Search found 63 matches
- Sat Dec 03, 2022 5:15 pm
- Forum: Bug reports
- Topic: [P] Playing Next Part of Sequence Errors When Load Data Music ID Is Absent
- Replies: 2
- Views: 1127
Re: [P] Playing Next Part of Sequence Errors When Load Data Music ID Is Absent
I noticed tons of bugs related to next sequence as well. TimeAxis, At this point you're keeping the forums more up to date about the code than even the mods XD I always enjoy reading your findings in the code, they are super interesting! If only this site got more stability updates to the code more ...
- Tue Nov 08, 2022 3:33 pm
- Forum: Comments and Ideas
- Topic: [E] CSS in editor
- Replies: 1
- Views: 511
Re: [E] CSS in editor
SO COOL YES PLEAAASE!
If we could code different options so each case would have a different looking gameplay engine, screensize, etc.
Man, sadly all we can do is most likely dream, as the Moderators for this site have been down for as long as I can know :/
If we could code different options so each case would have a different looking gameplay engine, screensize, etc.
Man, sadly all we can do is most likely dream, as the Moderators for this site have been down for as long as I can know :/
- Thu Nov 03, 2022 1:37 am
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 11
- Views: 431
Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
Exactly right. And again, I do think these can be easily implemented since the idea is already lingering in the code. Sadly if this post doesn't get the attention of any moderators, I do think this idea will be left out in the dust :/ Although I think it would be a game-changer slice of life change....
- Mon Oct 24, 2022 4:18 pm
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 11
- Views: 431
Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
To add on to this, it would allow for things like voice acting. So you could have a voice acted line, and then stop the line when the player moves onto the next line instead of overlapping it with the next one, or forcing the player to wait for the line to finish. Since it would function pretty muc...
- Mon Oct 24, 2022 3:08 am
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 11
- Views: 431
- Sun Oct 23, 2022 4:07 pm
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 11
- Views: 431
Any plans to Add Stop All Sound effects AND/OR custom Bleps?
1: Stop all Sound Effects: I think it would be really easy to implement this because all the code is already there for Stop All Music. I know everyone is just going to say that sound effects is just for Objection sounds or stuff, but more variety is always welcome. Stopping sound effects will especi...
- Mon Aug 01, 2022 11:31 pm
- Forum: Help and Support
- Topic: Anyway for Instant text?
- Replies: 2
- Views: 249
Re: Anyway for Instant text?
Thank you!!!!! <333, youre awesome! works great!
- Mon Aug 01, 2022 2:56 pm
- Forum: Help and Support
- Topic: Anyway for Instant text?
- Replies: 2
- Views: 249
Anyway for Instant text?
Does anyone know how to instant text the text box's contents? (Not the one in the player) The fastest speed I found was 0, still not instant though, thanks!


- Fri Jul 29, 2022 12:50 am
- Forum: Comments and Ideas
- Topic: Adding Custom Alignment to Characters and Places?
- Replies: 0
- Views: 253
Adding Custom Alignment to Characters and Places?
Hello! What do you all think about adding a custom feature in the place editor to manually align our character and place? It shouldn't be too hard to implement, right near the placeholder buttons available to us. The buttons(Right aligned, left aligned, etc) just aren't the most precise at times whe...
- Fri Jul 08, 2022 5:18 pm
- Forum: Comments and Ideas
- Topic: [P] 2x scaling
- Replies: 9
- Views: 803
Re: [P] 2x scaling
Love the idea tbh. 256-192 is quite outdated for 2022 :P. There must be a way... But I remember in the past the Community Moderator said there are NO plans for this feature in the future. :/ Recall that HD versions of all the mainline AA games are now available, so it should be possible to rip the g...
- Fri Jul 01, 2022 4:36 am
- Forum: Help and Support
- Topic: SFX not working
- Replies: 2
- Views: 300
Re: SFX not working
Tried it myself, and the Payne objection also doesn't work for me. Going directly to the sound effect's URL does work though, so I'm not sure what's going on there. I also noticed the same thing with the "Snapping Fingers" Sound effect in the Speaking Expressions category. I think the new...
- Mon Jun 20, 2022 4:59 am
- Forum: Bug reports
- Topic: [P] Player Fails to Load Music after Fader Update
- Replies: 14
- Views: 974
- Fri Jun 10, 2022 3:35 am
- Forum: Bug reports
- Topic: [P] Player Fails to Load Music after Fader Update
- Replies: 14
- Views: 974
Re: [P] Player Fails to Load Music after Fader Update
Oh wow, that's weird, me and a few of my friends all have this issue, where they cannot hear previews... Hopefully the fix gets it! ^^
- Wed Jun 08, 2022 2:16 am
- Forum: Bug reports
- Topic: Text blips sound different between browsers
- Replies: 3
- Views: 866
Re: Text blips sound different between browsers
It looks like it has been fixed
firefox now sounds different.

- Wed Jun 08, 2022 2:14 am
- Forum: Bug reports
- Topic: [P] Player Fails to Load Music after Fader Update
- Replies: 14
- Views: 974
Re: [P] Player Fails to Load Music after Fader Update
This happens with music with an ID greater than the number of total music tracks in the trial (which is caused by deleting tracks). A temporary workaround for this is to add additional music tracks for all the ones you've deleted, so that the total number of tracks is at least as high as the ID of ...