Broken Commandments

Join in with competitions to make the best trials... with a twist!

Moderator: EN - Forum Moderators

Locked
User avatar
Awsome2464
Posts: 202
Joined: Mon Mar 23, 2020 4:40 am
Gender: Male
Spoken languages: English
Location: United States

Broken Commandments

Post by Awsome2464 »

Broken Commandments
Co-Hosted by Awsome2464 and TimeAxis
Image
Rules were made to be broken.


In the Golden Age of detective fiction, a list of rules known as "Knox's Ten Commandments of Mystery Fiction" was penned and used by detective stories of the era. These are by no means perfect rules; in fact, the Ace Attorney games break many of them all the time, yet still manage to tell compelling stories with interesting mysteries. And now, it's your turn to take a crack at doing just that.

Task:

Once you've familiarized yourself with these Ten Commandments, your task will be to create a mystery where at least one of these rules are broken while still telling a compelling story. Which rule (or rules) you break is up to you, but it should be clear while playing which one(s) you've chosen. To make the contrast more clear, while we won't ask you to religiously follow all of the remaining rules, you must pick at least one other rule to follow, as well, and it should be clear that you're following it. If the case naturally happens to follow the other 9, that's fine, but there should be at least 1 rule that you are actively and intentionally trying to follow.

There are many different interpretations of Knox's Commandments, but for the purposes of this contest, these are the interpretations we will be using:
Spoiler : :
1. The criminal must be mentioned early in the story.
This one is self-explanatory. Your culprit should not be someone introduced late into the story who the reader had no chance of guessing. It also should not be someone who the reader has had the chance to see the thoughts of (for example, the protagonist character.) It would be a challenge to break this rule in a way that still resulted in a satisfying mystery, but if you're up to the challenge, you are welcome to try.

2. All supernatural or preternatural agencies are ruled out as a matter of course.
On a strict level, this doesn't mean that there can't be any supernatural elements in a story. It just means that these things can't factor into the mystery. Breaking this rule would mean something like having magic or a ghost responsible for a crime. Normally, it wouldn't be very satisfying, but Ace Attorney games have played with supernatural elements in the past, such as Spirit Channeling and Psyche-Locks, so there are good references throughout the series to see ways this rule can be broken while still resulting in a compelling story.

3. No more than one secret room or hidden passage may factor into the mystery.
To be even more strict, the rule goes that secret rooms or hidden passages typically shouldn't appear at all unless the crime takes place in a location in which you would expect them to exist in the first place. Playing with secret passages or hidden rooms can be tricky, but there have been Ace Attorney games that make extensive use of them, so this rule should also have some good references on how it can be effectively broken.

4. No hitherto undiscovered poisons may be used, nor any appliance which will need a long scientific explanation at the end.
Rather self-explanatory. If you're going to incorporate science into your work, it should be familiar to the reader and easy to understand. If you're going to break this rule and still want your mystery to be compelling, I'd suggest doing so in a way that the reader is adequately prepared for whatever undiscovered poison or drug your story uses, and is familiarized with whatever rules that poison follows.

5. No mysterious foreigners must figure into the story.
At first glance, this is a rather outdated rule, as the original rule as written by Knox was "No Chinaman must figure in the story", and it stems from Knox wanting to push back against racial stereotypes and cliches in early Mystery Fiction. But there are many ways the rule can be interpreted. In its original context, breaking this rule would... not be a great idea. But another interpretation of the rule is that a character's foreign nationality should not be used to write off or explain away aspects of the crime. (For example, explaining away a crime by saying that it was accomplished through some mysterious foreign technique, like a special martial art). Still, as this is the most controversial of the rules, it's optional and not recommended to break unless you know what you're doing.

6. No accident must ever help the detective, nor must they ever have an unaccountable intuition which proves to be right.
To quote Knox, "It is legitimate for the detective to have inspirations which he afterwards verifies, before he acts on them, by genuine investigation. And again, he will naturally have moments of clear vision, in which the bearings of the observations hitherto made will become suddenly evident to him. But he must not be allowed, for example, to look for the lost will in the works of the grandfather clock because an unaccountable instinct tells him that that is the right place to search. He must look there because he realizes that that is where he would have hidden it himself if he had been in the criminal's place." In other words, you can have accidents and intuition, but the solving of the mystery shouldn't hinge on them.

