Development news: Second update in a week !

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Development news: Second update in a week ! 

Postby Unas » Tue Sep 27, 2016 11:01 pm

Development news
Second update in a week !


Heh, you didn't expect that so soon, did you ?

Here it is, a new AAO update. It contains the following changes.

New features :
  • Dynamic playtesting from the editor. Clicking the Playtest button in the editor now opens a player that contains your pending, unsaved changes. No need to save the changes every single time you need to test them ! (Unas)
  • New smooth scrolling modes. In addition to the linear transition previously available, you now have other options to adapt the scrolling rate to your needs. (ThePasch)
  • Expression to return player health. Use f:player_health in the expression engine to get the current player health. (Enthalpy)

Bugfixes :
  • Issue brought by latest update where the "Start" button and preloading process would be automatically skipped when loading a save. (Enthalpy)
  • Issue #78 : Fix conversion process for old trials which contained invalid external sprites. (Enthalpy)
  • Issues #154 and #156 : Fix error in the screen preview panel of the editor. (Enthalpy)
  • Issue #129 : Fix some broken aspects of loading game saves, regarding CR Icons, psyche locks and camera positioning. (Enthalpy)
  • Issue #160 : Errors when editing multiple contradictions. (Enthalpy)
  • Only apply style fixer to local stylesheets, to avoid conflicts with browser extensions. (Unas)
Issue numbers reference the AAO issue tracker : https://bitbucket.org/AceAttorneyOnline ... ine/issues


Regarding the big new feature that is the dynamic playtesting, it's worth noting that this change was made possible by the Diff&Patch engine implemented in the previous update.
First on a technical level because it works by actually sending a diff of all your unsaved changes towards the player; but also from a usability perspective - because the Diff engine also powers the warning when closing the editor with unsaved changes.
Indeed, without this warning, you could easily forget that your changes are unsaved and close everything after playtesting - and you would lose those changes. Thanks to the warning, however, this is no longer the case : the editor knows that your changes are unsaved, and will remind you about it if you try to close it.

I hope you enjoy this update !
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If knowledge can create problems, it is not through ignorance that we can solve them.
Si le savoir peut créer des problèmes, ce n'est pas l'ignorance qui les résoudra. ( Isaac Asimov )
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Re: Development news: Second update in a week ! 

Postby kwando1313 » Tue Sep 27, 2016 11:23 pm

Yup, I can now play on Firefox again~

thank mr unas

(doot doot)
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Re: Development news: Second update in a week ! 

Postby Enthalpy » Tue Sep 27, 2016 11:44 pm

Twenty bucks you didn't see that one coming.

I'll check out the dynamic playtesting!
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: Development news: Second update in a week ! 

Postby TheDoctor » Wed Sep 28, 2016 1:08 am

Dynamic playtesting sounds amazing. Thanks for the update!
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Re: Development news: Second update in a week ! 

Postby Blackrune » Wed Sep 28, 2016 5:32 am

It's someday on AAO twice in a week?
I can't handle this.
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Re: Development news: Second update in a week ! 

Postby kwando1313 » Wed Sep 28, 2016 7:36 am

Someday on AAO AAI-style pls
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Re: Development news: Second update in a week ! 

Postby Enthalpy » Wed Sep 28, 2016 2:28 pm

Maybe someday.

I'd rather start with a simpler change, like adding a back conversation to psyche-locks.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: Development news: Second update in a week ! 

Postby RashFaustinho » Wed Sep 28, 2016 2:36 pm

Unas wrote:Bugfixes :

Issue brought by latest update where the "Start" button and preloading process would be automatically skipped when loading a save. (Enthalpy)

Woooohooo! Finally! My trials are playable again.
Thanks @Enthalpy!
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Re: Development news: Second update in a week ! 

Postby Nicky Boy » Wed Sep 28, 2016 3:17 pm

Hooray for more updates!!!
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Re: Development news: Second update in a week ! 

Postby Exedeb » Mon Oct 10, 2016 1:44 am

That was a positive surprise when i saw those features while making my game.
Fantastic as always.
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Re: Development news: Second update in a week ! 

Postby Exedeb » Mon Oct 17, 2016 2:09 am

I wonder if it's possible to fade in/out pictures or music in the next update.
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Re: Development news: Second update in a week ! 

Postby AceAttorneyMaster111 » Mon Oct 17, 2016 2:12 am

Already a completed pull request courtesy of @ThePasch waiting to be merged by @Unas. Not music though. Yet.
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Re: Development news: Second update in a week ! 

Postby ThePaSch » Mon Oct 17, 2016 3:23 am

I'd like to work on music next, but first, we need to establish whether my pull request for graphic fades is actually fit for being merged, since I sorta jumped the gun on the implementation before everything that needed discussing was discussed.

It may need some rewriting.
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Re: Development news: Second update in a week ! 

Postby Kroki » Mon Oct 17, 2016 8:32 pm

What is happening, this is good.
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