Search found 267 matches

by TimeAxis
Sat Mar 25, 2023 7:15 am
Forum: Bug reports
Topic: Images do not load anymore for ALL my cases
Replies: 6
Views: 129

Re: Images do not load anymore for ALL my cases

I never really liked using IMGUR because I heard if the file is not visited every 6 months, its deleted. That's only if you don't have an account, I believe. The ones stored in your account are stored forever*. I've got some from 7 years ago still sitting around in mine. *Forever as in as long as t...
by TimeAxis
Sat Mar 25, 2023 3:39 am
Forum: Comments and Ideas
Topic: [E] CSS in editor
Replies: 4
Views: 766

Re: [E] CSS in editor

One thing you could do, without this needing to be implemented, is write out your own CSS changes, distribute the code to players if they want to use them, and have them enter the code in their own browsers. For example, in Firefox, you can right-click and hit Inspect to open the Inspector pane, and...
by TimeAxis
Sat Mar 25, 2023 3:33 am
Forum: Bug reports
Topic: Images do not load anymore for ALL my cases
Replies: 6
Views: 129

Re: Images do not load anymore for ALL my cases

It seems like github changes its files' URLs internally every once in a while. The current URL for that image looks like this: https://raw.githubusercontent.com/mousyttr/ConvP2/main/Masked3.png Theoretically, you could just switch all your URLs to use that format instead, to fix it. But this would l...
by TimeAxis
Fri Mar 24, 2023 5:33 pm
Forum: Bug reports
Topic: Images do not load anymore for ALL my cases
Replies: 6
Views: 129

Re: Images do not load anymore for ALL my cases

I took a look at one of your trials (the Gumshoe one), and it seems like you're using github, but you're trying to link directly to the files hosted on github itself, rather than on a github page. You might want to look at the steps in this thread about using a github page to link assets. In particu...
by TimeAxis
Tue Mar 21, 2023 2:27 am
Forum: Your art
Topic: Resources: AA OC Collection! Formerly known as the random characters for people to use thread.
Replies: 2108
Views: 292796

Re: Resources: AA OC Collection! Formerly known as the random characters for people to use thread.

I've decided to make some of my sprites free to use. They're pre-existing characters, but nothing stopping people from using them how they want to. All are free to use with credit. https://i.imgur.com/XoB7rFr.png Kino from Kino's Journey https://i.imgur.com/oOH6RdV.png Kazuya from Kaiji https://i.i...
by TimeAxis
Tue Mar 21, 2023 12:28 am
Forum: Your art
Topic: Resources: AA OC Collection! Formerly known as the random characters for people to use thread.
Replies: 2108
Views: 292796

Re: Resources: AA OC Collection! Formerly known as the random characters for people to use thread.

I've decided to make some of my sprites free to use. They're pre-existing characters, but nothing stopping people from using them how they want to. All are free to use with credit. https://i.imgur.com/XoB7rFr.png Kino from Kino's Journey https://i.imgur.com/oOH6RdV.png Kazuya from Kaiji https://i.im...
by TimeAxis
Sun Mar 19, 2023 4:05 am
Forum: Your Trials
Topic: [M][CE] HALLOWEEN HERO ●
Replies: 24
Views: 1622

Re: [M][CE] HALLOWEEN HERO ●

I never saw that before, but it’s really cool. Nice to see I wasn’t the first to attempt something like this. Your contributions to the variable guide really helped out though. The main reason I didn’t go that route with the numbers is because with floors, walls, doors, locked doors, stairs up, and ...
by TimeAxis
Thu Mar 16, 2023 7:25 am
Forum: Case Competition
Topic: Red Truth
Replies: 119
Views: 6152

Re: Red Truth

I managed to get a decent vertical slice of my entry finished that should at least give an idea of what it’s about. Also landed somewhere I was happy with for the gameplay. I did say I would only post 2 hypeshots, and I intentionally went for ones without much substance, to keep the surprise factor ...
by TimeAxis
Tue Mar 07, 2023 12:22 am
Forum: Case Competition
Topic: Red Truth
Replies: 119
Views: 6152

Re: Red Truth

Alright, here's my promised closer-to-the-deadline second hypeshot. https://i.imgur.com/cqV29iF.png So here's where I'm at. I have the story fully planned out, and I have all the assets, but the gameplay systems just aren't coming together in a way I'm happy with. I had a vague gameplay idea that fi...
by TimeAxis
Mon Mar 06, 2023 3:54 am
Forum: Your art
Topic: Resources: Custom Voice Clips, Music, and Misc SFX
Replies: 287
Views: 74703

Re: Resources: Custom Voice Clips, Music, and Misc SFX

It seems like Kiwi6 has shut down, so the majority of sound clips in the OP no longer work.
by TimeAxis
Thu Feb 23, 2023 3:29 pm
Forum: Your art
Topic: Request Topic
Replies: 5892
Views: 612495

Re: Request Topic

Got a lot to request so here goes nuffin; The cutscene that involved a sports car. I just want to include that cutscene to justify a Vehicular Homicide case and I CAN'T FIND IT ;-; Bonny/Betty de famme sprites. I may have an idea for Athena's second case on a series I'm working on Maskless Young Ph...
by TimeAxis
Tue Feb 21, 2023 9:02 am
Forum: Your Trials
Topic: [M][CE] Champion of Turnabouts ☆
Replies: 17
Views: 3429

Re: [M][CE] Champion of Turnabouts ☆

☆ This case is pending a QA inspection to be featured. I don't want to nag if people are busy, but as the feature post says this: If a QA inspector takes longer than two weeks to begin a QA inspection, you can ask for a different one. I'm not necessarily asking for a different one (although I would...
by TimeAxis
Tue Feb 21, 2023 3:42 am
Forum: Your Trials
Topic: [M][CE] HALLOWEEN HERO ●
Replies: 24
Views: 1622

Re: [M][CE] HALLOWEEN HERO ●

Rebellious double post because I had a bit more to say about this project. It's been out for a while, so this one will go into the story a bit. So it will contain spoilers, beware. There's also not really any interesting info about the editor stuff in this one. I can still answer any questions anyon...
by TimeAxis
Sat Feb 18, 2023 6:05 am
Forum: Case Competition
Topic: Red Truth
Replies: 119
Views: 6152

Re: Red Truth

Progress update: I ended up getting absorbed with working on a completely different project, so there is a strong possibility that what I submit for this is going to be less than 3 minutes long, as that's what I have done so far. It'll be a good 3 minutes though. It's possible I might make my way ba...
by TimeAxis
Thu Feb 16, 2023 9:22 pm
Forum: Your Trials
Topic: [M] Simplified MMBN Combat System in AAO Example
Replies: 2
Views: 234

Re: [M] Simplified MMBN Combat System in AAO Example

This is really impressive. And yeah, any kind of real-time stuff in AAO is going to be messy at best, with a lot of flickering and stuff, so you most likely did this the smartest way with the semi-realtime approach. I'm not the biggest MMBN fan so I can't judge the accuracy of what's going on too mu...