7. The detective must not themselves commit the crime.
In this case, "the detective" is typically referring to the one solving the mystery, with that being the defense lawyer in standard Ace Attorney. But you could also interpret it literally. Typically, we trust crime scenes because they're under the care of the police, and we have to throw a lot of things out the window if the detective in charge of the case is corrupt. You could go with the angle of a literal detective being the one who commits the crime if you wanted to break this rule.

8. The detective is bound to detail any clues upon which they may light.
As Knox says, "Any writer can make a mystery by telling us that at this point the great Picklock Holes suddenly bent down and picked up from the ground an object which he refused to let his friend see." According to this rule, all clues the detective discovers must be revealed to the reader so that they are able to make deductions from the same playing field as the detective.

9. The sidekick of the detective, the Watson, must not conceal any thoughts which pass through his mind.
In Ace Attorney terms, the "Watson" of a case would be the "Maya" of a case. The point of such a character is for the reader to have someone with which to compare their own theories and attempts at solving the mystery. You don't have to have a "Watson" character, but if you do, this rule states that they must not conceal anything from the reader. They must be an open book who you can trust, and in general, they should be a bit dumber than the reader. Breaking this rule could mean having the sidekick hide something important from the reader, perhaps even being the culprit themselves.

10. Twins and doubles generally must not appear unless we have been duly prepared for them.
This also applies to disguises. Impeccable disguises shouldn't be used unless we've had fair warning that the criminal was skilled in the art of disguise. There are lots of ways this rule could be broken (and Ace Attorney has broken it on a couple occasions), so there's room to play with for this one.

Judging:

Story: Since you're being tasked with writing a mystery that's breaking and following the rules of whodunits, the story should be crafted well and easy to follow, while hopefully giving a fun mystery for the player to solve and keep them guessing. Channel your inner Agatha Christie and craft a good tale!

Presentation: Your case should look and feel presentable. Watch for spelling/grammar mistakes, music usage, etc. The most important thing is making sure there's nothing game-breaking.

Gameplay: Since the theme revolves around solving a mystery, the case should be set up to where the player is, well, solving the mystery. Whether the killer's identity is being deduced while investigating the crime scene or in a trial, the player should be working with/as the "detective" to solve the case rather than just sitting back and clicking to progress the text while the "detective" figures it out all by themselves.

Theme Relevance: As mentioned above, the goal is to use at least two of the ten rules, with one being broken and one being followed. Be creative. Use these rules as a starting point for inspiration, and then go from there. The biggest thing to keep in mind is that by the end of the entry, the judges should know with certainty which rules were broken and followed.


Conditions:
  • Entries must have been created between September 4th, 2021 and December 4th, 2021.
  • Entry and walkthrough must be submitted to Awsome2464 and TimeAxis by the deadline.
  • Entry must not be showcased until it has been judged.
  • Entry must not be edited after submission until the competition is over.
  • Entry may contain spoilers from the main Ace Attorney series and Ace Attorney Investigations 1 and 2. While it may contain characters and the general setting from The Great Ace Attorney Chronicles, it may not contain spoilers of specific story elements from the game. If the case contains spoilers for a non-Ace Attorney property, please specify when submitting.
  • Entry may be an Investigation, Trial, Comedy, or Miscellaneous so long as it follows the comp rules.
  • Entry may be incomplete, but try to plan accordingly so that it can be finished by the deadline.
  • Entry may be a collaboration between no more than 2 people. If a third party is to play test the case, they must not be a judge or other participant.

Deadline:

Your entry and a full walkthrough must be sent to Awsome2464 and TimeAxis by 11:59:59 PM CST (UTC -6) on December 4th, 2021. A 24-hour grace period will be given in case of internet failure or other unforeseen complications.


Entrants:

Entered Withdrew

DJJ6800
risefromtheashes
SlightlySimple
AFan!
DannyPlaysSomeGames
Someoone
Trybien and Spongesonic IN COURT
Gizmological
DWaM
Gumpei and Holhol
marysu
enigma and DLA
XavierWright
Blackrune
Bannedfrom7 and Super legenda

-----------------------------------------------------------------------------------------------------------------------------------------------------------------


The "Broken Commandments" Award Ceremony!


Please note that this ceremony will last about an hour and has a few instances where player interaction is required (though it is very brief and will not result in any game overs)
The ceremony also features image formats that might not be fully compatible with older browsers, but that realistically shouldn't be an issue.



