    3. Character Effects: Character effects is the stage following the placing of character art. The first frame is titled 'Drop Shadow' effect and will act differently (more later in the stage). The second and third are a 'white wash' transparency effect that overlays the character art and boxes... the one indicated "T&T" is for the "T&T" style.
    4. Logos: The final stage is to choose which logo you'd like on the box.
"AJAA and T&T boxart" contains a copy of the AJAA and T&T boxart for you to compare with, if necessary. Please also take note that all lawyers from when you first download the template have been turned off! Therefore, if any issues arise with the layering, only your overactive trigger finger can be blamed. :dekiller:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
~~ Step 1: Background ~~
The first step is remarkably simple along with the rest as you'll find -- the template will really cut down the time that you might have spent designing a boxart from scratch! It's really saved me quite a number of times, although once you end up completing two dozen requests, you do get rather tired of following the steps over and over... xD

You have the option of two styles, although those who use Photoshop extensively can alternate and come up with other styles, which could be posted in this thread, if anyone is interested. The current two available are the AJ/AAI and T&T styles. For the latter, each layer in following folders is indicated in its name with "T&T" to show that they go with each other. You are free to mix between AJ/T&T styles, although I wouldn't recommend it as it doesn't look particularly pleasant, in my opinion...

Helpful Hints: You can edit the gradient layer and change the colours, or come up with your own gradient style. Alternatively if you choosr the T&T version, changing the hue from blue to another colour of your preference is simple. Simply click the layer, "T&T background" and open up the Hue/Saturation menu (Ctrl+U on Windows, or Image > Adjustments > Hue/Saturdation). Slide the "Hue" bar until you're happy! :)
~~ Step 2: Character Boxes ~~
The second step is to choose the character boxes. These are what the 'four' characters on the front sit in... and like the previous step, there are several variants for you to choose from. The first, entitled T&T, is for the T&T background. The "Normal" and "Gradient" are for AJ/AAI. The difference between the two is as you can guessed - one is a simple plain colour while the other is a gradient, a subtle one at that. My personal preference is the gradient as it is rather striking when the characters are added.

Once you've selected your character box, it's now time to add in your character artwork! Paste them on top of each box, resize if necessary and crop so that it sits nicely inside the box with the clean black outline surrounding it. Be extra careful with the T&T boxes as the outlines have a 'white wash' effect already present... When you're happy, it's time to move onto Step 3!

Helpful Hints: Try not to place the character artwork within the 'group folders'... I recommend that it is placed above "2. Character Boxes" yet below "3. Character Effects" in order for the next step to work properly.
~~ Step 3: Character Effects ~~
Arguably a bit more challenging as you'll be playing around with invisible layers without turning them on! There are three layers packed inside this group... the first is titled "Drop Shadow effect", the second "White Wash effect" and the third is "White T&T'. Note that these layer effects are actually optional! You are fully entitled to move onto the final step, but I prefer the sharpness of a drop shadow and a 'white wash' overlay... :)

Regarding the first layer, "Drop Shadow effect", you won't actually be turning it on. Instead, you need to right-click on it and select "Copy Layer Style". Move to each piece of character artwork and right-click on their respective layers. Scroll down to "Paste Layer Style" and voila! You're set with a sharp drop shadow effect. Nice, right? :)

The 'white wash' effect isn't accurately named... what it is is a white background at 100% opaque and then slowly reduced until 0% transparency. You may notice in the GS1~3 artwork that such an effect is present. I've included the effects, so all you need to do is turn on the layer. That's it.
~~ Step 4: Logo ~~
You're almost done! All you need to do now is select which snazzy AAO logo you'd prefer! There's the option of the official vector which Meph designed for the site or Kroki's recent "jaquette". They both look pretty fashionable, so you can go with what you like, or even come up with your own!

