The Soil Is Pink

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Trybien
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Re: The Soil Is Pink

Post by Trybien »

Spoiler : General Non Spoiler Response to both Reviews :
Thank you both for playing and the feedback. You have both given us a lot to think about as we continue development.

I guess first off I'd like to say that it is not quite a crossover. The SMT4 aspects are mostly aesthetic, story structure, and by name only, their usage mostly functioning as a sandbox for the the crews journey. Sybil, Emmet, and Eugene on the other hand have more purpose behind their portrayals and how they link to their canon self.

For a bit more clarification of our thought process and design philosophy surrounding the first part, our primary goal was to tell a story about our twist take on the opening of SMT4. Instead of being the typical ace attorney online type of "kino" character-driven mystery, we wanted to lean into Shin Megami Tensei's philosophical worldbuilding-driven thriller style narrative. Which is also what lead to how we crafted the branches, tying them to different perspectives and reveals around the happenings in Mikado rather than making the characters the star. The three main leads learning about their homeland, and where the story is left off is where they will have to start develop into their respective "alignment heroes," processing the truths and deciding what to do with them.

Now with the stage set (as well as no deadline), we can work towards those character payoffs in the second parts as well as flesh out some character stuff and optionals to give that extra bet of flavor that should make the entire experience more enjoyable and immersive.
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Re: The Soil Is Pink

Post by risefromtheashes »

Trybien wrote: Tue Jul 30, 2024 5:45 pm
Spoiler : General Non Spoiler Response to both Reviews :
Thank you both for playing and the feedback. You have both given us a lot to think about as we continue development.

I guess first off I'd like to say that it is not quite a crossover. The SMT4 aspects are mostly aesthetic, story structure, and by name only, their usage mostly functioning as a sandbox for the the crews journey. Sybil, Emmet, and Eugene on the other hand have more purpose behind their portrayals and how they link to their canon self.

For a bit more clarification of our thought process and design philosophy surrounding the first part, our primary goal was to tell a story about our twist take on the opening of SMT4. Instead of being the typical ace attorney online type of "kino" character-driven mystery, we wanted to lean into Shin Megami Tensei's philosophical worldbuilding-driven thriller style narrative. Which is also what lead to how we crafted the branches, tying them to different perspectives and reveals around the happenings in Mikado rather than making the characters the star. The three main leads learning about their homeland, and where the story is left off is where they will have to start develop into their respective "alignment heroes," processing the truths and deciding what to do with them.

Now with the stage set (as well as no deadline), we can work towards those character payoffs in the second parts as well as flesh out some character stuff and optionals to give that extra bet of flavor that should make the entire experience more enjoyable and immersive.
(Sunny, they/she)
Spoiler : Hi :
Yeah, our review was very much from the perspective of an AA player who knows nothing about SMT4, so given that a bunch of visuals and names from SMT4 were used it was more logical to assume it was a crossover story than to assume it wasn't. (Though my definition of "crossover" is very broad; to me, any significant intersection of two IPs would count regardless of canonicity/continuity, so I'd still categorize it as such as a player.) That's also why my review leans more into the assumption of the case being an intentional mystery (rather than a thriller, which makes total sense in hindsight). I was pretty incorrect there LOL. The case was still great regardless of what my expectations were - and while fictional media is EXTREMELY subjective, I'm doing my best to be fair and cast aside my biases/expectations when it comes to judging - so hopefully that's what came across in the review. :)

I definitely understand the setting and overall happenings being intended as the star - they are, and they succeed at this - and I still think the characters could get a bit more "umph" in part 1, since I wasn't super emotionally engaged in the climax. I think this would also play into the setting by virtue of them being more developed "alignment heroes" (though given the grand scope of this case and the 3-month time limit, I assume there's a lot more to come in part 2, and maybe even some stuff in part 1 that y'all have time to add now that there's no deadline).

Go girlboss this case, and good luck!
Gonna play the next entry soon!
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Trybien
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Re: The Soil Is Pink

Post by Trybien »

risefromtheashes wrote: Wed Jul 31, 2024 1:34 am
Trybien wrote: Tue Jul 30, 2024 5:45 pm
Spoiler : General Non Spoiler Response to both Reviews :
Thank you both for playing and the feedback. You have both given us a lot to think about as we continue development.

I guess first off I'd like to say that it is not quite a crossover. The SMT4 aspects are mostly aesthetic, story structure, and by name only, their usage mostly functioning as a sandbox for the the crews journey. Sybil, Emmet, and Eugene on the other hand have more purpose behind their portrayals and how they link to their canon self.

For a bit more clarification of our thought process and design philosophy surrounding the first part, our primary goal was to tell a story about our twist take on the opening of SMT4. Instead of being the typical ace attorney online type of "kino" character-driven mystery, we wanted to lean into Shin Megami Tensei's philosophical worldbuilding-driven thriller style narrative. Which is also what lead to how we crafted the branches, tying them to different perspectives and reveals around the happenings in Mikado rather than making the characters the star. The three main leads learning about their homeland, and where the story is left off is where they will have to start develop into their respective "alignment heroes," processing the truths and deciding what to do with them.

Now with the stage set (as well as no deadline), we can work towards those character payoffs in the second parts as well as flesh out some character stuff and optionals to give that extra bet of flavor that should make the entire experience more enjoyable and immersive.
(Sunny, they/she)
Spoiler : Hi :
Yeah, our review was very much from the perspective of an AA player who knows nothing about SMT4, so given that a bunch of visuals and names from SMT4 were used it was more logical to assume it was a crossover story than to assume it wasn't. (Though my definition of "crossover" is very broad; to me, any significant intersection of two IPs would count regardless of canonicity/continuity, so I'd still categorize it as such as a player.) That's also why my review leans more into the assumption of the case being an intentional mystery (rather than a thriller, which makes total sense in hindsight). I was pretty incorrect there LOL. The case was still great regardless of what my expectations were - and while fictional media is EXTREMELY subjective, I'm doing my best to be fair and cast aside my biases/expectations when it comes to judging - so hopefully that's what came across in the review. :)

I definitely understand the setting and overall happenings being intended as the star - they are, and they succeed at this - and I still think the characters could get a bit more "umph" in part 1, since I wasn't super emotionally engaged in the climax. I think this would also play into the setting by virtue of them being more developed "alignment heroes" (though given the grand scope of this case and the 3-month time limit, I assume there's a lot more to come in part 2, and maybe even some stuff in part 1 that y'all have time to add now that there's no deadline).

Go girlboss this case, and good luck!
Gonna play the next entry soon!
Spoiler : :
how dare you not play the best game ever smt4 before playing a case that is debatably a crossover

Can you really call yourself unbiased when you were lusting over walter in your letsplay

Hi mindcastle :april:
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Re: The Soil Is Pink

Post by risefromtheashes »

Trybien wrote: Wed Jul 31, 2024 2:08 am
risefromtheashes wrote: Wed Jul 31, 2024 1:34 am
Trybien wrote: Tue Jul 30, 2024 5:45 pm
Spoiler : General Non Spoiler Response to both Reviews :
Thank you both for playing and the feedback. You have both given us a lot to think about as we continue development.