View the ceremony here!
Or view the list below for the TL;DR
But I do encourage you to watch the ceremony



Awards
Spoiler : The Dividing Line by Gizmological :
Image Understands Deadlines: For finishing your entry before time runs out

Image Best Scientific Application: Labyrinthians would burn you in the pit if they saw this miracle medicine.

Image Watson Award: For the case with the best sidekick.

Image Gameplay n' Gimmicks: For going above and beyond standard Ace Attorney gameplay.

Image Best Clue: Read the title, detective.

Image Golden Paintbrush: For the best application of custom artwork.

Image Best Crime Scene: For making an otherwise uncomfortable location relatively pleasant to be in.
Spoiler : The Costumed Turnabout by risefromtheashes :
Image Funniest Case: These are the jokes, people.

Image Great Potential: For having a setup that is bound to lead to something magnificent.

Image Short and Sweet: For creating a great entry despite its short length.
Spoiler : A Turnabout With Too Many Faces by DWaM :
Image Understands Deadlines: For finishing your entry before time runs out

Image Boss Battle: For the case with the best final confrontation with its villain.

Image Mastermind Award: For the criminal with the most clever plan.

Image Best Writing: Even the man himself would be blown away.

Image WTF?: No. Really. W T actual F?? (Most mind-blowing plot twist)
Spoiler : The Secret Turnabout by Trybien and Spongesonic :
Image Gameplay n' Gimmicks: For going above and beyond standard Ace Attorney gameplay.

Image Secret Passage Award: Knox would be proud (so long as there's only one).
Spoiler : Turnabout of the Future by DJJ6800 :
Image Hero Award: For having the best protagonist.

Image Most Cliché Character: For having a character that's stellar yet stereotypical.

Image Most Original Setting: For creating a new world that sticks out above the rest.
Spoiler : Turnabout in the Lighthouse of Lunacy by Blackrune :
Image Most Polished: You definitely got a high "Presentation" rating.

Image Best Writing: Even the man himself would be blown away.

Image Golden Paintbrush: For the best application of custom artwork.
Spoiler : The Savory Turnabout by Bannedfrom7 and Super legenda :
Image Best Detective: For having the best crime-solver.

Image No Freakin' Thanks: Minty fresh off the block chain, for broaching a hair-pulling subject in an entertaining way.

Image Great Potential: For having a setup that is bound to lead to something magnificent.

Image Best Crime Scene: For making an otherwise uncomfortable location relatively pleasant to be in.
Spoiler : -REDACTED- by enigma and DLA :
Image Understands Deadlines: For finishing your entry before time runs out

Image Gameplay n' Gimmicks: For going above and beyond standard Ace Attorney gameplay.

Image [REDACTED]: [REDACTED]

Image AAO Wizard: For pulling off amazing feats using the tools available.

Image Golden Paintbrush: For the best application of custom artwork.
Spoiler : Turnabout: Impossible by DannyPlaysSomeGames :
Image Golden Cactus: Only one man knows what it's for.

Image Great Potential: For having a setup that is bound to lead to something magnificent.

Image Short and Sweet: For creating a great entry despite its short length.

Spoiler : Overall Rankings :
Image Almost Actual Winner: Tied between enigma & DLA and "A Turnabout With Too Many Faces" by DWaM

Image Actual Winner: "The Secret Turnabout" by Trybien & Spongesonic

On behalf of myself and TimeAxis, thank you to everyone who participated in this competition, whether you submitted an entry or not, and we're looking forward to what becomes of the next one!
Last edited by Awsome2464 on Sun Mar 13, 2022 1:36 pm, edited 22 times in total.
Image Image
User avatar
risefromtheashes
Posts: 366
Joined: Wed Apr 04, 2018 2:33 am
Spoken languages: English, Russian, Armenian, Spanish

Re: Broken Commandments

Post by risefromtheashes »

Okay, hi, I'm really interested in this comp but I have questions about the rules.

Regarding 3, given your commentary, it's unclear to me whether you're saying that the rule for this comp is that ZERO secret passages should be used, or if it's still one, or if it's one but only if it's in a place where most players wouldn't be surprised it was.
Regarding 7, just to make sure, both the protagonist and the Gumshoe (if there is one) can't be the culprit? What if there's one police detective who investigates the scene with the protagonist, but another one working behind the scenes that is mentioned but only doing behind-the-scenes work?

