Search found 15 matches
- Sat Mar 09, 2024 8:38 pm
- Forum: Help and Support
- Topic: Custom sounds storage
- Replies: 1
- Views: 130
Custom sounds storage
Where I can better keep custom sounds? Except Discord. Discord spoils links sometime.
- Fri Dec 29, 2023 8:29 pm
- Forum: Help and Support
- Topic: How leave from Psycho-locks?
- Replies: 2
- Views: 8102
- Fri Dec 29, 2023 8:15 pm
- Forum: Help and Support
- Topic: How leave from Psycho-locks?
- Replies: 2
- Views: 8102
How leave from Psycho-locks?
I just get it, that I can't leave from Psycho-Lock's event. How I can do that? https://media.discordapp.net/attachments/1106276671893557339/1190357356773654639/29.12.23_21.13.35.png?ex=65a181ad&is=658f0cad&hm=3dff5ffd08c48d4b3fa9986d444c0ed16b97827e00c3694a61b7889775baa0ad&=&format=w...
- Tue Oct 11, 2022 6:54 pm
- Forum: Help and Support
- Topic: Script event
- Replies: 2
- Views: 850
Re: Script event
I'm assuming what you mean is how to make something happen after you've investigated everything in a scene and exhausted every talk option. You'll need to use variables for that. The easiest way to do it would be after every time you investigate a thing or pick a certain talk option, use the "...
- Mon Oct 10, 2022 1:28 pm
- Forum: Help and Support
- Topic: Script event
- Replies: 2
- Views: 850
Script event
How to make the script work after researching and talking about everything? AAO have function like that?
- Thu Aug 04, 2022 5:43 pm
- Forum: Help and Support
- Topic: Reveal hidden talk topic
- Replies: 0
- Views: 40196
Reveal hidden talk topic
I can't understand why "undefined"?
- Sun Jul 31, 2022 8:08 pm
- Forum: Help and Support
- Topic: Fade out problem
- Replies: 3
- Views: 1074
Re: Fade out problem
Disappearance animation don't work, just cause. I don't understanding what the conditions I need to do for that. Fade out on second frame.
- Sun Jul 31, 2022 7:35 pm
- Forum: Help and Support
- Topic: Fade out problem
- Replies: 3
- Views: 1074
Fade out problem
Why Fade out don't work? I can't understand.
- Sat Jul 23, 2022 4:17 pm
- Forum: Help and Support
- Topic: Link on "Select Answer"
- Replies: 1
- Views: 940
Link on "Select Answer"
Do I can to make link buttons in Select Answer section?
- Fri Jul 22, 2022 7:46 pm
- Forum: Help and Support
- Topic: Game over "Guilty" screen
- Replies: 2
- Views: 880
Re: Game over "Guilty" screen
You need to add some frames for the Game Over scene somewhere and then use the action 'Set the "Game Over" Redirection' to go to those frames. As long as you drop to 0 after that action happens (you could put it at the beginning of the case if you wanted to make sure), then it'll go there...
- Fri Jul 22, 2022 7:20 pm
- Forum: Help and Support
- Topic: Game over "Guilty" screen
- Replies: 2
- Views: 880
Game over "Guilty" screen
How I can make situation when player's health bar is 0, so after that judge says "I don't see any reason for countinuing the trial and GUILTY!"
Beacuse with 0 health bar just THE END
Beacuse with 0 health bar just THE END
- Wed Jul 06, 2022 3:48 pm
- Forum: Help and Support
- Topic: Audio delay for SFX effects
- Replies: 7
- Views: 1438
Re: Audio delay for SFX effects
The method described above is for if you want to play the sound in the middle of dialogue. It sounds like what you want is to play a sound in the middle of an animation, (I'm guessing you're using a desk slam animation that takes a second for the actual slam to happen, and you want it to sync up), ...
- Tue Jul 05, 2022 2:41 pm
- Forum: Help and Support
- Topic: Audio delay for SFX effects
- Replies: 7
- Views: 1438
Re: Audio delay for SFX effects
-snip- I'm not 100% sure what you mean. If you mean 3D characters that have been converted into 2D sprites, then you add them as custom characters and include a start-up animation in the pose you want to use. There are no 3D characters in AAO as it's built around the 2D sprites of the games prior t...
- Mon Jul 04, 2022 6:30 pm
- Forum: Help and Support
- Topic: Audio delay for SFX effects
- Replies: 7
- Views: 1438
Re: Audio delay for SFX effects
You would need to use merged frames and put the sound effect in the second frame, like this: https://i.imgur.com/tXrbjLq.png In the second frame, I have the start-up animation set to play while typing so he slams his desk as he says "slamming my desk!" But what if that is 3D characters?
- Sun Jul 03, 2022 8:22 pm
- Forum: Help and Support
- Topic: Audio delay for SFX effects
- Replies: 7
- Views: 1438
Audio delay for SFX effects
How can I make delay for SFX effects like fist-punch for Athena or deskslam for lawear on the desk?