I guess first off I'd like to say that it is not quite a crossover. The SMT4 aspects are mostly aesthetic, story structure, and by name only, their usage mostly functioning as a sandbox for the the crews journey. Sybil, Emmet, and Eugene on the other hand have more purpose behind their portrayals and how they link to their canon self.

For a bit more clarification of our thought process and design philosophy surrounding the first part, our primary goal was to tell a story about our twist take on the opening of SMT4. Instead of being the typical ace attorney online type of "kino" character-driven mystery, we wanted to lean into Shin Megami Tensei's philosophical worldbuilding-driven thriller style narrative. Which is also what lead to how we crafted the branches, tying them to different perspectives and reveals around the happenings in Mikado rather than making the characters the star. The three main leads learning about their homeland, and where the story is left off is where they will have to start develop into their respective "alignment heroes," processing the truths and deciding what to do with them.

Now with the stage set (as well as no deadline), we can work towards those character payoffs in the second parts as well as flesh out some character stuff and optionals to give that extra bet of flavor that should make the entire experience more enjoyable and immersive.
(Sunny, they/she)
Spoiler : Hi :
Yeah, our review was very much from the perspective of an AA player who knows nothing about SMT4, so given that a bunch of visuals and names from SMT4 were used it was more logical to assume it was a crossover story than to assume it wasn't. (Though my definition of "crossover" is very broad; to me, any significant intersection of two IPs would count regardless of canonicity/continuity, so I'd still categorize it as such as a player.) That's also why my review leans more into the assumption of the case being an intentional mystery (rather than a thriller, which makes total sense in hindsight). I was pretty incorrect there LOL. The case was still great regardless of what my expectations were - and while fictional media is EXTREMELY subjective, I'm doing my best to be fair and cast aside my biases/expectations when it comes to judging - so hopefully that's what came across in the review. :)

I definitely understand the setting and overall happenings being intended as the star - they are, and they succeed at this - and I still think the characters could get a bit more "umph" in part 1, since I wasn't super emotionally engaged in the climax. I think this would also play into the setting by virtue of them being more developed "alignment heroes" (though given the grand scope of this case and the 3-month time limit, I assume there's a lot more to come in part 2, and maybe even some stuff in part 1 that y'all have time to add now that there's no deadline).

Go girlboss this case, and good luck!
Gonna play the next entry soon!
Spoiler : :
how dare you not play the best game ever smt4 before playing a case that is debatably a crossover

Can you really call yourself unbiased when you were lusting over walter in your letsplay

Hi mindcastle :april:
(Sunny, they/she)
I can fix him.

Eight Queue
by applekitty & Puppy Dance 9
Spoiler : Screenshot :
Image
GLASS SHATTER WOMAN SCREAM BIRD CAW GUNSHOT kehehehehehe PIANO FALLS-- *ahem*
Spoiler : Synopsis :
A group of eight players in ToonTown queue up to beat a VP, only for one of them to get Greened in the elevator somehow, despite impossible circumstances. A Mouse Toon named Noisy must hold their own in the ensuing argument and find out who the mystery Greener is.
Spoiler : Full Review (details be here!) :
Story/Writing: Well. I should be very clear that I know nothing about ToonTown. I'm not even sure I described the synopsis exactly right. This case establishes a lot of ToonTown-related language, but is still very unfinished (including a solid chunk of exposition at the beginning of the case), so I mostly got the idea of what everything means but still wasn't completely comfortable in my knowledge. I did generally get the idea enough to understand what was going on, but I wasn't 100% sure why X was possible but Y wasn't, and some terms flew over my head even after context clues.
There's not much else to say about the story, as the story-heavy segments haven't been completed for the most part. I did get an ending that had something of an emotional moment; I was pretty neutral on it. Maybe once things get fleshed out more, there'll be more reason to get more emotionally invested.

Characters: Simple and hilarious. These are very much all childish online gamers. They all act like childish online gamers. They're all distinct from each other, and it's pretty easy to pick up on patterns of behavior between them, even when there aren't always character visuals on screen (will elaborate in "Presentation") to really set in stone that X person said Y at Z time. I love all the characters and I think they fit the case perfectly.
The way you get to know more about the characters over time is great, too, but not everyone's conversations with Noisy have been written. I'm really hoping to see this case get completed so I can see everyone's dialogue and get to know them all equally.
Shoutout to QR and GB (abbreviated). We stan QR and GB.

Presentation: My favorite part of the case. A ton of visuals (particularly character sprites, save for one character) are placeholders, but even the placeholders that were inputted look great and make all the characters look and feel very distinct and entertaining. (A few placeholders look silly, but in an intentional and hilarious way that made me giggle.) The assets that ARE completed are fantastic, ranging from character profiles and Check buttons to UI visuals for gameplay (which there are a ton of, even without all of them being completed). The music choices are all great and really emphasized my enjoyment of the case. Even having never played ToonTown, I somehow felt something familiar about the case and was wondering to myself early on if the case was based on some sort of old computer game because of the consistent aesthetic. Huge thumbs up.
But I can't go without saying that the lack of completion did throw me off at points. There were some inconsistencies between how the same type of asset being missing was handled in two different places in the case, and even in moments where placeholders did exist, e.g. a character would speak with a placeholder sprite on one frame but then the protagonist would remain on screen while that character spoke on another frame. I assume that the latter is because some poses had placeholders and some didn't, but it was still jarring and I had to double-check the backlog (thanks, TimeAxis!) a few times to make sure I hadn't just read things wrong. That said, this is a temporary issue until the case's assets are completed further, and something I was mostly able to expect thanks to applekitty making sure we knew that the art wasn't complete.
There were also like three typos, and some moments where I was like "was that supposed to have those voice blips?", but that's comparatively nothing. Overall, the presentation is amazing and assets just need to be completed.

Gameplay/Mystery: Awesome creativity here. The gameplay for the debate is inspired by "Death Note: Kira Game" (also a game I know nothing about), and it's simple and fun. You use influence points (your lifebar) to make arguments for or against suspecting other players in the queue, or to counter or agree with other players' arguments. You can also talk to other players between rounds of debates. I don't know if there will be additional custom gameplay in the earlier parts of the case that haven't been completed yet, but I really hope so, because this was fantastic.
There were some issues, though. There was one game-ending bug that I was thankfully able to work around manually, and depending on certain choices, the trial would end out of nowhere and I'd have to backtrack and redo previous choices to get to the same place but without being forced into ending the game when it wasn't supposed to. These weren't game-breaking issues, and it seemed like they were mostly just syntax errors or wrong frame redirects, but they were significant and I got a little frustrated. I also noticed some weird logic quirks; sometimes one character would argue for another, but then argue against them five seconds later.
I do want to be very clear though: What applekitty and Puppy Dance 9 did accomplish with the gameplay was f*cking fantastic and I loved it.