The third addition is the "Capcom" logo, I won't say anymore about it, :wink:
~~ Step 5: Admire! ~~
And you're finished! This is a tried and tested method that I've used since 2010, so there shouldn't be any issues. Please feel free to post your own creations in the thread or raise any questions/concerns you have. If you'd like pictures as well because you didn't understand what I wrote, just say so! :)

Have fun!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
~~ Step X: Fangame Logo! ~~
Thanks to E.D.Revolution for reminding me about this step, one of the most important when designing your own boxart. As someone who has developed many logos for over a dozen users on the site, I know that designing a logo can be pretty tough. In fact, I was pretty poor at it before Auraion came along and wrote up a fantastic guideto help us all out. You can find an in-depth tutorial at the provided hyperlink on how to make your own custom logo. :D
ImageImage
User avatar
Kroki
Admin
Posts: 7475
Joined: Fri Nov 23, 2007 10:05 pm
Spoken languages: Français, English, Español, 日本語
Contact:

Re: Tutorial: Designing Boxart

Post by Kroki »

Here is an .xcf file (for Gimp) containing the same images :
:arrow: Link

I personnaly disadvise the use of the "Capcom" logo since it's not really suitable, but well. :awesome:
ImageImage Image Image Image
User avatar
E.D.Revolution
Posts: 5743
Joined: Mon Jul 26, 2010 9:00 pm
Gender: Male
Spoken languages: English and decent Spanish
Location: Across dimensions, transcending universes

Re: Tutorial: Designing Boxart

Post by E.D.Revolution »

.psd works on GIMP. I have a PSD of a certain "set" I've been using for graphics and it def works on GIMP.
Image
Tap
Posts: 4799
Joined: Tue Dec 15, 2009 9:01 am
Gender: Male
Spoken languages: English

Re: Tutorial: Designing Boxart

Post by Tap »

Kroki wrote:Here is an .xcf file (for Gimp) containing the same images :
:arrow: Link

I personnaly disadvise the use of the "Capcom" logo since it's not really suitable, but well. :awesome:
I think some of the effects (drop shadow effect, for one) has been lost because of the conversion into an .xcf file. Same as the gradient, which shows up as a white background. I remember something about needing certain add-on's for GIMP, so maybe my version is missing those necessary add-ons. Oh, well, haha. :P

Thanks for making it, Kroki! I'll link it in the first post!

Yes, I know... :D
E.D.Revolution wrote:.psd works on GIMP. I have a PSD of a certain "set" I've been using for graphics and it def works on GIMP.
Oh, great! :)
ImageImage
User avatar
Dypo deLina
Posts: 5528
Joined: Fri Apr 02, 2010 7:24 am
Gender: Male
Spoken languages: English, Dutch, German, French, Spanish, Al Bhed
Location: Exactly where you least expect me to be.
Contact:

Re: Tutorial: Designing Boxart

Post by Dypo deLina »

Sweeeeeeeeet! :D

(I've got to admit, even though I've had access to the template for a while, I still wasn't able to make a legitimate boxart... :XD: Let's see I can do it using this tutorial...)
チラセ・マギタ
~Married to Evolina deLuna~ <3
~Loving father to ZetaAzuel~


Proud creator of Cynder Janice, Rex Gladiorum, and Raimpius in Endless Time.

Image Image
User avatar
enigma
Posts: 3421
Joined: Sun Apr 24, 2011 11:05 am
Gender: Male
Spoken languages: miaou
Location: dancecat's heaven
Contact:

Re: Tutorial: Designing Boxart

Post by enigma »

I made one using this. My only problem is that I can't find any of the AA logos in transparent form anywhere. :(
Tap
Posts: 4799
Joined: Tue Dec 15, 2009 9:01 am
Gender: Male
Spoken languages: English

Re: Tutorial: Designing Boxart

Post by Tap »

enigma wrote:I made one using this. My only problem is that I can't find any of the AA logos in transparent form anywhere. :(
Try Creative Uncut. Their art gallery for each game features them, which if you save and open it up, you can cut the background easily with the tolerance set at max for a crisp, sharp logo. :)
ImageImage
User avatar
E.D.Revolution
Posts: 5743
Joined: Mon Jul 26, 2010 9:00 pm
Gender: Male
Spoken languages: English and decent Spanish
Location: Across dimensions, transcending universes

Re: Tutorial: Designing Boxart

Post by E.D.Revolution »

I've made one before, using Powerpoint to make the background. The only things I couldn't do were
  1. Make the official character art transparent (I didn't have the right know-how at the time)
  2. Gradient, I also couldn't do.
But I do have to say this is a nice guide. Now how about putting Percei's "How to make an AA logo" here? :P
Otherwise, what's the use of having a box art without the series logo?