Also, when submitting an entry, should we leave a (probably spoiler-tagged) note listing which rules we're intentionally breaking and following?
The Mindcastle System
(Don't know what a system is? Play 6-4, and take a look here.)
----------
OUR CASES:
- Athena Cykes ~ Locks on the Heart (synopsis)
- May Your Memory Be a Blessing
- A Little Piece of Healing
- The Killer Turnabout (~70% complete!)
- I guess we made the Looking Back case comp ceremony with Super legenda, but that's not an actual case

----------
Check out our music & art thread here!
User avatar
TimeAxis
Posts: 389
Joined: Fri Jan 01, 2021 8:27 pm
Spoken languages: English
Contact:

Re: Broken Commandments

Post by TimeAxis »

I added that commentary, so apologies if it was a bit confusing. I can give my take on it. What I'd say is that entrants are free to ignore the commentary in the OP and interpret the rules however they want, within reason. For the purpose of judging which rules have been successfully broken, when it's ambiguous, we would side with the interpretation that makes the rule easier to break. For the purpose of judging which rules have been successfully followed, we would side with the interpretation that makes the rule easier to follow.

If that's still too unclear, we can discuss it further and come to a more precise decision, but basically it comes down to trying to gauge the intent.

As for my own interpretations, here's what I'd say:
risefromtheashes wrote: Sat Sep 04, 2021 5:00 pmRegarding 3, given your commentary, it's unclear to me whether you're saying that the rule for this comp is that ZERO secret passages should be used, or if it's still one, or if it's one but only if it's in a place where most players wouldn't be surprised it was.
The rule is technically just no more than one secret passage/room. The "no secret passages at all" is more about them not being used in places where they don't make sense. (For example, you might expect to see one in a mansion built by some eccentric billionaire, but you wouldn't expect to see one in, say, a random doctor's office or something). The extra commentary is more about following the spirit of the rule, but as far as adhering to the rule itself goes, if we want to draw an exact line on it, then it would be verbatim: 1 secret passage/room is safe, regardless of context, and any more than 1 counts as breaking the rule.

But there's room for leeway if you only had 1, but it was in a really unexpected place and it's clear that you were trying to break the rule, we'd probably count that as well.
Regarding 7, just to make sure, both the protagonist and the Gumshoe (if there is one) can't be the culprit? What if there's one police detective who investigates the scene with the protagonist, but another one working behind the scenes that is mentioned but only doing behind-the-scenes work?
The way I'd interpret it is like this. Anybody who's initially set up as someone solving the mystery rather than someone who's an actual suspect would be considered "the detective", so by that rule, they couldn't be the culprit. That would include all of the police assigned to the case, the protagonist, etc. You could have a character who is a detective and also a suspect, but they can't be the detective on that case.

But again, if the case is clearly setting someone up as a "detective" and they're intentionally trying to have them be the culprit in order to break the rule, even if they haven't exactly been fulfilling the narrative role of a detective, then we'd try to recognize that intent as judges.
Also, when submitting an entry, should we leave a (probably spoiler-tagged) note listing which rules we're intentionally breaking and following?
I'd say you can, but spoiler tag it, and we might only check it after playing through it, as it may be fun to try to guess.
Image
Question Arcs (Threads Coming Eventually)
ImageImageImageImage
Gaiden Episodes
Champion of Turnabouts ★
HALLOWEEN HERO
Other
Phoenix Wright: Ace Attornauts
The Curious Case of the Phantom Limousine (Coming Eventually)
The Imposter's Turnabout (Coming Maybe)
User avatar
clcman
Posts: 1361
Joined: Tue Apr 26, 2011 3:40 pm
Gender: Male
Spoken languages: English
Location: Classified

Re: Broken Commandments

Post by clcman »

Obviously, I am not a comp judge here, but as a veteran case creator outliner who has broken Knox rules before and once made a case about it, I shall provide my philosophical take nonetheless:

The key to Knox rules, it seems to me, is that the rules keep things fair for the audience by providing them a framework of certain truth that they can build their theories on. 1-5 and 10 rule out unpredictable surprises the author could use to "solve" the mystery, while 6-9 ensure the flow of information and keep the detective (who the audience is effectively competing against) from having an unfair advantage.