NOTE: While I have been very completionist with entries for this comp before posting their reviews, there is a second ending that's been implemented that I haven't been able to get despite my best efforts. I spoke to applekitty about it, and I have a hint as to what to do but nothing specific (direct quote from applekitty: "I doubt anyone will get it without explicitly being told what to do"). If I'm able to achieve it, I'll return here and amend my review to account for my (non-spoilery) thoughts on it. I'm going to treat it as an optional Easter egg since even one of the case's creators admitted it's basically almost impossible to get, and not as a flaw or criticism against the case.

Theme Relevance: The characters are literally in ToonTown. Passing grade!
Spoiler : Overall :
"Eight Queue" is a peak case where you play as a silly online gamer trying to find out who killed their silly online gamer bestie. (In Minecraft! In MINECRAFT!) It's chock-full of great art, creative gameplay, and hilarious characters - and while heavily incomplete right now, it has massive potential.
Last edited by risefromtheashes on Tue Aug 27, 2024 3:21 am, edited 1 time in total.
The Mindcastle System
(Don't know what a system is? Play 6-4, and take a look here.)
----------
OUR CASES:
- Fugitive from Justice (winner of the Don't Be a Hero case comp)
- May Your Memory Be a Blessing
- A Little Piece of Healing
- Athena Cykes ~ Locks on the Heart (synopsis)
- The Killer Turnabout (~50% complete!)

----------
OUR CASE COMPS:
- Show, Don't Tell! (co-hosts: glo-shroom, clcman)
- The Soil Is Pink (primary host: Spoonmaster12)
- Looking Back (primary host: Super legenda)

----------
Check out our music & art thread here!
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Re: The Soil Is Pink

Post by Spoonmaster12 »

Eight Queue
By: applekitty & Puppy Dance 9
Spoiler : Screenshots :
Image
His snout looks squishy
Spoiler : Synopsis :
Noisy and a group of 7 other players queue up to beat a VP in ToonTown, only for one of them to get greened out on the way to the boss fight, and it’s up to you to find the perpetrator.
Spoiler : Review :
Plot: This case is based on the online MMO game Toontown. Prior to playing this, I had only heard of Toontown in passing and knew nothing about the game itself. After playing this case, I feel like a Toontown expert (not really) and am now inspired to make an account and start fighting VPs myself. Every MMO has its own rules, norms, conventions and even a social structure in a way. If you think about it, MMOs are a utopian/dystopian setting by nature. This case directly takes the world of Toontown and uses its rules and conventions to tell an innovative and wacky story. I like when AAO creators go out of their way to create completely original stories from entirely different properties regardless of how niche they are.

This case inspired me to pursue my dream of making my very own Mongus crossover that I always wanted to make on the editor and share it with AAO users all around the world without worrying about people commenting “ewww, that’s so weird!!!!! >_<” Now, this case uses a lot of Toontown terminology that won’t always make sense to you unless you’re familiar with Toontown. For me, playing this case felt like being a fresh noob in an online game. Everyone around you is using a lot of lingo, slang and abbreviations while you’re sitting there not knowing what any of that means. I wish there was an in-game glossary so that you could access some of these terminologies used if you ever get confused. I had to go out of my way and search for some of the Toontown lingo on google to understand what certain words meant. Though, the words do make more sense in-context, so it’s not the biggest issue, but I would’ve still liked the game to be more accessible when it comes to these things.

Characters: We have a cast of Toontown characters. They’re all animals with very cute animal-like blips. We meet a colorful cast of characters here and every character has a distinct way of speaking. Though, a lot of the characters don’t really get to make a proper appearance, but instead, talk in the background of a pitch black screen. We also get to whisper to certain characters to learn more about them throughout the gameplay portions of the case, which was a really neat addition.

Gameplay/Mystery: The gameplay here is inspired by "Death Note: Kira Game," I had no idea there was a Death Note video game and I really want to play it now. That aside, the gameplay here is pretty good. This game essentially works like an Among Us debate, you discuss who the sussy imposter is and vote someone out. You’re allocated a certain amount of influence points at the start, that you can use on other players to gain their trust or cast suspicion on them. It’s all very stylistic and fun to play around with. Though, it’s not very difficult and I never had to actively come up with any strategies that kept me on my toes. Apparently this game also has 2 endings, I only got one of the endings and the walkthrough doesn’t explicitly tell you how to get the alternate one, possibly because Puppy and Kitty intended this to be a secret ending that you can only unlock with sheer dedication and brain power. Unfortunately, I’m not great at finding secrets, so I only got one of the endings.

Presentation: This case’s presentation is mostly great. There are a lot of custom graphics, sprites, UIs, etc. Though, the case is pretty incomplete and has a lot of placeholder graphics thus far, however the placeholders look decent and get their jobs done. Luckily, the graphics that are here are very impressive. Especially at the start of the case where we’re engaged in a conversation with our buddy Snagglesmirk. Snagglesmirk has the best sprite set in the entire game. He looks so good in this, that I wanted to go into the screen and squeeze his snout, it looks very soft and squishy. However, despite the great custom graphics and presentation, I also encountered a few bugs, especially when the main gameplay portion of the case begins. There were a couple of times when the game prematurely ended in the middle of countering one of my opponents. Luckily, I still had a save file I could return to, but it was still frustrating when this did happen. Kitty and Puppy have mentioned that they couldn’t get this case playtested in time, so I’m still impressed the game works this well despite the lack of playtesters.

Theme relevance: This is Toontown. Since this is an MMO game, the world has entirely different rules, social structure, vocabulary, mechanics, residents and virtually everything here is different from the real world or Ace Attorney. Although this case is based on an existing property, the case utilizes the setting of its source material in the best way possible. We learn a lot about this world, how the NPCs work, some of the Toontown terminology and all the nitty gritty details you need to know. So it goes without saying, this case easily passes theme relevance.
Spoiler : Overall :
I might make a Toontown account after this. Hopefully I don’t get greened in the process, because that’d be very bad. This case is a must-play for anyone who's a fan of Toontown, Among Us, Death Note: Kira Game or cute animals.
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Re: The Soil Is Pink

Post by applekitty »

Spoiler : My response to the hate :
Its interesting to me that both of you interpreted Eight Queue as being through the eyes of ‘players’ instead of the actual animals themselves. Maybe something to do with the video game lack-of-stakes (death is meaningless), MMO build culture, and the general use of lingo or toxic gamer attitude. Additionally, the use of Google saddens me, as most terminology used in the game is elaborated, with context, through the rounds intermission depending on player curiosity. Of course, due to the incomplete build, not every single word is explained. Don’t really have much else to say except PD9 and I are planning for an October public play testing launch, but we’ll see how that pans out.
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Re: The Soil Is Pink

Post by risefromtheashes »

applekitty wrote: Thu Aug 01, 2024 7:20 am
Spoiler : My response to the hate :
Its interesting to me that both of you interpreted Eight Queue as being through the eyes of ‘players’ instead of the actual animals themselves. Maybe something to do with the video game lack-of-stakes (death is meaningless), MMO build culture, and the general use of lingo or toxic gamer attitude. Don’t really have much else to say except PD9 and I are planning for an October public play testing launch, but we’ll see how that pans out.
(Sunny, they/she)
Spoiler : Further hate :smil: (jk) :
Yeah, probably a mix of those things, but mainly the fact that how everyone talked was pretty indistinguishable to me from how you would talk if you were a player controlling an avatar rather than the avatar itself. (Probably hard to actively make that distinction, honestly.) So I probably gravitated towards the former because it's closer to the real world than the latter. But it's really not an issue, I enjoyed the case the same regardless and I hope that the current plan works out because I wanna play this case in full. :)
Moving forward...

