Development News : Return of the bleeps

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Development News : Return of the bleeps 

Postby Unas » Mon Sep 02, 2019 12:21 am

Development News
Return of the bleeps


Hello everyone !
New AAO update just released. :-)

New features:
  • Character voice bleeps are now properly synchronised with the typing speed. (ThePasch)

Bugfixes:
  • Fixed a bug caused by the previous fix to a bug causing pauses when a character’s sprite was updated. (Enthalpy)
    (Let's hope there is no need for another fix to that fix for the previous fix :-D)
  • Fixed German translation of the editor. (ThePaSch)

More changes are on their way, stay tuned for future updates :-)
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Re: Development News : Return of the bleeps 

Postby ¿Acid Rain? » Mon Sep 02, 2019 7:19 pm

Unas wrote:
  • Fixed a bug caused by the previous fix to a bug causing pauses when a character’s sprite was updated. (Enthalpy)
    (Let's hope there is no need for another fix to that fix for the previous fix :-D)

This was really irritating me. Thanks for getting on top of it so quickly!
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Re: Development News : Return of the bleeps 

Postby Enthalpy » Tue Sep 03, 2019 1:54 pm

You're welcome.

I tested everything I could think of that could break this latest fix, so hopefully that is the last one.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: Development News : Return of the bleeps 

Postby FioleeDS » Wed Sep 04, 2019 10:44 pm

omg thank you so much, that really bothered me.
i was playing my case and it just really surprised me that the beeps were synchronized so i came here and yes, you fixed it.
Thank you so fricking much :pearlhappy:
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Re: Development News : Return of the bleeps 

Postby Tiagofvarela » Wed Sep 04, 2019 11:24 pm

Bleep!
Bleep bleep bleep :D !!
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Re: Development News : Return of the bleeps 

Postby Enthalpy » Thu Sep 05, 2019 1:34 am

FioleeDS wrote:omg thank you so much, that really bothered me.
i was playing my case and it just really surprised me that the beeps were synchronized so i came here and yes, you fixed it.
Thank you so fricking much :pearlhappy:


Happy to hear it! You have ThePasch to thank for that one, and I'm optimistic that the next update will be able to generate as much excitement.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson

Current AAO Development Priority: Issue #94: Grayscale Mode
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Re: Development News : Return of the bleeps 

Postby ThePaSch » Thu Sep 05, 2019 5:46 pm

I'm pretty positive that people will like the next update as well - though, in the name of tempering expectations: while the next update will likely be a juicy one, as of this point, we've had three updates in three weeks... and this rate of activity will likely not hold forever. Doesn't mean that there's going to be another two-year hiatus - we are still committed to keeping the project alive on a more consistent basis. But the frequency of updates will likely drop off somewhat.

At any rate, though - if there's a feature you'd really like to see come to AAO, pop over to the Comments and Ideas forum and let us know. Now is, perhaps, the best time to ask for new features and make new suggestions in over three years!
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Re: Development News : Return of the bleeps 

Postby Reftan362 » Sun Sep 15, 2019 4:50 pm

:objection: :phoenix:
The voice bleeps were gone.
Only heard some faint squeaks after a replica.


Am I the only one with this problem or not?


UPDATE

I figured out the problem.

:takethat:

Russian font after updating ceased to be perceived by the site and sounds of the voice over it was gone!
Please fix it. I don't want to rewrite all the lines into English because of this.
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Re: Development News : Return of the bleeps 

Postby ThePaSch » Sun Sep 15, 2019 6:40 pm

You are correct - cyrillic characters will indeed not play blips under the current code. I'll adjust the code to be more inclusive of non-Latin characters and submit a fix very soon; though at this point, it's not yet possible to say when exactly the next AAO update will be released.
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