Lower Blip Volume and Frequency

Post about what you like and dislike on AAO and suggest new features and improvements.

Moderator: EN - Forum Moderators

Post Reply
Posts: 51
Joined: Sun Jun 12, 2016 1:45 am
Gender: Male
Spoken languages: English, Limited Spanish, Patois/Patwa
Location: Anywhere you are

Lower Blip Volume and Frequency

Post by fanfreak247 »

It's pretty self explanatory. I would like the blip volume to be lowered, and I would like (just like in the original games) the blips to be less frequent and by default for text to put on the screen much faster.
User avatar
Community Manager
Posts: 5028
Joined: Wed Jan 04, 2012 4:40 am
Gender: Male
Spoken languages: English, limited Spanish

Re: Lower Blip Volume and Frequency

Post by Enthalpy »

Please make a separate topic to discuss text speed, as that's an unrelated issue.

Volume lowering is plausible, but I haven't had problems with the current setting. This may be a browser-specific issue, so what browser are you using?

"How often a blip occurs" is something that ThePasch and I checked carefully when we put the feature in, with comparison to the canon games. I can look again, but that's going to be more involved, so (in reference to discussion elsewhere) that will not be part of the next AAO update.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
Current AAO Development Priority: Issue #94: Grayscale Mode
Post Reply