Multichromatic Treachery
by skyem
Spoiler : Screenshot :
Image
Kel? He's okay. He's resting at Boykissers' Boardwalk by Himbo Beach.
Spoiler : Synopsis :
Your name is Skitis Domhal. You are a regular Alternian troll. The situation is as follows: You return to your Hive with groceries and snacks for your Lusus, only to find a dead body outside of your neighbor's Hive and your neighbor missing. Chased off by a legislacerator determined to harm you, you commit to investigating the matter.
Spoiler : Full Review (details be here!) :
Story/Writing: Okay, so it should be clear by now that this is an AAO x Homestuck case. For reference, I'm not that familiar with Homestuck, but I know a few things.
Currently, only act 1 of this case is finished - we're only just getting to the good part. But act 1 is great. Things get very intense very quickly, and the case does not give you a lot of breaks. There's a number of moments where I genuinely just got jumpscared by sudden moments - and I usually hate jumpscares and get heavily paranoid about games that have them, but these were just the right intensity to make me even more engaged in the case without putting me off. The mood of the investigation segments gets you in the mood to think, the tense sections make you anxious, and the comedic moments are hilarious (particularly one running gag where... actually, I'll let y'all find out when Skye hopefully releases this). Act 1 isn't super long, but it packs a huge punch and lands square in the chest.
My biggest complaint about the story is that some Homestuck elements aren't explained super well in the exposition, so while I got the basic idea about most things, some details eluded me and I was confused about a few things as a result (like "what is a lusus?", "what do all the different blood colors mean specifically?", etc). Understanding these elements perfectly isn't necessary to understand act 1 and enjoy it, but the confusion did take me out of things a little at times. Other than that, the only other issue of significance I have with the story is that there's only about 30-45 minutes of it so far - so not too much time to fully get settled in yet... hopefully something that'll change once more than one act is complete. (Oh god, is Act 2 going to be called "Act 1 Act 2"? Help.)

Characters: Big thumbs up. All of the characters have very strong personalities - except Skitis, who is far less bombastic, closer to an IRL human, and more relatable as a protagonist as a result. She's not the most unique protagonist ever, but she does have a couple of consistent distinguishing traits that I like. The other characters are each very unique, their speaking quirks (simply called "quirks" in Homestuck lore) are easily distinguishable from each other, and they're all. So. Fun. There was not a character I disliked even a little bit. They all played their roles well regardless of significance.
Fun fact: Skye made us and Spoon into trolls, and gave us roles in the case. The troll-ified Angel Starr in the preview screenshot? That's literally me. Just like me for real for real. And not just that, she has alters too. The one that has a flower at the beginning of each line (like in the screenshot)? That's in-universe Basil. In-universe Sunny (the main host, just like me) and Kel have different quirks based on our IRL manners of speech. This is genuinely the best judge pandering we could've asked for. I loved how well Skye handled this character - and it was solidly accurate representation of a system. Though, that said the alters switched between each other very rapidly - something I'd maybe tone down, since even systems that switch rapidly aren't usually that quick in my experience. But also, I did approve some sample dialogue Skye ran by me to make sure her depiction of our character wasn't uncomfortable, so I share a little bit of responsibility here.
Spoon's trollsona (help me) was probably the funniest to me. Everything he said made me laugh. Dumbass mf (this is a positive statement). His quirk played into his character premise in such a clever way, I really loved it.
Of course, I'll do my best to be objective and not let any judge pandering bias my vote. Every work of fiction has pluses and minuses, and I plan to continue being mindful of both.

Presentation: Everything in this case is custom-made and I love all of it. A good number of custom backgrounds (crime scene with two backgrounds, and multiple other locations), multiple sets of custom troll sprites made by multiple AAO artists, all of the evidence is custom-made too... I really loved the work put in here to consistently match the aesthetic of Homestuck (well, as best as I can attest to it) and how complete the assets were. There was maybe one character whose sprites I was taken aback by because of the style in which they were drawn, but they still looked great. (There is an explanation for the stylistic difference - but it didn't fully connect for me in the moment.) Oh. And this one custom CG was SO GOOD AND FUNNY. It was so well drawn and lost my sh*t laughing at it multiple times. There is one character mugshot that isn't complete, but other than that, I can't think of anything unfinished in the art department - which is quite impressive, even with Skye getting help from other artists.
The music was a good mix of AAI1, Homestuck, AI: The Somnium Files, and maybe one or two other things. I liked it a lot, though the AAI1 music landed the least for me (mainly because I've seen it used in so many other fancases that I was hoping for different music to investigate to).
As I said before, characters' typing quirks were easily distinguishable - and they were also still easy to read, even though most Homestuck quirks involve replacing letters with other characters (e.g. replacing the letter "i" with the number 1). I found this impressive. I did notice more typos towards the end of the case (and some where I couldn't tell if they were related to a character's quirk or an actual mistake), which was a bit bothersome.
The biggest issue I had with the case's presentation was that a lot of transitions were handled a bit too rapidly - not like the jumpscares I mentioned before where you're supposed to be taken aback, but more typical transitions like moving to a new location. I found that new music would start a little too suddenly or a change of background would happen without a proper fade-out/in. This led to a sort of rushed feeling about the case - which compounded with the already short runtime of Act 1 to make it feel like things had gone by very quickly (when really, there were a pretty good number of scenes and a solid amount of information established). It would be nice to see things taken a bit more slowly despite the pace of the case intentionally being quick early on - slower transitions, more pauses in dialogue, that sort of thing - to help undo this sort of artificial fast-forwarding.

Gameplay/Mystery: The gameplay was good, though it stands out the least among the other, more unique elements of the case. So far, the gameplay has been a traditional AA investigation (and it's been hinted that the next act will have AA trial gameplay). The mystery logic tracks and you're never unsure of what you need to do (but there's usually an option to review this just in case). It's the opposite of frustrating - as a player, I felt in line with Skitis's plans the whole time, and it made figuring things out pretty seamless. Skye also made a custom "No Examining" screen for a scene where Skitis was in a bit of a hurry, and I really liked this. There was also a moment where there were a few different objects in the same part of the crime scene, and in each of their evidence Check buttons, Skye made a grayscale version of the background with only the individual object highlighted in color - making it very easy to tell those items apart. (This is obviously also a presentation thing, but felt more fitting here.)
What I didn't like about the gameplay was its lack of completion. There are some scenes that don't have Examine screens yet, and there's no optional Present dialogue outside of one scene (not inherently a sign of being incomplete, but I was disappointed). This was probably yet another reason for what I said about it feeling like things happened very quickly - there wasn't a lot of time to linger at each location and poke around.
There were also a number of minute logic issues, where Skitis would say "I need to do X" after I'd already done X, or in one case where it seemed like I played a set of conversations in a different order than expected, Skitis's monologue said "Maybe I should ask about Y," immediately followed by her saying that she'd gotten everything she needed out of the character in question. These logic errors would be resolved by adding a couple of variables for those individual conversations. A minor irritation, but something that pinged my brain nonetheless.

