Search found 17 matches

by Igniam
Tue May 24, 2022 3:50 am
Forum: Your Trials
Topic: [T][CE] A Turnabout With Too Many Faces ●
Replies: 36
Views: 20956

Re: [T][CE] A Turnabout With Too Many Faces ●

glad you liked the video there's a small thing I forgot to mention that was a lingering thought i lost track of the "impostorizing" that was happening, because even though phoenix looks insane for suggesting angel/basil/phoenix were imposterized and there are 2 hotels, I only remembered th...
by Igniam
Thu May 19, 2022 5:30 pm
Forum: Your Trials
Topic: [T][CE] A Turnabout With Too Many Faces ●
Replies: 36
Views: 20956

Re: [T][CE] A Turnabout With Too Many Faces ●

https://youtu.be/nhlpccIc5Ik video (at the end of the video I'm like "where did my badge go" hahaha, but there was no attorney's badge at the start, I just I M A G I N E D it - this sentence is not a spoiler) really cool case. that 'incorrect' blue was an actual AAO case thing and I was q...
by Igniam
Mon Mar 21, 2022 2:21 pm
Forum: Your Trials
Topic: [T][CE] The Dividing Line ●
Replies: 14
Views: 4779

Re: [T][CE] The Dividing Line ●

Just played this and had a good time. As a zero escape nerd, can't help but feel like this case was made for me. Agree with the aforementioned criticism of the argument 2 contradiction in regards to the swivel toolbox. It's a really cool trick but I pegged that pretty early on and expected to be ab...
by Igniam
Thu Mar 17, 2022 1:20 pm
Forum: Your Trials
Topic: [T][CE] The Dividing Line ●
Replies: 14
Views: 4779

Re: [T][CE] The Dividing Line ●

https://www.youtube.com/watch?v=IveHl3U6IFk recorded yeah I thought of the rotating tool rack, but before it came up, so I was frustrated about that also why are 2 of the left side screws just missing, also how is it loose but still seemingly fitting into that slot. If it was loose enough to swing t...
by Igniam
Mon Feb 21, 2022 3:34 am
Forum: Your Trials
Topic: [T][CE] A Turnabout Called Justice ★
Replies: 147
Views: 67149

Re: [T][CE] A Turnabout Called Justice ★

do it lol :)
by Igniam
Mon Jan 25, 2021 2:06 am
Forum: Help and Support
Topic: I coded a way to read (almost) the entire trial script in the console.
Replies: 6
Views: 6186

Re: I coded a way to read (almost) the entire trial script in the console.

I coded this more as a replaying-rereading thing. I recently played Turnabout Daybreak, which doesn't give the answer in the same trial but expects the player to think of a theory given all the evidence, and so this kind of thing really helps to look over the plot instead of having to click repeated...
by Igniam
Sun Jan 24, 2021 4:10 pm
Forum: Help and Support
Topic: I coded a way to read (almost) the entire trial script in the console.
Replies: 6
Views: 6186

I coded a way to read (almost) the entire trial script in the console.

I was looking for a way to read a game's script but the editor mode is slow, so I made this instead, which is code you can paste in the console and it will output each line with colors. It doesn't contain cross-examinations, though. If you don't know how to access the console, right click on some bl...
by Igniam
Sat Jul 04, 2020 6:03 am
Forum: Your Trials
Topic: [T] The Other Side ●
Replies: 6
Views: 3745

Re: [T] The Other Side ●

That was a cool concept for a case. A client whose true guilt in the situation is unknown til the end and it didn't drag on (usually that plot point goes "wait, the last thing the witness said is a testimony" and it's dragged out, but it's only a flashback here and it's much more direct)....
by Igniam
Thu May 14, 2020 6:40 pm
Forum: Your Trials
Topic: [T] A Game of Turnabouts ★
Replies: 25
Views: 15457

Re: [T] A Game of Turnabouts ★

Spoiler : :
Yeah, when I saw the study thing, I thought it was leading to a reveal of "passage from study to kitchen" since you never get to see the kitchen, as well as the open space on the map. Heh.
by Igniam
Thu May 14, 2020 6:39 pm
Forum: Your Trials
Topic: [CE][T] The Turned About Turnabout ●
Replies: 19
Views: 11294

Re: [CE][T] The Turned About Turnabout ●

(My invented terms I used in my notes: DT = Dumb theory ->? = There's an implication that...) This case looks simple enough so far, and I like Sebastian appearing (but his sprite is a bit high, like he's standing on 2 boxes). ### Events Time of death: 17:00 - 19:00. Died from a single stab wound to...
by Igniam
Tue May 12, 2020 11:12 pm
Forum: Your Trials
Topic: [T] AA: Pressing For Justice ●○○○ (Case One Complete!)
Replies: 23
Views: 10274

Re: [T] AA: Pressing For Justice ●○○○ (Case One Complete!)

Pretty fun! Feedback below. Okay well, this case can't be what it seems on first glance, but there seems to be no other good candidate... besides Katie herself? Well, the bloodstain cutoff with the floor tiles is partially explained by his body blocking the puddle. > Because it collaborates with thi...
by Igniam
Thu May 07, 2020 12:52 pm
Forum: Help and Support
Topic: Developing a fancase "palate"
Replies: 8
Views: 2141

Re: Developing a fancase "palate"

I said the 'constrained' part because to me, it sounds like OP also might have another story in mind (the characters are gendered and the crime scene takes place in a specific location) and to me, those seem like pretty variable aspects for the case, which would constrain them if they wanted to make...
by Igniam
Tue May 05, 2020 9:23 pm
Forum: Help and Support
Topic: Developing a fancase "palate"
Replies: 8
Views: 2141

Re: Developing a fancase "palate"

The first thing I think when I read this was that there are a lack of non-murder-related plot details. I'm not sure if you already have one planned or not, but it might be constraining what I would expect are some solutions to the issues. For the gunshot, I could use the presence of other loud nois...