[E] Grayscale filter and custom sprite X positioning/movement speed
Posted: Sat Apr 03, 2021 12:05 pm
This is actually two suggestions.
For the first, it would be nice if there were a feature to add a grayscale filter using CSS to the screen for ace attorney-like flashbacks. Currently the only way to do this is to manually add grayscale versions of all sprites and backgrounds you would want to put in flashbacks, which is extremely cumbersome. I don't think it would be particularly difficult to implement, and it would add a lot.
The second feature I'd suggest, which would probably be more difficult but would go a long way in helping replicate things like the way Sprites shift around on the screen in Ace Attorney Investigations, would be to allow sprites to have a custom X position, and also allow for us to enter a custom time-frame in milliseconds for how long it takes that X position to update from the old position to the new one.
Currently, there are several options like Right-aligned, centered, AAI duo right-aligned, etc. I wouldn't suggest removing these, but adding an additional option to the list, called "custom", which reveals a field in which we can enter the exact X position (from the left of the screen in pixels) we want the sprite to have. There would also be an additional field somewhere for transition speed. If left blank, it would use the default speed (which is unfortunately quite slow and doesn't match the one seen in Ace Attorney Investigations), but if you enter a number, it would take that amount of milliseconds for the sprite to move from its previous x position to its new one. This would also work for transitions between the different default alignments.
If the second feature is too much work, then my suggestion for a compromise would be to increase the speed that sprites move at, so that it matches AAI. Currently, trying to replicate the way characters pop forward a little bit to talk in AAI ends up looking very slow and clunky and is difficult to pull off on larger backgrounds like courtrooms.
Finally, this is just a minor suggestion but it would help a lot with QOL, but it would be nice if there was a field on frames (somewhere on the right side where all the empty space is, I'd imagine) where we could input a comment or label of some kind that's only visible in the editor, just to help organize longer, more convoluted cases.
For the first, it would be nice if there were a feature to add a grayscale filter using CSS to the screen for ace attorney-like flashbacks. Currently the only way to do this is to manually add grayscale versions of all sprites and backgrounds you would want to put in flashbacks, which is extremely cumbersome. I don't think it would be particularly difficult to implement, and it would add a lot.
The second feature I'd suggest, which would probably be more difficult but would go a long way in helping replicate things like the way Sprites shift around on the screen in Ace Attorney Investigations, would be to allow sprites to have a custom X position, and also allow for us to enter a custom time-frame in milliseconds for how long it takes that X position to update from the old position to the new one.
Currently, there are several options like Right-aligned, centered, AAI duo right-aligned, etc. I wouldn't suggest removing these, but adding an additional option to the list, called "custom", which reveals a field in which we can enter the exact X position (from the left of the screen in pixels) we want the sprite to have. There would also be an additional field somewhere for transition speed. If left blank, it would use the default speed (which is unfortunately quite slow and doesn't match the one seen in Ace Attorney Investigations), but if you enter a number, it would take that amount of milliseconds for the sprite to move from its previous x position to its new one. This would also work for transitions between the different default alignments.
If the second feature is too much work, then my suggestion for a compromise would be to increase the speed that sprites move at, so that it matches AAI. Currently, trying to replicate the way characters pop forward a little bit to talk in AAI ends up looking very slow and clunky and is difficult to pull off on larger backgrounds like courtrooms.
Finally, this is just a minor suggestion but it would help a lot with QOL, but it would be nice if there was a field on frames (somewhere on the right side where all the empty space is, I'd imagine) where we could input a comment or label of some kind that's only visible in the editor, just to help organize longer, more convoluted cases.