EDIT: Yup, just as expected. psd works on GIMP.
Image
Tap
Posts: 4799
Joined: Tue Dec 15, 2009 9:01 am
Gender: Male
Spoken languages: English

Re: Tutorial: Designing Boxart

Post by Tap »

E.D.Revolution wrote:But I do have to say this is a nice guide. Now how about putting Percei's "How to make an AA logo" here? :P
Otherwise, what's the use of having a box art without the series logo?
Ah, I had the feeling I'd forgotten one thing... thanks for bringing it to my attention. I'll link to Auraion's guide in the first post -- Percei always requested his logos from Greeny, also. :wink:
ImageImage
User avatar
Spongesonic
Posts: 1896
Joined: Wed Jul 21, 2010 11:48 pm
Spoken languages: English
Location: Searching the depths of my soul
Contact:

Re: Tutorial: Designing Boxart

Post by Spongesonic »

Image

I still cannot thank you enough for this guide!
Image
Winner of the "Broken Commandments" Case Competition
-------
♂ + ♂ = ♥
♀ + ♀ = ♥
♀ + ♂ = ♥
Love should be genderless.
If you agree, please add this to your signature.


Misc. Information
Steam: spongesonic
Youtube: SpongesonicPictures
User avatar
Zombie
Posts: 281
Joined: Mon Feb 06, 2012 2:54 am
Gender: Male
Spoken languages: English, My written french is horrible.
Location: Your deathbed

Re: Tutorial: Designing Boxart

Post by Zombie »

God, I am going to need to master GIMP before I can actually use the guide xD

Good job on the guide Tap, a lot of people have started making their own boxart :)
Image
Tap
Posts: 4799
Joined: Tue Dec 15, 2009 9:01 am
Gender: Male
Spoken languages: English

Re: Tutorial: Designing Boxart

Post by Tap »

ZombieQ wrote:Good job on the guide Tap, a lot of people have started making their own boxart :)
I know! I'm finally free from boxart requests along with those of logos! Freeeeeeeeeedooooooooooooooooooooom~! :mrgreen:
ImageImage
User avatar
enigma
Posts: 3421
Joined: Sun Apr 24, 2011 11:05 am
Gender: Male
Spoken languages: miaou
Location: dancecat's heaven
Contact:

Re: Tutorial: Designing Boxart

Post by enigma »

Though you have already seen it, I'm posting it here so everyone can see the wonders of your Boxart tutorial skills on a peasant like me.
Image
Tap
Posts: 4799
Joined: Tue Dec 15, 2009 9:01 am
Gender: Male
Spoken languages: English

Re: Tutorial: Designing Boxart

Post by Tap »

I've spotted a couple of minor issues, so I hope you don't mind if I point them out, ><
  • You seem to have posted the character art above Group (3. Character Effects), which I don't recommend as you won't get the 'white wash/transparency' effect properly. :?
  • Bob and Apollo's hair are sticking out of the box right at the very top.
  • Apollo isn't anatomatically correct in contrast to the rest of the characters.... (resizing, I mean ^^')
Other than those minor issues, it's a fantastic piece of art! Do I spy the Apollo Justice logo lurking in the back? In the space between Bob and Viper's boxes, I can see the hand of Apollo's logo... I think. :)
ImageImage
User avatar
enigma
Posts: 3421
Joined: Sun Apr 24, 2011 11:05 am
Gender: Male
Spoken languages: miaou
Location: dancecat's heaven
Contact:

Re: Tutorial: Designing Boxart

Post by enigma »

Tap wrote:I've spotted a couple of minor issues, so I hope you don't mind if I point them out, ><
Absolutely not. I like getting constructive criticism.
  • You seem to have posted the character art above Group (3. Character Effects), which I don't recommend as you won't get the 'white wash/transparency' effect properly. :?
    Ah...Okay. I'll make sure to do that next time.
  • Bob and Apollo's hair are sticking out of the box right at the very top.
    Actually, I did that on purpose for Apollo. For Bob...Not so much.
  • Apollo isn't anatomatically correct in contrast to the rest of the characters.... (resizing, I mean ^^')
Well...I did use a different kind of art for him.
Other than those minor issues, it's a fantastic piece of art! Do I spy the Apollo Justice logo lurking in the back? In the space between Bob and Viper's boxes, I can see the hand of Apollo's logo... I think. :)
NOOOOOOOOOOOOOOOOOO!!! *Breakdown* You weren't supposed to see that! It's part of the "official" proper box art with the real name of "Project X"!!!
Post Reply