The first part of that is finished save for some custom graphics and fixes I want to make to the graphics, but out of the features listed it only has Perceive in it. Widget 2.0 is in the court section, part 2. The way Perceive was implemented was really hacked (lol time constraints) and doesn't work on lower-spec computers. I have a new version/Perceive generator in the works but I've been busy with other stuff so I haven't had time to get onto that... I also suffered data loss recently for a bunch of stupid reasons and lost a lot of progress on it too.
drvonkitty's been busy with his stuff too so yeah it's kind of getting nowhere very quickly.
Thanks for offering. What I'm doing is more just JS coding with a web interface to generate a bunch of stuff rather than anything in the editor though. If you could help with that I wouldn't mind sharing details since I also want to get this out and let others include Perceive in their fangames as well. v6 is very nice.Mr. Onizuka wrote:I've been breaking my head over how to make a Perceive mechanic that is fun, but overall playable in AAO. If this project is on hold or something, I would be happy to help (not the most experienced case maker, but I'm always happy to tinker with the editor hehe)
What did you mean by 'fun but playable' though?