Tips, tricks and info
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- Meph
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Re: Tips, tricks and info
Added. Thanks.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
- Sypherp4
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Re: Tips, tricks and info
The trial system is a good idea.
Millions of peaches, peaches for me. Millions of peaches, peaches for free.
Spoiler : :
- Meph
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Re: Tips, tricks and info
As suggested by ED, I've added links for places to get sprites.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
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Re: Tips, tricks and info
Mia flipping her hair is 200 centiseconds. And I think just about everyone's desk slam is about 100 centiseconds.
- Meph
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Re: Tips, tricks and info
They're meant to be handled by start-up sprites anyway, and they're going to be changed soon.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
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Re: Tips, tricks and info
Is there a guide for how to answer questions and stuff? I'm on that part and I'm stuck.
- Meph
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Re: Tips, tricks and info
Have you read the documentation? If you're not sure, don't hesitate to post your own question anyway.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
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Re: Tips, tricks and info
But from personal experience, when we ask something like that, a mod or something usually just sends us a link, and doesn't answer the question directly at all...Meph wrote:Have you read the documentation? If you're not sure, don't hesitate to post your own question anyway.
(Which is kinda mean, in my book XD)
- Meph
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Re: Tips, tricks and info
Well, I try to do the best I can, but I'll keep that in mind.
Turnabout Carjack | Secrets of a Turnabout
Unas's Birthday Bash (19th - 20th - 21st) | Franziska vs. Oldbag | Turnabout With a Theme
TGS Special Courtroom Session (2005 - 2006) | Turnabout Chill | Turnabout of the Wild West
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Re: Tips, tricks and info
I'm just trying to figure out how to make questions and then have the animations after the questions are answered. Like, I want the animation for one question to play without also another animation from another question being answered. I don't know how to do that.
The documentation doesn't go into a whole lot of detail about it...
The documentation doesn't go into a whole lot of detail about it...
- E.D.Revolution
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Re: Tips, tricks and info
You might want to rephrase that question, check your terminology, and ask it in a separate thread. It's very confusing.
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Re: Tips, tricks and info
Basically what I'm saying is this:
I have a question asked in my game.
Selecting one answer leads to one series of events/animations. Call this possible scene #1
Selecting the other leads to another series of events/animations. Call this possible scene #2
How can I make it so possible scene #1 plays after the selecting the answer that triggers it, without animations from possible scene #2 also being played and vice versa?
Does that help?
I have a question asked in my game.
Selecting one answer leads to one series of events/animations. Call this possible scene #1
Selecting the other leads to another series of events/animations. Call this possible scene #2
How can I make it so possible scene #1 plays after the selecting the answer that triggers it, without animations from possible scene #2 also being played and vice versa?
Does that help?
- E.D.Revolution
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Re: Tips, tricks and info
Use the "select answer" action.
Define the frame redirection per choice, so choice 1 goes to X frame and choice 2 goes to Y frame. At the end per scene, use the "go to frame" action. That's as simple as I can explain it.
Define the frame redirection per choice, so choice 1 goes to X frame and choice 2 goes to Y frame. At the end per scene, use the "go to frame" action. That's as simple as I can explain it.
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Re: Tips, tricks and info
How do you do the witness testimoney/cross-examination sounds? If I do it as two separate frames, the sprite disappears on the second sound, and if I merge teh frames, they play at teh same time.
- Bad Player
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