Oh, and a small thing I can't neatly fit into any one section: Skye literally integrated the credits into the case's canon. How, I can't explain, because it is major spoilers. But I was so impressed by this.

Theme Relevance: Thumbs up!
Spoiler : Overall :
"Multichromatic Treachery" is a highly engaging Homestuck case where the stakes never stop ramping up. What it lacks in polish, it makes up for in unquestionably awesome content - both in its story and its presentation. Also I'm literally in the case with Kel and Basil. Skye release the case so people can play. Skye release the case.
Last edited by risefromtheashes on Tue Aug 27, 2024 3:20 am, edited 1 time in total.
The Mindcastle System
(Don't know what a system is? Play 6-4, and take a look here.)
----------
OUR CASES:
- Fugitive from Justice (winner of the Don't Be a Hero case comp)
- May Your Memory Be a Blessing
- A Little Piece of Healing
- Athena Cykes ~ Locks on the Heart (synopsis)
- The Killer Turnabout (~50% complete!)

----------
OUR CASE COMPS:
- Show, Don't Tell! (co-hosts: glo-shroom, clcman)
- The Soil Is Pink (primary host: Spoonmaster12)
- Looking Back (primary host: Super legenda)

----------
Check out our music & art thread here!
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Posts: 89
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Re: The Soil Is Pink

Post by Spoonmaster12 »

Multichromatic Treachery
By: Skyem
Spoiler : Screenshots :
Image
onoh
Spoiler : Synopsis :
When Altenrian Troll Skitis Domhal returns home with groceries, she discovers a dead body outside her neighbor’s Hive. This catches the attention of a legislacerator, who promptly chases her away. Skitis decides to take matters into her own hands and solve the murder herself.
Spoiler : Review :
Plot: So this case is based on Homestuck. I know nothing about Homestuck whatsoever, all I know is that it’s a webcomic of some sort, and that’s where my knowledge of the series comes to a complete stop. So it goes without saying that I went into this case completely blind with no knowledge or expectations whatsoever. So far, only the first act has been completed and the story follows your typical Ace Attorney investigation format in this bizarre and visually bleak world. However, there’s also plenty of humor sprinkled in here that prevents the tone of the case from getting too grim. Now since this case is based on a completely different source material, there were a couple of words and references that weren’t fully explained. Since I’m not familiar with Homestuck, some of the terminology and certain details of the world flew over my head. The game seems to also hint at some heavier themes that’ll most likely get elaborated on in the future, such as themes of discrimination. I’m looking forward to seeing how some of these themes are tackled in the full release. The ending also leaves off at an interesting point that immediately got me hyped for the next part. So far, we’ve just gotten a teaser of what to expect from the story, so there isn’t a whole lot for me to comment on for the overall plot. Overall, the story has a lot of potential to go in some very interesting directions if it continues on this trajectory.

There’s also a random uncensored F bomb in here. I don’t know how strictly censorship rules are enforced on AAO in 2024, but it’s better to be safe than sorry. Even though, technically it's been so long that we deserve at least a one F bomb pass like for PG-13 movies.

Characters: The characters are great and have a really unique way of speaking. It adds an extra layer of charm to their presence and makes interacting with them a treat. Their sprites are also really well-made and fit their personalities very nicely. Skitis works pretty well as the protagonist as well. The case already hints at some interesting depths to her character that will most likely get explained in the future. Other than that, some of the supporting characters are also great. You won’t guess my favorite character from this case, so don’t even try. (It’s Nooops) Yeah, I bet you didn’t see that coming. Okay, but seriously, Nooops is supposed to be the troll version of me. He is easily the funniest character in the story. I had a huge smile on my face every time he showed up and said something goofy. The case also has a troll version Mindcastle, who’s also written really well. Thanks for the judge pandering, I hope Nooops and Nalexa return for the final release.

Presentation: The case has a strong visual identity that gives it a unique personality of its own compared to other AAO cases. The visuals in this case are very abstract and have a really aesthetically pleasing color scheme. Skye has mostly used custom graphics throughout the game. Moreover, every custom art, graphics and sprites fit the aesthetic of the case very well. The script is also generally clean and the game itself is bug-free. The evidence icons and backgrounds are also custom-made and complement the case’s visual style well. There was also one animated CG used in this that completely caught me off guard (in a good way) and it looks absolutely amazing. Though, the case reused the same CG a bit too often, and after a certain point, it overstayed its welcome. Admittedly, that’s a really small nitpick, and the CG stops coming after a while. There were also certain rooms without any generic present dialogue or investigation options, which caught me off-guard a bit. Admittedly, I’m also guilty of some of these minor presentational oversights and they don’t hugely impact the experience for me.

Gameplay/Mystery: The gameplay is your standard investigation stuff. You click to examine evidence, move to different locations, present information to NPCs, etc. Other than that, there is no trial gameplay. The mystery is also shaping up to be interesting, so I can’t wait to see how it develops.

Theme relevance: This world is very different from anything I’m used to. Admittedly, I know nothing about homestuck. However, from what I’ve seen in this case, the world presented here seems to have a completely unique visual identity that’s unlike anything I’ve played on this site. Even the characters themselves look completely unique and have a distinct way of speaking that set them apart from the crowd. We don’t know about the world in-depth so far, however, there’s already plenty of worldbuilding being hinted at in this demo.
Spoiler : Overall :
This case has a strong visual identity and a promising narrative. Can't wait to see more of this.
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Re: The Soil Is Pink

Post by risefromtheashes »

(Sunny, they/she)
Last review! I win! Take that, Spoon "Master"! (silly silly jk silly)

