Search found 1273 matches
- Sat Dec 07, 2024 4:46 pm
- Forum: Comments and Ideas
- Topic: [E][P] Checkbox for new Merged Frame Behavior
- Replies: 3
- Views: 93
Re: [E][P] Checkbox for new Merged Frame Behavior
Not sure if a checkbox (and an associated new frame property) is the way to go here; it seems more prudent to just leave things as they are if there are no inputs specifically suggesting that something should change. So if the voice is set to “Auto”, leave it as it was; and if the speaker is set to ...
- Wed Nov 01, 2023 6:06 pm
- Forum: Bug reports
- Topic: [P] New music track won't start in the middle of fadeout
- Replies: 1
- Views: 5123
Re: [P] New music track won't start in the middle of fadeout
Thanks for the report! There are a few unreleased fixes regarding the music engine in the pipeline, but I was able to reproduce this locally on the most recent code, so this is one that slipped past the cracks. Will investigate and hopefully fix.
- Sat Aug 26, 2023 4:03 am
- Forum: Ankündigungen
- Topic: Update: Was auf die Ohren
- Replies: 0
- Views: 48417
Update: Was auf die Ohren
Update Was auf die Ohren AAO geht in sein sechzehntes Jahr des definitiv-nicht-Totseins - und (fast) pünktlich zur Ankündigung des neuen Rerelease der Apollo-Justice-Trilogie , in dessen Zuge die Spiele Dual Destinies und Spirit of Justice erstmals auf Deutsch erscheinen werden , gibt es auch hier ...
- Sat Aug 26, 2023 3:54 am
- Forum: Off-Topic
- Topic: Plauderecke
- Replies: 6704
- Views: 337824
Re: Plauderecke
Renaissance! Renaissance! Ruft es von den Dächern, die deutsche Sektion von AAO ist wieder erwacht!!!
Sie muss nur noch ein paar Minütchen auf Snooze... nur noch ein bisschen in die Bettdecke kuscheln...
Sie muss nur noch ein paar Minütchen auf Snooze... nur noch ein bisschen in die Bettdecke kuscheln...
- Thu Aug 17, 2023 1:25 pm
- Forum: Off-Topic
- Topic: Plauderecke
- Replies: 6704
- Views: 337824
Re: Plauderecke
Irgendwie muss ich noch gucken wie die Seite funktioniert mit den Fällen so ganz versteh ichs mit der größe hier noch nicht ganz owo/ Woran hängt's? Hier mag zwar nicht mehr so viel los sein, aber ganz tot sind wir hier auch nicht. Wenn du Fragen hast oder Hilfe brauchst, wird dir hier gerne geholf...
- Sat Mar 25, 2023 12:22 am
- Forum: Comments and Ideas
- Topic: [E] CSS in editor
- Replies: 5
- Views: 4916
Re: [E] CSS in editor
I don't think this is something that's likely to be implemented anytime soon. I agree it would be cool to have, and it's certainly not impossible , but there are indeed security concerns, and they could be wide-reaching. Allowing for this would likely require for a huge refactor of AAO's code and a ...
- Sat Mar 25, 2023 12:13 am
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 15
- Views: 7443
Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
I don't even think it's that hard to implement, it's already all coded in for the Music. The main issue with the current implementation of sounds and music is that the trial player currently does not keep track of which sound effects are playing, as sound effects tend to be a "fire-and-forget&...
- Sun Dec 11, 2022 5:16 am
- Forum: Forenspiele
- Topic: Die Werwölfe von Düsterwald
- Replies: 7317
- Views: 838481
Re: Die Werwölfe von Düsterwald
Werwolf when? Ist mir auch Wumpe, wer leitet. Kann's selbst machen, oder wenn jemand anderes will, auch jut. Lasst mal wissen, wer Lust hätte. Ich würde der Bloodborne-Runde ja sogar einen Endpost geben. Hab nur keine Ahnung mehr, was die Nachtaktionen waren, also die würden fehlen. :mrgreen: Intere...
- Sat May 08, 2021 7:45 pm
- Forum: AAO Developer's corner
- Topic: Static Testing on Firefox
- Replies: 13
- Views: 10133
Re: Static Testing on Firefox
That worked, thanks. Although since I can't actually save a trial that way, it's not too great for actually testing if features work beyond the UI. I guess I'll probably have to just bite the bullet and set up the SQLite/PHP stuff to properly test. Yes, that was going to be my suggestion anyway. Yo...
- Sat May 08, 2021 1:00 pm
- Forum: AAO Developer's corner
- Topic: Static Testing on Firefox
- Replies: 13
- Views: 10133
Re: Static Testing on Firefox
Try the following in Firefox: Type "about:config" into the address bar and hit return. Accept any disclaimers that may pop up. In the search bar, search for "privacy.file_unique_origin". Double-click that entry - which should currently be set to "true" - to set it to &q...
- Wed May 05, 2021 12:59 pm
- Forum: Comments and Ideas
- Topic: [E] Invisible Textboxes
- Replies: 9
- Views: 5495
Re: [E] Invisible Textboxes
Okay, can you give me an example of a scene like this in the main games, that has text but not the grey textbox? Is it really that important to have this backed by anything from the main games? As far as I'm aware, the main games also don't show any variables inside the text box at any point - but ...
- Sat Apr 03, 2021 9:14 pm
- Forum: Comments and Ideas
- Topic: Center names in textboxes
- Replies: 2
- Views: 3020
Re: Center names in textboxes
In most AA games, it's centered, but it's left aligned in DD and SoJ. I'd say we center it, since AAO is "emulating" the DS/GBA games, not the 3DS games - as such, we should probably stick to their style. Perhaps we could make it customizable if we ever get around to implementing differen...
- Sat Apr 03, 2021 1:33 pm
- Forum: Comments and Ideas
- Topic: [E] Grayscale filter and custom sprite X positioning/movement speed
- Replies: 5
- Views: 5236
Re: [E] Grayscale filter and custom sprite X positioning/movement speed
Ah, good to hear grayscale is already in the works. I would think it would just be as simple as applying CSS grayscale filters to all sprites and background images, but I guess that alone isn't enough? Well, I'll trust that those working on it know what they're doing. Sure, but that would probably ...
- Sat Apr 03, 2021 1:01 pm
- Forum: Comments and Ideas
- Topic: [E] Grayscale filter and custom sprite X positioning/movement speed
- Replies: 5
- Views: 5236
Re: [E] Grayscale filter and custom sprite X positioning/movement speed
Your first suggestion is already in the works, though it's a bit more complicated to implement than you might think (mostly since it has a larger scope than just grayscale). Enthalpy will be able to tell you more about this, I think. Your second suggestion certainly sounds doable - I'll have to take...
- Wed Feb 17, 2021 11:55 pm
- Forum: Bug reports
- Topic: [P] loading_images bar no longer appearing, cannot start any trial.
- Replies: 4
- Views: 5629
Re: [P] loading_images bar no longer appearing, cannot start any trial.
This is a known issue - one which only recently come to Enthalpy's and my attention - that I strongly suspect to be a consequence of our recent change to how AAO handles and plays audio. The issue seems to appear in trials that have music or audio tracks with a defined volume of over 100. Our old au...