Development news: Editor preview and usability testing
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Re: Development news: Editor preview and usability testing
I have quite precise plans for AAI investigations, so it will be there some day, but it won't be in "V6.0" - I plan to release it before actually starting work on them.
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Re: Development news: Editor preview and usability testing
I was just playing around, but wow, I found it a lot easier to use than V5 once I'd gotten used to the layout.
There is one word to describe V6 at the moment: Awesome.
There is one word to describe V6 at the moment: Awesome.
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Re: Development news: Editor preview and usability testing
I can see what you mean about it looking a bit messy. To make it look better, we could hide the right, bottom and left borders and the border-radius. That way, it would look integrated with the boxHodou Okappa wrote:In any case, my biggest problem with that aspect is just that it looks messy when the list appears. The way it pops up when you hover over bothers me -- I feel like it should either permanently be there (which would require expanding the frame size a little to prevent overlap) or it should be triggered some other way (perhaps clicking on the music note, which is now kind of a pointless symbol otherwise?)
Thanks! That's really encouraging to hear, especially since you're a new user. If the UI is easy for new users to understand, we must be doing something right.Kumori wrote:I was just playing around, but wow, I found it a lot easier to use than V5 once I'd gotten used to the layout.
There is one word to describe V6 at the moment: Awesome.
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Re: Development news: Editor preview and usability testing
Somehow, I think the new Merge Frame option is kind of a step backwards from V5's. I liked how the line between the frames became dotted, and the subsequent frames' numbers disappeared. Made it easier to tell that the frames were merged.
But now all that's there is a check mark, which isn't all that indicative, at least to me.
But now all that's there is a check mark, which isn't all that indicative, at least to me.
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Re: Development news: Editor preview and usability testing
Actually, I'm not sure if the merge feature is done.
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Re: Development news: Editor preview and usability testing
From what I've seen so far V6 has got massive potential, even at this early stage it's a huge improvement over V5.
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Re: Development news: Editor preview and usability testing
Indeed, the styling for merged frames is not done yet. It will be in the futureThursday wrote:Somehow, I think the new Merge Frame option is kind of a step backwards from V5's. I liked how the line between the frames became dotted, and the subsequent frames' numbers disappeared. Made it easier to tell that the frames were merged.
But now all that's there is a check mark, which isn't all that indicative, at least to me.
Thanks, Orange
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Re: Development news: Editor preview and usability testing
I tested it out but forgot to comment. It looks good, although I didn't know how to toy around it with it much.
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Re: Development news: Editor preview and usability testing
Tried it out. It is a true achievement. Finally, our trial makers make trials similar to trials in Phoenix Wright games.
Sorry for the unintended tounge twister there.
Sorry for the unintended tounge twister there.
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Re: Development news: Editor preview and usability testing
It's really important that you all fill in the form that Unas has made. He really needs the data.
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Re: Development news: Editor preview and usability testing
Well, half of that importance is gone now. I had my project defence yesterday.
It still is useful to help me figure out which points really need improvement, though.
It still is useful to help me figure out which points really need improvement, though.
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Re: Development news: Editor preview and usability testing
I just took a look at the Editor again, in raw form (meaning, no loading trials). So I have a few questions.
- In [#fb] and [#sb], what would b stand for?
- The red looks more orange than red. Will it remain "red" or will it change to "orange?"
- Why don't you embed the text options (color, flash, shake, pause tags) in the frame itself instead of floating when the text box is clicked on? I think it would use that space more effectively.
- When saving is available, and you have added evidence/profiles in between, will the numbers change, just like the frame numbers change upon saving?
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Re: Development news: Editor preview and usability testing
- Background task. That means no pause; do not wait for the effect to finish before resuming typing the text.
- It's supposed to be the red colour from AA. To be honest, I don't really care about that; I'll wait for Meph's answer.
- Because it would make the row far too wide for small screens (netbooks). The current solution isn't satisfying either though, since as Dan pointed out the toolbox isn't correctly positioned on such small screens.
- I'm not sure yet. Saving and id-updating are now two distinct tasks : the system works without updating ids at all (even for frames). However, it works faster when ids are correctly ordered. I'll probably make reordering of all entities automatic for simplicity's sake, though.
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Re: Development news: Editor preview and usability testing
Does that mean [#b] and [#f] will pause the text?Unas wrote:Background task. That means no pause; do not wait for the effect to finish before resuming typing the text.
Please let there be some way for profiles and evidence to be re-id'd :3I'm not sure yet. Saving and id-updating are now two distinct tasks : the system works without updating ids at all (even for frames). However, it works faster when ids are correctly ordered. I'll probably make reordering of all entities automatic for simplicity's sake, though.
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Re: Development news: Editor preview and usability testing
Plenty of people complained about how [#s] and [#f] trigger a 500ms pause in text typing.Bad Player wrote:Does that mean [#b] and [#f] will pause the text?Unas wrote:Background task. That means no pause; do not wait for the effect to finish before resuming typing the text.
[#sb] and [#fb] will, on the contrary, not pause the text.