RUNAWAY ENTROPONETIC COLLAPSE: PARDUS PARTICULATE PROXEMICS in PRAXIS (REC P4)
by parcark & pinkcocoapowder
Spoiler : Screenshot :
Image
Meowmeowmeowmeowmeowmeowmeowmeow. Meowmeow? Eebadeebadeebadeeba!
Spoiler : Synopsis :
Harrier "Harry" DuBois, a cop working under the Moralintern, is woken up by his co-worker. Harry lost all his memories prior to a week ago and has been quite unwell, so his co-worker takes on an authoritative role and forces Harry to choose a case to work on. He chooses the #@%$ing cat case. He sets out in search of the @#%$ing cat.
Spoiler : Full Review (details be here!) :
Story/Writing: Disco Elysium crossover! (I know nothing about Disco Elysium - running theme in this comp LOL.) So far, the case is only about two investigation scenes in, with a lot of dialogue being incomplete. As a result, I didn't get a great feel for the worldbuilding so far.
What I did understand about the worldbuilding from playing the case is something along the lines of this: The Moralintern is the government. Harry works for it as a cop, and so does his co-worker (a Satellite-Officer). There are a couple of Moralintern organizations called the ICP and RCM, and the RCM is the one the @#%$ing cat case comes from. (I don't know what either of those stand for.) When looking at some missing posters outside, Harry couldn't get his eyes to focus in on their faces no matter what he tried, which could be because of his own brain or because of a supernatural outside force (I don't know). But overall, I didn't get the vibe that anything was all that different from the real world, other than the name of the government and its organizations, and some stylized/time-period types of changes. pink and parcark did clarify for me upon request that Disco Elysium's world does work quite differently from the real world, but the case hasn't gotten there yet - so as of now, I only have a few confirmed differences in governmental structure to go off of, and not a lot of detail on those.
The narration style was cool. Everyone's non-verbal actions are narrated by a separate voice with typewriter blips, and this makes the case read a little bit like a novel. I liked this, and it allowed for more descriptive actions than the visual aspects of a game would allow for.
Oh, and now that I've established things, I should explain the premise in a bit more detail: A cat was reported missing to the RCM a couple of days ago - but the person who filed the report left no information other than their address, the word "cat", and "last seen outside my apartment". When visiting them, it looks like their apartment has never housed a cat (not a litter box in sight), and they barely recall having visited the RCM. Very strange... I definitely like this premise, it's quite unique for an AAO case and I'm very intrigued by it so far.

Characters: There are four characters established so far - Harry, his co-worker, and two witnesses.
Okay, well. Technically there's 28 characters, if not a couple more? As part of the gameplay mechanics of Disco Elysium, there are 24 distinct character traits divided among Harry's four core "stats" (will elaborate later) - and they act like Harry's alters, kind of? They talk to each other in his brain like alters would - it resembled my conversations with my alters pretty well. They each seem to have different verbiage. I like them. Harry & co are cool.
Harry's co-worker also has a solid, consistent voice in his dialogue. The guy's a d*ck but he's a cool character (though he didn't appear for long, so I don't have much to say on him so far). The two witnesses are probably the least interesting so far in comparison, though that's not to say they weren't distinctive - they each have a cool appearance and manner of speech.
Not a lot to say about the characters, but not bad either.

Presentation: HUGE WINS. parcark and pink put an immense amount of work into the art assets for this case, borrowing a lot of canon Disco Elysium assets and reformatting them for AAO, and making a ton of their own, too. Every bit of art looked wonderful; shoutout to the title screen, which was JAW-DROPPING. During the intro of the case where you set your core stats (again, will elaborate later), the custom UI for setting your stats is beautiful, and there's an interactive help menu where you can learn about each stat and each of the abilities associated with it - each with their own backgrounds. Wonderful. Fantastic.
A lot of the assets used in this case come from Disco Elysium or other games, but pink and parcark both made a number of small edits to those. Looking at the credits list, it looks like the character sprites and custom evidence/equipment were all made by pink, while parcark made the custom UI for the character build menu. Really amazing stuff, I loved it all.
The issue with this case's presentation is that it's not complete. A lot of frames of dialogue are unfinished (essentially, temporary placeholders) - so at a certain point in the case, there was a big spike in frames that had different voice blips than usual, or text wasn't colored when it would usually be, or the text wouldn't have punctuation or everything would be in lowercase. This isn't really a huge issue, but the sudden transition threw me off so I got confused during that transitional period and I felt a little bit dizzy trying to wrap my head around what just happened. At one point, an evidence icon stayed on screen after finishing a Talk conversation for some reason - no idea how that happened - and at another point, a character whose home Harry was visiting appeared on screen before opening the door. Small things all around, but they added up - though that said, I can't understate that regardless of the technical side of things, this case was beautiful.

Gameplay/Mystery: The gist of the gameplay is that you have four stats: INTELLECT, PSYCHE, PHYSIQUE, and MOTORICS. Each of those four stats has six abilities associated with it, with names ranging from the self-explanatory "LOGIC" or "PERCEPTION" to the much more fancy-sounding "ESPRIT DE CORPS" and "INLAND EMPIRE". Each stat ranges from 1 to 6 points, and you get a set number of points to customize your stats with at the beginning of the game. (Think point buy for D&D character building; I gave Harry the stats I thought Athena Cykes would have for the fun of it. 2 INTELLECT, 5 PSYCHE, 2 PHYSIQUE, 3 MOTORICS. She's not a marathon runner, but she did judo-throw a cop, right?)
Your stats affect your ability to succeed at certain tasks you'll have to take on during the course of the game. This is how I understand it: when faced with a challenge, the game makes a passive dice roll for you based on your stats (if the passive roll succeeds, you get a hint or an extra line of dialogue), the game tells you what your odds are of succeeding at the challenge if you make an active dice roll, and you then decide if you want to do it. Some challenges can be retried, some can't. There was one challenge where the passive roll caused the game to break, but parcark fixed this promptly and I got a piece of evidence from it. I REALLY loved the D&D-esque gameplay, and all of the poking around with numbers made my day as an autistic math geek.
Furthermore, in the Evidence tab you can find the evidence Harry gathers during his investigation - but there's a UI object in there, and if you Present it, your evidence tab changes to your "clothes" tab, where you can customize your clothes to change your stats. Same thing with the Profiles tab - you can switch between displaying the profiles of characters you've met and the skills associated with your stats, should you need a reminder. This is wonderfully done. My only complaint on this front is that for some reason, when I would present the UI object to switch between evidence/clothes or profiles/skills, I would usually have to click manually to advance after the switch happened - meaning the frames weren't timered properly (or they were, but glitched for some reason - there are a LOT of behind-the-scenes processes happening any time you make a decision in this case).
I couldn't find any Present dialogue that was finished other than one piece of evidence - something I really hope will be implemented soon, because if the dialogue continues to be as good as the rest of this case (seriously, the narration style and the alters' dialogue and color-coding were so awesome), then this will be a phenomenal case.

Oh - and this case came with an optional script (similar to one of TimeAxis's) that changed the background behind the "continue" button, altered the display of multiple-choice prompts to allow for more text on the bottom screen at once (and make the font the same as the one used in textboxes), and added a custom backlog. This script was very cool and convenient, and I liked the changes it made a lot - it definitely would not have been so fun to have to scroll through a bunch of big Arial text to read four lengthy multiple-choice prompts.

Theme Relevance: Three quarters of a thumbs up so far. I'm excited to see what's so cool about Disco Elysium's world...
Spoiler : Overall :
"REC: P4" (I'm not typing that whole name again) is a wonderfully presented Disco Elysium fangame with customizable and unique gameplay that I really f*cking love. What it needs now is some small technical fixes and, well, to be finished.
Oh, and on a general note about the comp: I want to apologize to the first 4-5 entrants whose cases I reviewed - during the early part of the review process, I had some audio balancing issues (affecting how well my voice could be heard during my video playthroughs), and I hadn't figured out my system with playing and reviewing all of the entries. So as a result, I actually played through, I think, five entries before I'd even posted the first review, which slightly affected my recall of the entries - and probably meant that my first few reviews could've been a bit longer if the cases were fresher on my mind and I was able to think of more little details to comment on.
Thankfully, my memory is solid, so I don't think there was a huge difference - and I can absolutely say that I enjoyed every case quite a lot - but I made a point of being consistent in how I handled each playthrough and review, so this was still a slip-up on my part. Naturally, I'll do my best to take my gaps in recall into account (and go back and check any case where I need to remember something) in order to make up for that inequity - and hopefully be as close to fair and impartial as is possible for such a subjective medium.