On the secret passage debate, there's a big difference between finding one when you first investigate the crime scene (at which point it becomes part of the basic facts of the case, like when the body was reported) and learning about one at the very end after you've struggled against a locked room for the entire story (in which case it is a cop-out - the author couldn't come up with a clever solution, so they made something up). Successfully breaking this rule would be finding a way to introduce a secret passage outside of the early investigation without it feeling unfair or unnatural. Or just having several of them keep popping up. Again, the key is whether they feel unfair to the audience or not. AA actually has an advantage in this area, as its formula of incrementally solving crimes mixed with big in-universe revelations means that the audience can learn important information much later than they could in other styles and it still feel fair, because the protagonist had no idea either.

On Knox Rule #5, my understanding is that the "mysterious foreigner/Chinaman" is not so much about racial stereotypes (though Knox is not advocating for those either), but rather a specific trope common in fiction of the time where the villain is just a guy who did the crime for reasons of his own, unrelated to everything you investigated before. In Knox's view, if a rich guy is murdered and you spend the whole story investigating his children bickering over the will, and then you learn it was actually an international spy acting on the orders of a foreign government, you have been cheated. So Rule 5 is kind of a variant of Rule 1 - the solution should be that one of your suspects did it for one of the reasons you investigated them for (or a hidden motive that fits with everything you knew).
What do REAL, NON-BRIBED people have to say about HTB!?
"This really changed the way I thought about Phoenix as a character. ...Wow." - Reecer6
"HTB! contains truths that might be hard to stomach, but had to be unveiled nonetheless." - Blackrune
"This deserves a best plot twist award." - Evo
"It changed my life, and it can change yours too. For the better, I mean." - Calvinball
"I will never look at Phoenix Wright the same way again" - PhoenixRises123
"omg best thing on aao" - AceAttorneyMaster111
DISCOVER THE TRUTH YOU NEVER KNEW YOU DIDN'T KNOW IN HTB! PROLOGUE AND PART 1, AVAILABLE NOW!!


"Those people who think they know everything are a great annoyance to those of us who do." -Isaac Asimov
"For every complex problem, there is an answer that is clear, simple and wrong." -H. L. Mencken
User avatar
ikuzonos
Posts: 100
Joined: Wed Jul 08, 2020 6:54 am
Spoken languages: English, limited French

Re: Broken Commandments

Post by ikuzonos »

Oh, this is an interesting theme! I already have a concept that I'm playing around with from reading through the post. Don't put me down as an entrant just yet, but I might be back if I can work out something concrete.
User avatar
TimeAxis
Posts: 389
Joined: Fri Jan 01, 2021 8:27 pm
Spoken languages: English
Contact:

Re: Broken Commandments

Post by TimeAxis »

clcman wrote: Sat Sep 04, 2021 7:35 pm Obviously, I am not a comp judge here, but as a veteran case creator outliner who has broken Knox rules before and once made a case about it, I shall provide my philosophical take nonetheless:

The key to Knox rules, it seems to me, is that the rules keep things fair for the audience by providing them a framework of certain truth that they can build their theories on. 1-5 and 10 rule out unpredictable surprises the author could use to "solve" the mystery, while 6-9 ensure the flow of information and keep the detective (who the audience is effectively competing against) from having an unfair advantage.

On the secret passage debate, there's a big difference between finding one when you first investigate the crime scene (at which point it becomes part of the basic facts of the case, like when the body was reported) and learning about one at the very end after you've struggled against a locked room for the entire story (in which case it is a cop-out - the author couldn't come up with a clever solution, so they made something up). Successfully breaking this rule would be finding a way to introduce a secret passage outside of the early investigation without it feeling unfair or unnatural. Or just having several of them keep popping up. Again, the key is whether they feel unfair to the audience or not. AA actually has an advantage in this area, as its formula of incrementally solving crimes mixed with big in-universe revelations means that the audience can learn important information much later than they could in other styles and it still feel fair, because the protagonist had no idea either.

