Overall, this was a well-written, well-plotted, and well-executed game. The writing was consistent, the characters were true to their canon personalities, and I didn't have any problems with the logic or pacing. There were some minor issues, I thought, and I'll get to them in a second, but Turnabout Bakeshop gets my stamp of approval. This was fun, and, clearly, a lot of effort went into it, even setting aside the whole, y'know, custom engine thing.
As for the minor issues I had, there were really only two that are worth mentioning, and I think they're sorta connected. The writing in Turnabout Bakeshop was extremely consistent - I don't remember any instances where the writing falters, and that's pretty impressive. On the other hand, though, there weren't many instances where I was really invested. With the exception of the very last scene in the lobby (which I really enjoyed), Bakeshop was kinda... flat? Or maybe "level" would be a better word? I honestly think that there was a lot of cleverness baked into (lol) Bakeshop, like Gavin keeping Marshall and Gumshoe apart, and just Wocky's flip-flopping in general, but none of the connections or discoveries I made got me actually excited. In a similar vein, none of the character moments hit home for me until the very end. And I realize that Bakeshop is intended to be on the easier side of AA fancases, which might be part of it, but I think it has more to do with lack of buildup and/or reaction. For example, Gumshoe swings in with five pieces of pretty damning evidence and the defense's response is more "Gee, that's a lot of evidence," than "Oh, $#&%!" from what I can remember. I don't necessarily think that this is a "wrong" choice, so to speak, but it does contribute to the other minor problem I had, which is that it took me a very long time to figure out what Turnabout Bakeshop was supposed to be. Part of the issue here is that the last thing I played by you was Phantasmagoria of Betrayal. So when I booted up the game and was greeted with a murder including a Samurai Wolfman, multiple quirky ex-gangsters, and a logical fixation on pies, I was pretty darn certain that this was going to be a comedy. Every time, man, it was like: "Okay, the defendant is adding a comical number of new statements to his testimony at once," and I'd be like "Okay, here it is - this is where the game collapses in Phantasmagoria 2," and then it just never did. Bakeshop's got jokes, it's got puzzles, it's got tragedies, and all of it is served to the player evenly, which that made it difficult to tell what the focus was (at least for me). I eventually realized that what I was playing was an AA-style murder mystery with a focus on Wocky Kitaki's character arc, but it took me until about the halfway mark to do so. Really, I should have known better - as a pseudo-advertisement for UCANT, I should have expected Bakeshop to be a pretty standard Ace Attorney experience, so this is at least partially on me.
And I realize that I just spent about three times as many characters writing about issues I deemed as "minor" than I did glossing over every else. Whoops. Lemme try to remedy that... As I mentioned a couple times, I really liked the end scene with Wocky. Made my eyes sting a little, if I'm being honest. Poor guy. Oh, and "You need to take that vacation. Now." I enjoyed the Plan/Plan?/Plan?! tab - that was a fun inclusion, both as a comedic outlet and as a map of Wocky's development. The counter-cross-examination sequence was fun, though I gotta wonder why there was only one of them. In conclusion: I really liked Bakeshop; it was a lot of fun.