I genuinely think this is the best comp we've ever had on AAO. I don't think we've ever had this many complete entries in a comp, and there's so much unrivaled creativity going around, in all senses of the word. Unique stories, memorable characters, stunning art, custom gameplay, and even multiple crossover cases. I could not have asked for a better comp to judge.

Good luck to everybody! Look forward to Spoon's final review and the ceremony! (Though don't expect the ceremony for a couple of weeks LOL.)
Last edited by risefromtheashes on Tue Aug 27, 2024 3:19 am, edited 1 time in total.
The Mindcastle System
(Don't know what a system is? Play 6-4, and take a look here.)
----------
OUR CASES:
- Fugitive from Justice (winner of the Don't Be a Hero case comp)
- May Your Memory Be a Blessing
- A Little Piece of Healing
- Athena Cykes ~ Locks on the Heart (synopsis)
- The Killer Turnabout (~50% complete!)

----------
OUR CASE COMPS:
- Show, Don't Tell! (co-hosts: glo-shroom, clcman)
- The Soil Is Pink (primary host: Spoonmaster12)
- Looking Back (primary host: Super legenda)

----------
Check out our music & art thread here!
casewriter
Posts: 92
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Re: The Soil Is Pink

Post by casewriter »

Spoonmaster12 wrote: Fri Aug 02, 2024 5:59 am
Multichromatic Treachery
By: Skyem
Spoiler : Screenshots :
Image
onoh
Spoiler : Synopsis :
When Altenrian Troll Skitis Domhal returns home with groceries, she discovers a dead body outside her neighbor’s Hive. This catches the attention of a legislacerator, who promptly chases her away. Skitis decides to take matters into her own hands and solve the murder herself.
Spoiler : Review :
Plot: So this case is based on Homestuck. I know nothing about Homestuck whatsoever, all I know is that it’s a webcomic of some sort, and that’s where my knowledge of the series comes to a complete stop. So it goes without saying that I went into this case completely blind with no knowledge or expectations whatsoever. So far, only the first act has been completed and the story follows your typical Ace Attorney investigation format in this bizarre and visually bleak world. However, there’s also plenty of humor sprinkled in here that prevents the tone of the case from getting too grim. Now since this case is based on a completely different source material, there were a couple of words and references that weren’t fully explained. Since I’m not familiar with Homestuck, some of the terminology and certain details of the world flew over my head. The game seems to also hint at some heavier themes that’ll most likely get elaborated on in the future, such as themes of discrimination. I’m looking forward to seeing how some of these themes are tackled in the full release. The ending also leaves off at an interesting point that immediately got me hyped for the next part. So far, we’ve just gotten a teaser of what to expect from the story, so there isn’t a whole lot for me to comment on for the overall plot. Overall, the story has a lot of potential to go in some very interesting directions if it continues on this trajectory.

There’s also a random uncensored F bomb in here. I don’t know how strictly censorship rules are enforced on AAO in 2024, but it’s better to be safe than sorry. Even though, technically it's been so long that we deserve at least a one F bomb pass like for PG-13 movies.

Characters: The characters are great and have a really unique way of speaking. It adds an extra layer of charm to their presence and makes interacting with them a treat. Their sprites are also really well-made and fit their personalities very nicely. Skitis works pretty well as the protagonist as well. The case already hints at some interesting depths to her character that will most likely get explained in the future. Other than that, some of the supporting characters are also great. You won’t guess my favorite character from this case, so don’t even try. (It’s Nooops) Yeah, I bet you didn’t see that coming. Okay, but seriously, Nooops is supposed to be the troll version of me. He is easily the funniest character in the story. I had a huge smile on my face every time he showed up and said something goofy. The case also has a troll version Mindcastle, who’s also written really well. Thanks for the judge pandering, I hope Nooops and Nalexa return for the final release.

Presentation: The case has a strong visual identity that gives it a unique personality of its own compared to other AAO cases. The visuals in this case are very abstract and have a really aesthetically pleasing color scheme. Skye has mostly used custom graphics throughout the game. Moreover, every custom art, graphics and sprites fit the aesthetic of the case very well. The script is also generally clean and the game itself is bug-free. The evidence icons and backgrounds are also custom-made and complement the case’s visual style well. There was also one animated CG used in this that completely caught me off guard (in a good way) and it looks absolutely amazing. Though, the case reused the same CG a bit too often, and after a certain point, it overstayed its welcome. Admittedly, that’s a really small nitpick, and the CG stops coming after a while. There were also certain rooms without any generic present dialogue or investigation options, which caught me off-guard a bit. Admittedly, I’m also guilty of some of these minor presentational oversights and they don’t hugely impact the experience for me.

Gameplay/Mystery: The gameplay is your standard investigation stuff. You click to examine evidence, move to different locations, present information to NPCs, etc. Other than that, there is no trial gameplay. The mystery is also shaping up to be interesting, so I can’t wait to see how it develops.

Theme relevance: This world is very different from anything I’m used to. Admittedly, I know nothing about homestuck. However, from what I’ve seen in this case, the world presented here seems to have a completely unique visual identity that’s unlike anything I’ve played on this site. Even the characters themselves look completely unique and have a distinct way of speaking that set them apart from the crowd. We don’t know about the world in-depth so far, however, there’s already plenty of worldbuilding being hinted at in this demo.
Spoiler : Overall :
This case has a strong visual identity and a promising narrative. Can't wait to see more of this.
I am a troll so I reply here but say nothing important hahabfdjddcnncjdcnjoj
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Re: The Soil Is Pink

Post by Spoonmaster12 »

RUNAWAY ENTROPONETIC COLLAPSE: PARDUS PARTICULATE PROXEMICS in PRAXIS
By: pinkcocoapowder & parcark
Spoiler : Screenshots :
Image
no thx
Spoiler : Synopsis :
After a rude awakening from his co-worker, Harry is compelled to take on a new case. He chooses the one involving a missing cat.
Spoiler : Review :
Plot: So right off the bat, this is not an Ace Attorney fangame, but a Disco Elysium fangame. I’ve actually played a little bit of Disco Elysium before starting this entry as per Pink’s request, but I didn’t get very far. Disco Elysium was one of those games that has always been on my radar and I planned on getting to it eventually, but never really got the chance to. So this case gave me a good opportunity to finally sit down and start the damn thing. Admittedly, I’ve barely even scratched the surface of the main game, so I still don’t know a whole lot about it. That being said, the walkthrough mentions this game was made with non-de players in mind, so you should be able to easily enjoy the story even if you’ve never played the original game. So far, this case is incomplete and the story hasn’t made any significant developments yet. However, I really like the premise already because of how deceptively simple it initially seems. Unlike most detective stories, we’re not investigating a murder, but rather the disappearance of a cat. I'm eager to see how the seemingly low-stakes premise evolves into a more compelling story, especially with some of the intriguing details already being hinted at behind the scenes.

