While it is standalone, most of the sprites and spell names are from SMT. Full credits will be posted upon release.
Search found 392 matches
- Tue Nov 01, 2022 9:18 am
- Forum: Your Trials
- Topic: [M][CE] HALLOWEEN HERO ●
- Replies: 28
- Views: 11664
Re: [M][CE] HALLOWEEN HERO ○
- Mon Oct 31, 2022 9:51 pm
- Forum: Your Trials
- Topic: [M][CE] HALLOWEEN HERO ●
- Replies: 28
- Views: 11664
[M][CE] HALLOWEEN HERO ●
HALLOWEEN HERO Winner of the "Super Scary" Competition https://i.imgur.com/PfhAvKG.png "HALLOWEEN IS CANCELLED ! ! !" The story of one child's attempt to reclaim their lost Halloween. https://i.imgur.com/AnUhdux.png Play it here! There are a lot of high contrast images and flash...
- Mon Oct 31, 2022 9:35 am
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
Re: TICKING TIME BOMB
Not too late at all. Welcome aboard. There are 7 weeks until the deadline.
- Wed Oct 26, 2022 5:18 pm
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 15
- Views: 4046
Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
I think they mean they want a player-side disabling of bleeps, not editor-side. Not really relevant to the original suggestion though.
- Mon Oct 24, 2022 5:12 am
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 15
- Views: 4046
Re: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
To add on to this, it would allow for things like voice acting. So you could have a voice acted line, and then stop the line when the player moves onto the next line instead of overlapping it with the next one, or forcing the player to wait for the line to finish. Since it would function pretty much...
- Mon Oct 24, 2022 1:51 am
- Forum: Comments and Ideas
- Topic: Any plans to Add Stop All Sound effects AND/OR custom Bleps?
- Replies: 15
- Views: 4046
Re: Any plans to Add Stop All Sound effects?
I agree that this would be a very useful feature. (The first one)
- Sun Oct 23, 2022 1:04 pm
- Forum: Your Trials
- Topic: [T][CE] TTT ●
- Replies: 55
- Views: 30514
Re: [T][CE] TTT ●
Sorry for the double post, but I ran into a bug. Part 3 won’t start when I’m continuing from my part 2 save. I get an error in the console about not being able to load a sound file or something. It does work, however, if I just go straight to the Part 3 URL and don’t continue my previous save file. ...
- Thu Oct 20, 2022 5:54 am
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
Re: TICKING TIME BOMB
Alright, making it official, partnering with GuardianDreamer.
And by that I mean, GD has agreed to help judge the competition. So send your entries to both of us when the time comes.
And by that I mean, GD has agreed to help judge the competition. So send your entries to both of us when the time comes.
- Wed Oct 19, 2022 3:20 am
- Forum: Your Trials
- Topic: [T][CE] TTT ●
- Replies: 55
- Views: 30514
Re: [T][CE] TTT ●
This is a case I've been meaning to get around to for quite a while. Finally managed to play through Part 1, and a couple minutes into part 2, after getting it running on my Steam Deck (my attention span wavers if I try to play a long case on PC), and I enjoyed it a lot. The music and atmosphere is ...
- Tue Oct 18, 2022 10:21 pm
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
Re: TICKING TIME BOMB
I double checked if the global comp rules specified 2 people before adding that rule, and they didn’t. I didn’t see a good reason to limit it to 2, so I figured any number was fine. So yes, 3 man team is fine as long as everyone is clear that they’re collabing.
- Mon Oct 17, 2022 10:45 pm
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
Re: TICKING TIME BOMB
I have an idea and just want to confirm, does the 30 min limit apply to a case with multiple endings? Like, ending 1 takes 30 mins, but if you start again and do ending 2, that's 30 mins too but is a separate playthrough. The best way to think about it is that you should assume that the judge will ...
- Mon Oct 17, 2022 3:54 pm
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
- Mon Oct 17, 2022 12:58 pm
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
Re: TICKING TIME BOMB
Clarification on the comp theme: if the case has a gameplay section that may take quite a while to beat, does that count as extra time? Yes, but you can assume that the player is using a walkthrough and knows what they're doing, so if the part that's making it take a long time is just not knowing w...
- Mon Oct 17, 2022 10:49 am
- Forum: Case Competition
- Topic: TICKING TIME BOMB
- Replies: 211
- Views: 131314
TICKING TIME BOMB
TICKING TIME BOMB credit to papasbuddy, author of turnabout godot for screenshot https://i.imgur.com/flnJ4sL.png Task: There's no time to explain! Listen very carefully. Make a case that can be completed in 30 minutes or less, or everyone explodes. Okay, technically everyone reads at different spee...
- Mon Oct 17, 2022 8:50 am
- Forum: Case Competition
- Topic: Super Scary
- Replies: 205
- Views: 79454
Re: Super Scary
Fun ceremony. I liked the part where I only had to read the dialogue with my eyes and not my brain. also wow I wasn't expecting to actually win, I was expecting something more along the lines of "wow that's crazy, anyway here are the actual good cases". Now I need to figure out a comp the...