Search found 1274 matches

by ThePaSch
Mon Dec 09, 2024 3:58 pm
Forum: Bug reports
Topic: [E][P] STARTUP Animations and GIFS are broken on ALL cases. (They don't start from the first frame always anymore.)
Replies: 13
Views: 1779

Re: [E][P] STARTUP Animations and GIFS are broken on ALL cases. (They don't start from the first frame always anymore.)

Enthalpy and I had a discussion about how best to handle this feature, and arrived at the conclusion that it might be worth checking out whether to switch the display engine to use transparent canvases using the provided images as a source, rather than img tags. There are libraries that simplify thi...
by ThePaSch
Sat Dec 07, 2024 4:46 pm
Forum: Comments and Ideas
Topic: [E][P] Checkbox for new Merged Frame Behavior
Replies: 5
Views: 221

Re: [E][P] Checkbox for new Merged Frame Behavior

Not sure if a checkbox (and an associated new frame property) is the way to go here; it seems more prudent to just leave things as they are if there are no inputs specifically suggesting that something should change. So if the voice is set to “Auto”, leave it as it was; and if the speaker is set to ...
by ThePaSch
Wed Nov 01, 2023 6:06 pm
Forum: Bug reports
Topic: [P] New music track won't start in the middle of fadeout
Replies: 1
Views: 5159

Re: [P] New music track won't start in the middle of fadeout

Thanks for the report! There are a few unreleased fixes regarding the music engine in the pipeline, but I was able to reproduce this locally on the most recent code, so this is one that slipped past the cracks. Will investigate and hopefully fix.
by ThePaSch
Sat Aug 26, 2023 4:03 am
Forum: Ankündigungen
Topic: Update: Was auf die Ohren
Replies: 0
Views: 48473

Update: Was auf die Ohren

Update Was auf die Ohren AAO geht in sein sechzehntes Jahr des definitiv-nicht-Totseins - und (fast) pünktlich zur Ankündigung des neuen Rerelease der Apollo-Justice-Trilogie , in dessen Zuge die Spiele Dual Destinies und Spirit of Justice erstmals auf Deutsch erscheinen werden , gibt es auch hier ...
by ThePaSch
Sat Aug 26, 2023 3:54 am
Forum: Off-Topic
Topic: Plauderecke
Replies: 6704
Views: 338743

Re: Plauderecke

Renaissance! Renaissance! Ruft es von den Dächern, die deutsche Sektion von AAO ist wieder erwacht!!!

Sie muss nur noch ein paar Minütchen auf Snooze... nur noch ein bisschen in die Bettdecke kuscheln...
by ThePaSch
Thu Aug 17, 2023 1:25 pm
Forum: Off-Topic
Topic: Plauderecke
Replies: 6704
Views: 338743

Re: Plauderecke

Irgendwie muss ich noch gucken wie die Seite funktioniert mit den Fällen so ganz versteh ichs mit der größe hier noch nicht ganz owo/ Woran hängt's? Hier mag zwar nicht mehr so viel los sein, aber ganz tot sind wir hier auch nicht. Wenn du Fragen hast oder Hilfe brauchst, wird dir hier gerne geholf...
by ThePaSch
Sat Mar 25, 2023 12:22 am
Forum: Comments and Ideas
Topic: [E] CSS in editor
Replies: 5
Views: 4964

Re: [E] CSS in editor

I don't think this is something that's likely to be implemented anytime soon. I agree it would be cool to have, and it's certainly not impossible , but there are indeed security concerns, and they could be wide-reaching. Allowing for this would likely require for a huge refactor of AAO's code and a ...
by ThePaSch
Sat Mar 25, 2023 12:13 am
Forum: Comments and Ideas
Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
Replies: 15
Views: 7539

Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?

I don't even think it's that hard to implement, it's already all coded in for the Music. The main issue with the current implementation of sounds and music is that the trial player currently does not keep track of which sound effects are playing, as sound effects tend to be a "fire-and-forget&...
by ThePaSch
Sun Dec 11, 2022 5:16 am
Forum: Forenspiele
Topic: Die Werwölfe von Düsterwald
Replies: 7317
Views: 840994

Re: Die Werwölfe von Düsterwald

Werwolf when? Ist mir auch Wumpe, wer leitet. Kann's selbst machen, oder wenn jemand anderes will, auch jut. Lasst mal wissen, wer Lust hätte. Ich würde der Bloodborne-Runde ja sogar einen Endpost geben. Hab nur keine Ahnung mehr, was die Nachtaktionen waren, also die würden fehlen. :mrgreen: Intere...
by ThePaSch
Sat May 08, 2021 7:45 pm
Forum: AAO Developer's corner
Topic: Static Testing on Firefox
Replies: 13
Views: 10252

Re: Static Testing on Firefox

That worked, thanks. Although since I can't actually save a trial that way, it's not too great for actually testing if features work beyond the UI. I guess I'll probably have to just bite the bullet and set up the SQLite/PHP stuff to properly test. Yes, that was going to be my suggestion anyway. Yo...
by ThePaSch
Sat May 08, 2021 1:00 pm
Forum: AAO Developer's corner
Topic: Static Testing on Firefox
Replies: 13
Views: 10252

Re: Static Testing on Firefox

Try the following in Firefox: Type "about:config" into the address bar and hit return. Accept any disclaimers that may pop up. In the search bar, search for "privacy.file_unique_origin". Double-click that entry - which should currently be set to "true" - to set it to &q...
by ThePaSch
Wed May 05, 2021 12:59 pm
Forum: Comments and Ideas
Topic: [E] Invisible Textboxes
Replies: 9
Views: 5574

Re: [E] Invisible Textboxes

Okay, can you give me an example of a scene like this in the main games, that has text but not the grey textbox? Is it really that important to have this backed by anything from the main games? As far as I'm aware, the main games also don't show any variables inside the text box at any point - but ...
by ThePaSch
Sat Apr 03, 2021 9:14 pm
Forum: Comments and Ideas
Topic: Center names in textboxes
Replies: 2
Views: 3043

Re: Center names in textboxes

In most AA games, it's centered, but it's left aligned in DD and SoJ. I'd say we center it, since AAO is "emulating" the DS/GBA games, not the 3DS games - as such, we should probably stick to their style. Perhaps we could make it customizable if we ever get around to implementing differen...
by ThePaSch
Sat Apr 03, 2021 1:33 pm
Forum: Comments and Ideas
Topic: [E] Grayscale filter and custom sprite X positioning/movement speed
Replies: 5
Views: 5282

Re: [E] Grayscale filter and custom sprite X positioning/movement speed

Ah, good to hear grayscale is already in the works. I would think it would just be as simple as applying CSS grayscale filters to all sprites and background images, but I guess that alone isn't enough? Well, I'll trust that those working on it know what they're doing. Sure, but that would probably ...
by ThePaSch
Sat Apr 03, 2021 1:01 pm
Forum: Comments and Ideas
Topic: [E] Grayscale filter and custom sprite X positioning/movement speed
Replies: 5
Views: 5282

Re: [E] Grayscale filter and custom sprite X positioning/movement speed

Your first suggestion is already in the works, though it's a bit more complicated to implement than you might think (mostly since it has a larger scope than just grayscale). Enthalpy will be able to tell you more about this, I think. Your second suggestion certainly sounds doable - I'll have to take...