Psyche-locks
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Psyche-locks
So uh, how do I make psyche-locks APPEAR? Appear meaning just appear and stay for a few frames then leave. Five, to be exact. (Not talking about breaking them, talking about how to make them appear).
- SuperAj3
- Posts: 1311
- Joined: Wed Sep 01, 2010 11:19 am
- Spoken languages: English, 日本語(少しだけ)
- Location: Legal Land
Re: Psyche-locks
Hi there.
Psyche locks can be added through investigation blocks only. They should be in the dialogue tab, and then select "Psyche-Locks". You can set a conversation lead to a lock, and then set the conversation for the lock. You need to set some actions related to psyche locks in each frame.
Psyche locks can be added through investigation blocks only. They should be in the dialogue tab, and then select "Psyche-Locks". You can set a conversation lead to a lock, and then set the conversation for the lock. You need to set some actions related to psyche locks in each frame.
Re: Psyche-locks
Oh. Not even in the defendant lobby?
Re: Psyche-locks
I'm trying to do it like it happened in Bridge to the Turnabout. Basically, in the defendant lobby, there were the psyche-locks that you weren't able to unlock.
- SuperAj3
- Posts: 1311
- Joined: Wed Sep 01, 2010 11:19 am
- Spoken languages: English, 日本語(少しだけ)
- Location: Legal Land
Re: Psyche-locks
If you make an investigation block with the lobby as the background, then redirect players to and from it using action commands, that can work. Some problems need workarounds in the editor, but IMO working them out is half the fun XD
Re: Psyche-locks
i must ask how to do this
- SuperAj3
- Posts: 1311
- Joined: Wed Sep 01, 2010 11:19 am
- Spoken languages: English, 日本語(少しだけ)
- Location: Legal Land
Re: Psyche-locks
In one frame, go to the 'actions' drop down, and select "Redirect player to another frame" - there you can type in the frame of the psychelock animation, when that's played, you do the same thing to redirect back to your courtroom scene.
Re: Psyche-locks
Do I make it go to the psyche-lock conversation?