[T] Turnabout Unmasked ●
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- coolbrad888
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Re: [T] Turnabout Unmasked ●
I've made the changes. I'm not sure if it fixes everything you were thinking of, but it's certainly an improvement. I'm quite excited to hear what you have to say, criticism and all.
- Enthalpy
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Re: [T] Turnabout Unmasked ●
Next question. This one is more abstract.
Spoiler : :
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
- coolbrad888
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Re: [T] Turnabout Unmasked ●
Spoiler : Answer 3 :
- Enthalpy
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Re: [T] Turnabout Unmasked ●
Spoiler : Response :
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
- coolbrad888
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Re: [T] Turnabout Unmasked ●
Spoiler : response to response :
- Enthalpy
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Re: [T] Turnabout Unmasked ●
QA Review: Turnabout Unmasked
I think this frame is the number one reason why Apollo is the defendant in this case.
The QA request for this came in within one hour after the showcase was posted. That is, somehow, not a record, but it's still pretty fast for a review. So, as one of the first players, what do I have to say about this one?
I think this frame is the number one reason why Apollo is the defendant in this case.
_____________________________________________________
My normal format for Check 1 works great when I can talk about gameplay elements separately from the characters separate from the larger story and tone of the work. In cases where I can't do that, it doesn't work so well. Instead, it seemed better to me to structure Check 1 chronologically, after a introduction.Spoiler : Check #1: Here Be Spoilers! :
Spoiler : Check #2: Here Be Spoilers! :
_____________________________________________________
Spoiler : VERDICT :
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
- Ferdielance
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Re: [T] Turnabout Unmasked ●
Enth asked me to take a look at this trial! Having played through it, a few comments:
* This trial is goofy, and usually, the goofiness pays off. I have a soft spots for trials that take the absurdity of the AA universe and crank it up a little, so this worked for me.
* What was a bit less effective was the way the case pretty much only had one tone; unrelieved, continual goofiness can tend to wear a person down. It would have helped if at least some of the writing had pushed harder to raise the stakes or create contrast. Some seriousness might have actually been appreciated.
* In particular, it seemed to me as if giant bluffing leaps of speculation were accepted much too quickly. While this kept the plot fast-paced and light, it also meant that no particular revelation had as much heft to it as it might have. There wasn't any one particular puzzle or reveal that stood out to me. Everything felt fluffy, and while that's preferable to a trial that takes itself too damn seriously, it still makes it harder to invest in the outcome.
* It was pretty easy to see the killer's identity coming, but that was fine. This isn't the sort of case one plays to be stumped, and fair cluing is more valuable than surprise.
* Most of the places where multiple pieces of evidence should be accepted did, in fact, take them, but there are a few places where additional acceptable answers would have been nice.
* Lots of clever use of AAO effects, especially in the final breakdown. The Psyche-Locks were well-executed as well.
* The investigation pacing was a little sluggish at times; the case forces us to examine many items, but doesn't always call attention to them well. I had to use the cheating trick of looking at the linked page numbers in the bottom-left of the browser to advance.
Overall, this one was fun! It executes a ridiculous conceit well and doesn't let itself get slowed down. The jokes fly fast and furious, and even if the characterization is pretty shallow, that's kind of what you expect coming in. Solid.
* This trial is goofy, and usually, the goofiness pays off. I have a soft spots for trials that take the absurdity of the AA universe and crank it up a little, so this worked for me.
* What was a bit less effective was the way the case pretty much only had one tone; unrelieved, continual goofiness can tend to wear a person down. It would have helped if at least some of the writing had pushed harder to raise the stakes or create contrast. Some seriousness might have actually been appreciated.
* In particular, it seemed to me as if giant bluffing leaps of speculation were accepted much too quickly. While this kept the plot fast-paced and light, it also meant that no particular revelation had as much heft to it as it might have. There wasn't any one particular puzzle or reveal that stood out to me. Everything felt fluffy, and while that's preferable to a trial that takes itself too damn seriously, it still makes it harder to invest in the outcome.
* It was pretty easy to see the killer's identity coming, but that was fine. This isn't the sort of case one plays to be stumped, and fair cluing is more valuable than surprise.
* Most of the places where multiple pieces of evidence should be accepted did, in fact, take them, but there are a few places where additional acceptable answers would have been nice.
* Lots of clever use of AAO effects, especially in the final breakdown. The Psyche-Locks were well-executed as well.
* The investigation pacing was a little sluggish at times; the case forces us to examine many items, but doesn't always call attention to them well. I had to use the cheating trick of looking at the linked page numbers in the bottom-left of the browser to advance.
Overall, this one was fun! It executes a ridiculous conceit well and doesn't let itself get slowed down. The jokes fly fast and furious, and even if the characterization is pretty shallow, that's kind of what you expect coming in. Solid.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
- coolbrad888
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Re: [T] Turnabout Unmasked ●
Thanks for your insights! I was originally planning to go back and fix this trial up after the QA review, but I ended up deciding that the core issues would be too much of a hassle to iron out completely. I think I ended up focusing too much on trying to riff on the AA universe, and not enough on the other aspects that make a good trial a great one. I had decided what I wanted to eventually happen, but I had to cheat a little to get the characters to come to those conclusions. If I ever make another trial, I'll try and make the characters more consistent and make the investigations less picky. (And I'll make it a lot shorter. This project stole a bit more of my soul than I would have liked.)
- Ferdielance
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Re: [T] Turnabout Unmasked ●
Trying to make a shorter, focused game sounds good! You definitely have the basics down and a good sense of style and fairness, so I think that could turn out excellently.
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
- applekitty
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Re: [T] Turnabout Unmasked ●
LOVED playing this case... Was liveblogging nearly the whole thing with my friend and he loved it too. Here's a compilation of our reactions to the first part and second part (read from left to right). Obvious spoilers are obvious... And for some more comprehensible feedback...
I'm glad you gave Fulbright a little fun game to be honest, he's rare to see on this site. At least, in my experience he is.
Super enjoyable!!! Loved it.
Spoiler : :
Super enjoyable!!! Loved it.
- coolbrad888
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Re: [T] Turnabout Unmasked ●
Oh wow, this was quite a surprise! Honestly thought this case would be forgotten to time so I was a bit shocked when I got the notif. I looked over your reactions with my sister and had an awesome time doing it, I'm honestly really glad you took the time to put that together. Always nice to see another fulbright fan, and I suppose I'm obligated now to include the real luke atmey if/when I eventually make another case. I also loved how you repeatedly called Winston a girlboss, that made me laugh out loud multiple times. I hope you didn't have too many technical problems with it, I noticed the last time I played through it that some of the oldbag talking sprites had mysteriously disappeared, among a few other sketchy things that happened as the site changed over the last year. Either way, it looks like you enjoyed it, so thanks!ChingKittyCat wrote: ↑Thu Jun 03, 2021 1:04 am LOVED playing this case... Was liveblogging nearly the whole thing with my friend and he loved it too. Here's a compilation of our reactions to the first part and second part (read from left to right). Obvious spoilers are obvious... And for some more comprehensible feedback...
I'm glad you gave Fulbright a little fun game to be honest, he's rare to see on this site. At least, in my experience he is.Spoiler : :
Super enjoyable!!! Loved it.
- applekitty
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Re: [T] Turnabout Unmasked ●
Oh, nothing major to be honest. Just some Oldbag flickering that I easily was able to look past. Everything else was perfectly fine, and I was playing on Chrome (which is apparently buggier).coolbrad888 wrote: ↑Thu Jun 03, 2021 5:57 am
Oh wow, this was quite a surprise! Honestly thought this case would be forgotten to time so I was a bit shocked when I got the notif. I looked over your reactions with my sister and had an awesome time doing it, I'm honestly really glad you took the time to put that together. Always nice to see another fulbright fan, and I suppose I'm obligated now to include the real luke atmey if/when I eventually make another case. I also loved how you repeatedly called Winston a girlboss, that made me laugh out loud multiple times. I hope you didn't have too many technical problems with it, I noticed the last time I played through it that some of the oldbag talking sprites had mysteriously disappeared, among a few other sketchy things that happened as the site changed over the last year. Either way, it looks like you enjoyed it, so thanks!
I feel like including as much reactions as possible is always the best way to get another content creator to know how much you like what they've made! Provides a lot of feedback and motivation! So, a documentation of liveblogging was just an absolute necessity. <3
Winston absolutely was a girlboss in this case. Never gonna forget.
- Enthalpy
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Re: [T] Turnabout Unmasked ●
If there are problems with sprites flickering, my first recommendation is always to refresh your browser's cache. If you're still having problems, let me know. I can look into whether it's a bug. I wouldn't expect Firefox or Chrome to be significantly worse for this. (And in general, we want AAO to support both Firefox and Chrome!)
[D]isordered speech is not so much injury to the lips that give it forth, as to the disproportion and incoherence of things in themselves, so negligently expressed. ~ Ben Jonson
Re: [T] Turnabout Unmasked ●
Bro I loved this case it was amazing! It was funny and everything made perfect sense. 10/10