On Knox Rule #5, my understanding is that the "mysterious foreigner/Chinaman" is not so much about racial stereotypes (though Knox is not advocating for those either), but rather a specific trope common in fiction of the time where the villain is just a guy who did the crime for reasons of his own, unrelated to everything you investigated before. In Knox's view, if a rich guy is murdered and you spend the whole story investigating his children bickering over the will, and then you learn it was actually an international spy acting on the orders of a foreign government, you have been cheated. So Rule 5 is kind of a variant of Rule 1 - the solution should be that one of your suspects did it for one of the reasons you investigated them for (or a hidden motive that fits with everything you knew).
I would agree with all of that, and add that as a judge, I would accept any good faith and recognizable attempt to break or bend Knox's rules, regardless of if they line up perfectly with the exact original spirit of what Knox meant by them or not, so if anybody has a good idea that they think would work, don't worry, it will probably be fine. Remember that the "rules" in this case are a theme, not exact regulations, and the ways people interpret that theme is up to them. Creative or unique takes on the theme can be interesting in their own way.
Image
Question Arcs (Threads Coming Eventually)
ImageImageImageImage
Gaiden Episodes
Champion of Turnabouts ★
HALLOWEEN HERO
Other
Phoenix Wright: Ace Attornauts
The Curious Case of the Phantom Limousine (Coming Eventually)
The Imposter's Turnabout (Coming Maybe)
User avatar
DJJ6800
Posts: 402
Joined: Wed May 02, 2018 3:40 pm
Gender: Male
Spoken languages: English
Location: Somewhere on the Planet Earth

Re: Broken Commandments

Post by DJJ6800 »

You know what? I'm in. It's been a while since I've tried to actively finish a case so I think this should work out well for me. Hopefully. Possibly.
User avatar
Awsome2464
Posts: 202
Joined: Mon Mar 23, 2020 4:40 am
Gender: Male
Spoken languages: English
Location: United States

Re: Broken Commandments

Post by Awsome2464 »

Added. Best of luck to you!
Image Image
User avatar
risefromtheashes
Posts: 366
Joined: Wed Apr 04, 2018 2:33 am
Spoken languages: English, Russian, Armenian, Spanish

Re: Broken Commandments

Post by risefromtheashes »

I'm in too! I am unfortunately working solo, but it will be fine. (clcman had his own ideas >:( but I guess if those don't work out, would he able to switch over and be on my team? Just to check the rules.)
The Mindcastle System
(Don't know what a system is? Play 6-4, and take a look here.)
----------
OUR CASES:
- Athena Cykes ~ Locks on the Heart (synopsis)
- May Your Memory Be a Blessing
- A Little Piece of Healing
- The Killer Turnabout (~70% complete!)
- I guess we made the Looking Back case comp ceremony with Super legenda, but that's not an actual case

----------
Check out our music & art thread here!
User avatar
Awsome2464
Posts: 202
Joined: Mon Mar 23, 2020 4:40 am
Gender: Male
Spoken languages: English
Location: United States

Re: Broken Commandments

Post by Awsome2464 »

Seeing as how TimeAxis was already an entrant in Contradictions in the Law when I joined the project, I'd say yes, if clcman wanted to join your project later on, that should be fine. But if he's entered as his own individual entrant by then, I'm not sure what the rules would be there. Either way, risefromtheashes is officially an entrant. Good luck!
Image Image
SlightlySimple
Posts: 2
Joined: Sat Sep 04, 2021 3:39 pm
Spoken languages: English

Re: Broken Commandments

Post by SlightlySimple »

I'm in. I've spent a little while tinkering with the case maker, and I don't know yet how much I still need to learn, but the theme's given me a pretty good idea for a case and I want to try it out.
User avatar
Awsome2464
Posts: 202
Joined: Mon Mar 23, 2020 4:40 am
Gender: Male
Spoken languages: English
Location: United States

Re: Broken Commandments

Post by Awsome2464 »

Officially added. Best of luck to you!
Image Image
AFan!
Posts: 10
Joined: Sat May 22, 2021 12:35 pm
Gender: Male
Spoken languages: English

Re: Broken Commandments

Post by AFan! »

YO! I actually have a really good idea for this one. I'm in
User avatar
Awsome2464
Posts: 202
Joined: Mon Mar 23, 2020 4:40 am
Gender: Male
Spoken languages: English
Location: United States

Re: Broken Commandments

Post by Awsome2464 »

Also added. Good luck!
Image Image
User avatar
DannyPlaysSomeGames
Posts: 25
Joined: Mon Apr 23, 2018 11:39 pm
Gender: Male
Spoken languages: English, Spanish
Location: Somewhere

Re: Broken Commandments

Post by DannyPlaysSomeGames »

I don't expect to make much out of it, but screw it, I'd like to try this out.
Hey there
Locked