Status: ACTIVE
OS: Windows 7
Browser: Mozilla Firefox 29.0.1
Links:
V6 Link (v6 Native)
Description:
The talk animation for Klavier's v6 sprite with ID 3 is not 256x192. Because of this, the editor automatically places the talk animation awkwardly in the top-left corner. Also, this sprite is redundant, as Klavier sprite 2 is the same sprite, but without the bug.
How to reproduce?:
Use the talk animation for Klavier's third v6 sprite.
EDIT: After looking at the two sprites closely, they're not quite redundant. Number three is much slower than number two. The reason for this duplication may be related to the presence of one of Klavier's start-up desk slams having a shadow on Court-Records. Oddly, he has no such blink or talk desk-slam shadow sprites. Also, why is the desk slam a talk sprite instead of a start-up sprite on AAO?
[Bug][P][E] Redunant, Bugged Klavier Sprite
Moderator: EN - Forum Moderators
- Enthalpy
- Community Manager
- Posts: 5172
- Joined: Wed Jan 04, 2012 4:40 am
- Gender: Male
- Spoken languages: English, limited Spanish
[Bug][P][E] Redunant, Bugged Klavier Sprite
Last edited by Enthalpy on Wed Jun 04, 2014 7:58 pm, edited 1 time in total.
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
- Kyon
- Posts: 22
- Joined: Thu Mar 20, 2014 4:33 pm
- Gender: Male
- Spoken languages: English, Polish, Japanese
- Location: Poland
- Contact:
Re: [Bug][P][E] Redunant, Bugged Klavier Sprite
According to the Ace Attorney Wiki, Klavier has 7 wall-banging sprites and his young version has 8. I don't know why they bothered to make so many.
- Ferdielance
- Posts: 778
- Joined: Sun Mar 09, 2008 12:46 am
- Gender: Male
- Spoken languages: English
Re: [Bug][P][E] Redunant, Bugged Klavier Sprite
I've made a fixed version of the slow Klavier wall-bang that is 256 x 192 and should align nicely.
Test trial demonstrating fixed version.
Here's the fixed Klaver Start-Up Sprite #3. The timing is 1900 ms, as before. Replacing the current sprite with this one should fix the bug!
Test trial demonstrating fixed version.
Here's the fixed Klaver Start-Up Sprite #3. The timing is 1900 ms, as before. Replacing the current sprite with this one should fix the bug!
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
- Takethat
- Posts: 26
- Joined: Sun Dec 21, 2014 4:18 pm
- Gender: Male
- Spoken languages: English, Decent French
- Location: At the defense bench.
Re: [Project] Glitch Hunt
http://aceattorney.sparklin.org/V6_Test ... 4367&debug Um... there is something wrong with Mr. Young Konrad...
♂ + ♂ = ♥
♀ + ♀ = ♥
♀ + ♂ = ♥
Love should be genderless.
If you agree, please add this to your signature.
PM ME IF YOU ARE IN NEED OF A COURTROOM SPRITE!
♀ + ♀ = ♥
♀ + ♂ = ♥
Love should be genderless.
If you agree, please add this to your signature.
PM ME IF YOU ARE IN NEED OF A COURTROOM SPRITE!
-
- Posts: 22
- Joined: Tue Dec 03, 2013 11:33 pm
- Spoken languages: English
Young Klavier Gavin Bug
For some of the young Klavier Gavin sprites, the sprite automatically moves itself to the upper lefthand corner of the screen. The only way I could seem to fix this is by making his sprite not talk. This; however, makes it look awkward as he's not talking when he is in the script.
- Enthalpy
- Community Manager
- Posts: 5172
- Joined: Wed Jan 04, 2012 4:40 am
- Gender: Male
- Spoken languages: English, limited Spanish
Re: [Bug][P][E] Redunant, Bugged Klavier Sprite
Thanks for pointing this out, but as you can see, we already know about this one. It's on our to-do list!
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson