[T] Max Jefht: Ace Attorney ●●○○○

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Jofe
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[T] Max Jefht: Ace Attorney ●●○○○

Post by Jofe »

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Max Jefht: Ace Attorney is a series whose production started in 2014 and was released between May 2019 and July 2022 in the french section. And finally, I can start to release it in the English section now. The idea back then was to try to replicate the 3DS formula (it was still fresh and new in 2014).

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In Max Jefht: Ace Attorney, you play as Max Jefht, an experienced defense attorney considered as a prodigy. Throughout this series, his convictions will be put to the test. Have no doubt, however, that he takes his job very seriously.

This series introduces some unusual gameplay for the classic formula, since there is Logic from Ace Attorney Investigations. It also introduces original gameplay like Compare during the cross-examinations, or also the "Cross-Examination Break" which appears starting from Episode 2.

Also starting from Episode 2, this series will use full custom 3D models as backgrounds and also have a full custom UI. Hope you will like it.

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The series will feature five cases when it will be completely done. Click on the picture of released cases will load the first part of the case.



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Release date: November 16th 2023
Estimated time: 3 hours
Spoiler : Synopsis :
A bomb attack, and a murder. This it what's waiting Max Jefht at 12:00AM... And the trial is in a few hours. No time to waste to resolve the murder as soon as he can.
Part 1
Part 2
Spoiler : Screenshots :
Image Image Image
Spoiler : Walkthrough :
Spoiler : Part 1 :
Examine the chalk outline on the floor
Examine the small shelf in the back of the room
Examine the wine bottle on the table
Examine plates behind the glass table
Examine the bag on the glass table
Examine the cabinet AFTER getting the plates

Logic

Link "Motive of the crime" with "Tidy lodge"
Link "No call for help, no noise" with "Not dead instantly"
Link "Behind closed doors" with "Mr. Adaver was the target"
Spoiler : Part 2 :
Testimony 1: Detective Fayce

Press the statement "Around 11:50 p.m., I heard a ear-splitting scream coming from the lodge E."
Compare "Around 11:50 p.m., I heard the victim screamed in his lodge." with "Interpellate by my cry of damsel in distress, a detective arrived almost instantly".

Testimony 2: Detective Fayce

Press all statements

Testimony 3: Andy Stinct

Press all statements
"Present a piece of evidence that proves that the victim bled after the first blow received!", present the victim's locker

Testimony 4: Detective Fayce

Press the statement "We couldn't see much, but I passed the victim and the owner of the building."
Press the statement "In the end, I arrested Mr Stinct. In the lodge, I then found the victim and the murder weapon."
Compare "My intervention was quick, nothing could have been disappear from the crime scene." with the following statement "Yes, the victim was wearing a beanie. A super ugly orange beanie."

Testimony 5: Zack Lown

- Present the synthetic hair at "I went to the lodge A yesterday, in the afternoon."

Testimony 6: Roland Lordh

- Press the statement "I thought Mac was breaking the theater rules."
- Present the insurance papers at the statement "It's sad to say, but I had no trust in Mac.

Testimony 7: Detective Fayce

Press the statement "Once away, he triggers the bomb without caring about the life of his accomplice.
Present the outside maps at the statement "After hitting the victim at the hall, he throws the detonator into the fire in the north building."
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Release date: February 9th 2024
Estimated time: 6 hours
Spoiler : Synopsis :
A failed robbery, a murder, and an old acquaintance... Only two weeks after the Forall Theater case, Max Jefht is already involved with another murder case. An ordinary case on the paper, which will ultimately reveal a lot of dark secrets.
Spoiler : Screenshots :
Image Image Image
Spoiler : Walkthrough :
Spoiler : Part 1 :
Investigation 1

- Examine the door
- Examine the shelf
- Examine the window
- Examine the blood on the floor
- Examine where the body was
- Examiner the casino token above where the victim's head was
- Examine the broken bottle
- Examine the desk
- Examine the paper on the desk
- Examine the photo on the desk
- Examine the sideboard
- Examine the envelope
- Talk with Simon Findit
- Present the casino token to Simon Findit


Logic

- Link "A dog is here" with "Locked Door"
- Link "Office on the third floor" with "Who closed the door?"
- Link "Blue casino token" with "Apophis casino tokens"


Exploration

- Go to Apophis Casino and talk with Cloe Patra
- Go to the detention center and talk with Jade Lacazam
- Present the broken bottle to Jade
- Go the Greenwalk Park


The potentiel suspect is Cloe Patra

Investigation 2

- Examine the desk
- Examine the windows
- Examine the bookcase on the right


- Examine the terminal
- Examine the open box
- Examine the broken shoe
Spoiler : Part 2 :
Cross-Examination No.1
- Press all the statements

Cross-Examination No.2
- On the statement "The defendant left as she came in, unaware that unexpected visitors were arriving.", present the door

Cross-Examination No.3
- Press the statement "There is about 5 meters of distance between the windows on the ground floor and the outside courtyard."
- On the statement "Because of the distance, it's impossible that the killer went through a window.", present the stepladder

- "But I can prove the killer left without going through the casino entrance", present the camera data

- "Who do you think left the casino with the victim's pet transporter?" The killer

- "The killer was able to enter the casino to kill the victim without triggering the alarm, and this proves it" Present the autopsy report, then the alarm data (ou can present the alarm data first, then the autopsy report)

- "This evidence explains how the killer left the casino without triggering the alarm after 3:41 p.m." present the alarm data


Cross-Examination No.4

- On the statement "Since I wasn't at the casino between 3:00 p.m. and 4:10 p.m., I have nothing to do with the murder." prsent the alarm data

- "What proves that neither the accused nor the victim could activate the alarm manually?" present the camera data

- "There is an evidence that proves that this crime was premeditated". present the meeting letter


Cross-Examination BREAK

- True
- True
- Wrong, present the meeting letter
- Wrong, present the broken bottle
- Wrong, present Jade's schedule
- Wrong, present the broken bottle
- True.
- True, present the master key
- True, compare with Jade's second statement


- "I found something in the crime scene which can explain the motive of the true killer" presnent the blue casino token

- "Something very problemtic for your casino, as this evidence shows it." present the token with micro

- Last witness is Rocket


Cross-Examination No.5

- On the statement "Woof! Woof! Woof!" present the vet's bill.

- "I can explain why the defendant didn't saw that dog" compare with Jade's first statement

- "But if you use this, it would be easier and more discreet." present the pet transporter

- "What can explain where did this pet transporter go?" present the camera data, then click on the river

- "But after she hit the victim once, something unexpected for her happened." present the autopsy report
Spoiler : Part 3 :
Investigation

Examine the desk, the chairs, the bloodstain on the floor and the window
Talk with Simon Findit

Logic: Link "Classroom C45, crime scene" with "Limited Access"

Exploration

Talk with Owen Tissin in the Building B
Talk with Gisele Fonnadikt in the Building D
Examine the trash can in Building D after talking with Owen Tissin
Talk with Warren Rollasig once you've talked with Owen Tissin and Gisele Fonnadikt


Investigation 2

Talk with the mysterious comedian
Examine the shelf in Lodge N
Talk with Paul Edrotten at the Detention Center
Present the orange juice bottle and the yellow vest to Paul Edrotten


Exploration 2

Talk with Owen Tissin
Talk with Lisa Fraydof
Show the bottle of wine to Lisa Fraydof
Talk with Warren Rollasig once you taked with everyone else


Investigation 3

Examine the desk
On the desk, examine the diary on the bottom-left corner and the photo on the top-right corner
The safe code is Marisa's birthday date (both 1404 and 0414 work)
Spoiler : Part 4 :
Cross Examination No.1
- Press all the statements

Cross Examination No.2
- On "But he had a backup plan and took the bottle found in classroom D24.", present the bottle of wine

- "If the defendant knew about the bottle of wine, why would he used this?", present the umbrella
- "This evidence explains how someone else could have struck the victim" present the umbrella


Cross Examination No.3
- Press "I saw Paul enter building C."
- On "I was watching the show when I saw him enter Building C." present the school maps or Lea's photos
- "Where was the witness during the murder?" Click anywhere behind the sign
- "When the murder happened, you were precisely..." Click on Building C
- "Sorry Ms Justicia, but the witness could seen the show even inside Building C" present Lea's photos


Cross Examination BREAK
- True
- Present Paul Edrotten's profile
- Wrong, present Marisa's Diary
- Wrong, present the photo with Marisa and Gisele
- True
- True, present the yellow vest
- Present the bloodstain
- Wrong, present the photo with Marisa and Gisele

- Present the orange juice bottle, and after that show Lea's profile


Cross Examination No.4

- Press "Oh, and I heard two people arguing."

- "In addition to my client, there was another person in Building D." present Warren Rollasig's profile


Cross Examination No.5

- Press "I know nothing."
- On "I was on the first floor of Building D during the entire show, so I didn't hear anything.", compare with Lea's statement

- "Let me remind you of an important piece of information about how the suicide took place.", compare with Rollasig's statement

- "Because there is an obvious contradiction here" click on the grass

- "This evidence will show you why the way we see the grass on this photo is a contradiction." present Lea's photos

- "If she fell four floors from Building B, that changes everything." prseent the school maps


Cross Examination No.6

- Press "Marisa came into my office to throw herself from here."
- On "As a class representative, Marisa was able to enter my office." compare with Max's statement

- "This piece of evidence shows why Marisa Dening went to see the principal" present Marisa's Diary

- "Except you can't just pass through the school windows because of a simple startle." present the school windows


- "This can explain why the witness needed to kill Marisa Dening" present Marisa's Diary

- "This evidence shows one of your others secrets." present Mr. Dening's USB key.


After Thought Route

- "You revealed everything to Ms. Patra to get rid of that person." present Geza Dening's profile

- "You wanted Mr. Dening to die, and this explains why" present the USB key

- Finally present the disposable gloves



EPISODE 3: The Pirate Turnabout
Release date: 2024
Estimated time: 5 hours


EPISODE 4: Turnabout Forever
Release date: TBD
Estimated time: 8 hours


EPISODE 5: Karma and Turnabout
Release date: TBD
Estimated time: 14 hours
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First: thanks to you to be here, and thanks if you played or planned to play this series. And thanks to all the people listed below.

Broocevelt, for custom music
The Fury Wraith, Max Jefht's voice actor
eerew, for the proof-reading of Episode 1 Part 1
Gold, for 8-bit sprite
cove703, for fonts
Anthiflo, who helped with Vivian Justicia design
Unas and Enthalpy for AAO as a whole, and evryone who helped with features for the editor
Benji99, who ripped DD and SoJ for me
Silver Glas, for "boxart" template
Zinle, for custom music

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Here is the music list of the series.

Recurring songs (investigations)

1. Child of Magic 2013, by Noriyuki Iwadare, Capcom [Ace Attorney - Dual Destinies]
Jefht & Co. Law Office theme

2. Suspense, by Noriyuki Iwadare, Capcom [Phœnix Wright: Ace Attorney]
the name says everything

3. Prison Cell Elegy, by Broocevelt
Detention Center theme

4. Logic Construct, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]
Theme used when the protagonist is thinking

5. Logic - AAI Remix, by Jofe
Logic theme

6. Investigation - Opening 2018, by Broocevelt
Theme when the characters are investigating the crime scene

7. Forensics ~ Forgotten Mystery (musique inutilisée), by Atsushi Kitajoh, Ryouta Kozuka, Atlus [Trauma Team]
Theme when the characters are investigating an important location

8. Determination, by Ryouta Kozuka, Atlus [Trauma Team]
Theme when the investigation reaches its peak

9. Jack Gambit ~ Lady Luck's Legal Eagle, by Broocevelt
Vivian Justician and Simon Findit's theme

10. Despair Imitation, by Masafumi Takada [Danganronpa 3]
Sad music

Recurring songs (trial)

11. Trial - JFA Remix, by Broocevelt
Trial theme

12. Logic Trinity, by Noriyuki Iwadare, Capcom [Ace Attorney: Dual Destinies]
Preliminary statement theme

13. Basics of the Case, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]
Theme when the trial is not going well for the defense

14. Cross-Examination - Moderato 2016, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]
Cross-examination and statements theme

15. Cross-Examination - Allegro 2016, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]
Cross-examination and statements theme

16. Discussion -BREAK- 3rd Mix, par Spike Chunsoft [Danganronpa V3]
Cross-examination Break theme

17. Won the case!, by Zinle
GG, you won

18. Objection 2004 - Remix, by Jofe
Used after a successful objection from the defense

19. Confess the Truth 2016, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]
Used when you are closer from the truth

20. Pursuit - Cornering Together, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]
Used when the defense has the upper hand

21. Thought Route, by Noriyuki Iwadare, Capcom [Ace Attorney: Dual Destinies]
Used when the defense finally use their brain

22. Prelude to Duty, by Broocevelt
Courtroom's Lobby theme

Starting from Episode 1 (spoilers)
Spoiler : :
23. Trick Thinking, by Broocevelt
Episode 1 intro theme

24. Forensics - On The Job, by Atlus [Trauma Team]
Severa's theme
Starting from Episode 2 (spoilers)
Spoiler : :
25. Strange People, by Noriyuki Iwadare, Capcom [Ace Attorney: Spirit of Justice]]
Used when you are talking with... some kind of people

26. Ashley Theme - Remix, by Jofe, Nintendo [Wario Ware: Touched]
Lea's theme

27. Reminiscence - A Sad Memory, by Noriyuki Iwadare, Capcom [Ace Attorney: Dual Destinies]
Sad theme

28. Golden Paradise, Vegas Strikes, by Jofe, HAL Laboratory [Vegas Stakes]
Cloe Patra's theme

39. Mr. Monokuma Class V3, by Spike Chunsoft [Danganronpa V3]
Warren Rollasig's theme

30. Reminiscence - Broken Memories, by Broocevelt
Sad theme again

31. Disco Ball, by Nintendo [Paper Mario: Color Splash]
Culprit's breakdown theme

FAQ

Q: Does this series spoil the main series?
A: Outside music, no. The series has absolutely no link whatsoever with official AA games. No character outside the Judge appears, and it's an alternate version of the Judge from another timeline.

Q: Does this series have sensitive content?
A: Yes, kinda. Obviously not in a graphic way (it's not MadWorld, Zero Escape or Danganronpa, don't worry if these scare you, i don't want to be banned anyway). But some harsh themes will be treated.... because, well, it's murders and everything you know. You can see a list of content warnings below in spoilers, but there are not in order and I even include subjets treated very lighly so you can't be completely sure what will happen next.
Spoiler : :
Murders (obviously), sometimes blood (but not a huge amount), animal abuse, child abuse (I include all people until 18 in child category), sectarism, suicide, harassment... Some of them are just evoked by characters, but I listed them anyway
Q: Are some features missing?
A: The first two episodes were released before fades were a thing on AAO, sorry for the inconvenience.

Q: I found bugs and/or typos.
A: Sorry for that. Just list them and I will correct them as soon as I can.

Q: A lot of content doesn't seems to load
A: Unfortunately, it's propably a host issue. Most of the time it's temporary, but it's still annoying. The only two advices I can give to you is either to try later, or just try with another browser.
Last edited by Jofe on Sat Feb 10, 2024 11:04 pm, edited 6 times in total.
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necrogirl
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Re: [T] Max Jefht: Ace Attorney ●○○○○

Post by necrogirl »

people really should check this case out, it's very well made. It has great characters and the case is quite interesting. I'm looking forward to seeing the rest of them translated.
kal0123456789
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Re: [T] Max Jefht: Ace Attorney ●○○○○

Post by kal0123456789 »

I have played the first case, and I have some comments:
Spoiler : :
When I see 3 hours of gameplay, I was intrigued about the format since it's the second longest first case-series that I have rememberred until now, after CoC. The first few scenes are bangers. The countdown of bomb until the explosion really hooks me. After that we go to the investigation part. The investigation section is mostly AA. Before delving into the crime itself, I notice that you didn't include any introductions to the protagonists. I personally feel that it might be better if you have, although we can piece some of the parts of the introduction in the other parts of the investigations. I like how you emulate the DS setting into the move section rather than using the AAO default. There are not much optional presents, but the way that they are handled is, OK-ish? I'm not sure whether to prefer your method or the default one, since I always loving the optional presents. But I understand that there weren't many people to talk to, so yeah. One thing that I also note is the logic system, which is something that I really bad on. There is one problem though, which after correctly connecting the 2 logics, somehow there is one of them stuck at the bottom(iirc the second piece logic) part, so I had to go back and enter the logic again, which somehow fixed it. I suppose that's because the variable check only happened after the Logic button? I am not sure since I haven't meddled with the editor at all so can't say whether this can be fixed or not. Rather than that, I don't seem to find many errors in terms of presentation and grammar(although I have to admit, I am really weak at reviewing those 2). About the case itself, it's a bit complicated for the first case(since we have to deal with 4 separate things which for other case makers could be about at least 5 hours already). I am surprised that given the smoothness, the investigation part took me about 1,25-1,5 hours already, and wondering how long the trial could be.

For the trial itself, I took the liberty of checking the total of frames, which is close to 5000 already. Reflecting back, I was surprised that I can finish this part in about 2 hours. I admit that I had 1-2 breaks in between, or my brain couldn't work properly. The pace itself, I can't put my hand on it. The amount of material is so many, yet the pacing is borderline between too fast and not(probably leaning towards the too fast). The logic is between easy and medium for me, since I was able to deduce Adaver to the bomber after seeing the crime scene(although you have to ruin it by opening it in the investigation rather than in the CE), albeit I didn't see the edited floor plans(which should have opened the entire secret floor easily), and the hole in the blooded beanie(for this one, I think it's better if you acknowledge that there is a hole in it in text, because it's seems weird that this is not mentioned at all(or I forgot?)). For the secret passage tricks, I think your explanation on the blue key evidence is the same as the gray key, which is incorrect, because it's found in the victim's locker. The other parts of the logic are fine, although I still confuse on why the fingerprint is not decisive enough(but I have to admit that I forgot to consider the possibility of the twin/one person only, which is actually a very great twist if I play this case way before). For the presentation part, I noticed so many typos, like lacking a space, and will(I forgot what did you write), and the most noticable is the Lown's name become Loun at the end(there are several like this, and I happened to see the full name that probably you used in the French section, but alas I forgot again - I never take notes when playing, so sorry for forgetting the exact frames).

Since I have been rambling about some of the aspects of the game, I want to praise for the characterization of the games. The banter between the main protagonist and his assistant is fantastic, ranging from the pizza part, the juvenile, and with her sister(which ironically re-hash the pizza part that I had almost forgotten but made me chuckle). The culprit is also brilliantly written, ranging from mischievous act, pranking, until the breakdown. For the crime itself, they are very ambitious for the first case, and somehow you glossed everything into 3-4 hours of gameplay, which I have mixed feelings. I personally would move this to second case and make it a bit longer and make another short case, although it will be weird that you already have 4 more cases and the length of gameplay are much higher.

In short, here are the problems that I face throughout the game:
1. (Optional) Might need to extend the trial portion.
2. Include introduction of the protagonists.
3. Logic part will be stuck after correctly choosing 2 pieces of logic. The description is the second part logic which supposed to be removed on screen still intact, and the first part logic still intact in the choices. This can be resolved with going back and re-enter the logic section.
4. If there are no mentions about the hole in the beanie, mention it in the evidence description.
5. Change the blue key description evidence.
6. Change Loun into Lown, especially in the latter parts of the trial. There is at least one instance of the incorrect full name, which should be Zack Lown.
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Jofe
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Re: [T] Max Jefht: Ace Attorney ●○○○○

Post by Jofe »

kal0123456789 Thanks for playing!
Spoiler : :
Honestly, you're the first person to think that trial portion was too short. :XD: For the characters introductions, I mostly did the same thing than the official games with the character introducing himself in his mind. For the rest, we know their names, their jobs and we see their personality gradually, I think that's enough. The rest will be be introduced later, I think it's for the best.
There are not much optional presents, but the way that they are handled is, OK-ish? I'm not sure whether to prefer your method or the default one, since I always loving the optional presents.
Don't worry, you will be able to show your badge to everyone starting from Episode 2.
There is one problem though, which after correctly connecting the 2 logics, somehow there is one of them stuck at the bottom(iirc the second piece logic) part, so I had to go back and enter the logic again, which somehow fixed it. I suppose that's because the variable check only happened after the Logic button? I am not sure since I haven't meddled with the editor at all so can't say whether this can be fixed or not.
I probably messed up an action somewhere, I will try to fix this as soon as I can.
and the hole in the blooded beanie(for this one, I think it's better if you acknowledge that there is a hole in it in text, because it's seems weird that this is not mentioned at all(or I forgot?))
There is no hole involved with beanie. The only "hole" of the whole case is the bullet impact on the wall.
Other wise, I corrected the blue key description and the typos about Lown's name. Thanks for that.
necrogirl Thanks, I really appreciate it.
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Re: [T] Max Jefht: Ace Attorney ●○○○○

Post by applekitty »

I played this. It was pretty good and even though a lot of the mystery flew over my head, I only had to use the guide like once. Great casemaking skills, Jofe. Max is so keeeewl.

Here's my liveblog.
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Re: [T] Max Jefht: Ace Attorney ●●○○○

Post by Jofe »

Episode 2 is now out
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If you see any spelling errors, please point them out and I will correct them as quickly as possible. For sensitive content, take a look at the FAQ on the first post if you want to. Episode 2 is quite concerned by them. Links for each part and synopsis are also on the first post.

This episode is the first to feature the recurring prosecutor, detective and judge. So this is, in a way, the true beginning of the series now. Hope you will like all of them. This is also the first episode to feature the cross-examination BREAK, a "new" way to question the witnesses. And most importantly, this is the first episode where all backgrounds, without any exception, are custom. Really hope you will like them too. And you can present your badge to everyone, the most important feature obviously.
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Re: [T] Max Jefht: Ace Attorney ●●○○○

Post by Bannedfrom7 »

LETS GOO
I am Banned
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Re: [T] Max Jefht: Ace Attorney ●●○○○

Post by Lex! »

How come I'm only seeing this topic now? :hotti:

As Jofe's number one fan someone who played all 5 episodes in their French version, I highly recommend you to give these cases a try. As Jofe stated himself, episode 2 is really the starting point for the whole story.

Every episode is well thought out and well written, both in terms of the script and the (custom-made) characters (Hayden Fayce mvp).

One of my favourite series on this site!
Phileas Tempo : Ace Attorney

Episode 1 : la soirée volte-face - version 2018

- Partie 1 : Débuts
- Partie 2 : Mystères
- Partie 3 : Tournant
- Partie 4 : Caedes
- Partie 5 : Final
Merci à Shania67 pour l'avatar !
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