Characters: Many of the characters are established figures from Disco Elysium. We play as Harry, the main protagonist of the original game. So far, we haven't encountered many characters, and those we have met don't have much dialogue yet so it’s hard to have a real opinion on them. Similar to the original game, Harry's various character traits are introduced. These traits have distinct personalities inside Harry's head and they frequently comment on his actions, so they can also be classified as characters in their own right. Harry is also a great protagonist. Although he doesn’t speak directly, he is designed to be us, the players. This design allows us to take control of him and navigate the story through our choices. I really enjoy dialogue options in games because they offer a personalized experience and make the narrative feel more engaging. Moreover, some of the dialogue options in this game can be very funny and you can easily play Harry as this likable douchebag, which is what I did.

Presentation: The presentation here is really good for the most part. We’ve got the Disco Elysium artstyle, with the watercolor-esque backgrounds and some music taken straight out of Disco Elysium. The backgrounds look really good here and some of the sprites are also super cool. The character sprites aren’t presented in your typical visual novel format like how you’d see in AA, but they’re usually part of the background itself and make a full body appearance. Unlike the top-down perspective from Disco Elysium, this is a point and click adventure game that we’re all used to from Ace Attorney. That’s a given considering the fact that this game was made on AAO. Some of the music choices used here are also really cool and fit the atmosphere really well. There’s also a really cool custom RPG UI at the start of the case where you’re supposed to allocate points to your stats. Moreover, there’s also a title screen here, which again, looks absolutely gorgeous. Though, the presentation got a little worse near the end with some inconsistencies with the formatting of the text, but for the most part the presentation is really good.

Gameplay/Mystery: The game starts off with a stat selection screen where you can allocate your ability points to 4 different stats up to 6 notches. You can even randomize your stats if you want. Certain tasks will be easier/harder depending on your build and the difficulty comes down to dice rolls. The likelihood of succeeding certain actions are determined by your stat build and a percentage of the success rate is shown to you before you perform the action. Since this game is incomplete, we just get a little tease of the mechanic and how it works. I’m expecting the mechanic to play a bigger role for the future parts of the game. What we have seen so far is great and I’d love to play around with the mechanic some more.

Theme Relevance: The world we see here initially seems similar to our own and we haven’t delved deep into the major differences just yet. However, I know the setting from the original Disco Elysium game is a dystopian and the world is very distinct from our own for a number of reasons. The setting in this case exudes a bleak atmosphere, with oddly familiar yet eerily empty streets. The watercolor aesthetic amplifies the sense of difference, reinforcing the idea that this is not our world. Although the major differences between our world and this game's setting are not explicitly stated, I’m sure the theme relevance will become a lot clearer for the full release.
Spoiler : Overall :
I love the atmosphere and the mystery being setup, can’t wait to play the rest. Oh and I really have to finish Disco Elysium now.
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Re: The Soil Is Pink

Post by parcark »

Good luck to everyone who submitted! Everyone's cases looked fantastic. Very excited to see what comes out of this.
Spoiler : Google Docs Apology, 6k words :
Glad what pink and I had so far was a hit. I'm very excited to be able to continue writing now.

I mentioned this to Astrik in DMs, but I wanted to mention here as well -- the visual bug with the "evidence icon" appearing and not disappearing at one point was actually because it's not an evidence icon -- it's a character sprite positioned to be at the same height as evidence icons. Those portraits are gonna talk. Hopefully. :-)
Also, I can confirm we will be leaning into DE's dystopian elements a lot more later on in the case, and I didn't code all of those mechanics for nothing. They'll be more important later.

I also made code for time passing, by the way!! The time passes!! Did you guys notice the time passed when you did that Interfacing check and it carried through when you went to The Other Place?!?! But if you go straight to The Other Place it doesn't go to that same time?!?!?!?!?!?!?! THERE'S GONNA BE DAY AND NIGHT CYCLES GUYS!!!!!!!!!!!!!! BE PROUD OF ME!!!!!!!!!!!!! (Sorry, I just realised nobody mentioned that, LOL)
ImageImage

turnabout pizzaria ^_^ (Unreleased) *Collaboration with pinkcocoapowder
Winner of Jumpiest Jumpscare, Halloween Paint Brush, Animation Sensation, Wizard's Apprentice, That Was So Funny, New Blood and Mobile Mandy awards in that super scary comp that was really, so scary
Spoiler : Synopsis :
Phoenix Wright and his awesome granddad go and solve the
RUNAWAY ENTROPONETIC COLLAPSE: PARDUS PARTICULATE PROXEMICS in PRAXIS (Unreleased) *Collaboration with pinkcocoapowder
Winner of Gameplay 'n' Gimmicks, Pink Paintbrush, You'll Be De Star Someday, Mindcastle Supreme, AAO Wizard, Best of Both Worlds, and Big Brain Conceptualization in that unnaturally-coloured dirt competition
Spoiler : Synopsis :
Image
♀ + ♀ = ♥ ♀ + ♀ = ♥ ♀ + ♀ = ♥ Love should be yuriful. If you agree, please add this to your signature. :twisted:
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applekitty
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Re: The Soil Is Pink

Post by applekitty »

parcark wrote: Mon Aug 05, 2024 1:04 pm Good luck to everyone who submitted! Everyone's cases looked fantastic. Very excited to see what comes out of this.
Spoiler : Google Docs Apology, 6k words :
i cropped what parcark said to highlight my own reply

I also made code for time passing, by the way!! The time passes!! Did you guys notice the time passed when you did that Interfacing check and it carried through when you went to The Other Place?!?! But if you go straight to The Other Place it doesn't go to that same time?!?!?!?!?!?!?! THERE'S GONNA BE DAY AND NIGHT CYCLES GUYS!!!!!!!!!!!!!! BE PROUD OF ME!!!!!!!!!!!!! (Sorry, I just realised nobody mentioned that, LOL)
Errmmmmmm
Spoiler : my response to the allegations :
I figured out day/night cycles back in Alternate Turnabout... heh... bet you feel really stupid now...
Image
ImageImageImage

☠ + ☠ = ☠
☠ + ☠ = ☠
☠ + ☠ = ☠
Become asexual.
If you agree, please add this to your signature.
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parcark
Posts: 27
Joined: Thu Dec 09, 2021 11:20 am
Gender: Female
Spoken languages: English
Location: Australia

Re: The Soil Is Pink

Post by parcark »

applekitty wrote: Mon Aug 05, 2024 2:52 pm
parcark wrote: Mon Aug 05, 2024 1:04 pm Good luck to everyone who submitted! Everyone's cases looked fantastic. Very excited to see what comes out of this.
Spoiler : Google Docs Apology, 6k words :
i cropped what parcark said to highlight my own reply

I also made code for time passing, by the way!! The time passes!! Did you guys notice the time passed when you did that Interfacing check and it carried through when you went to The Other Place?!?! But if you go straight to The Other Place it doesn't go to that same time?!?!?!?!?!?!?! THERE'S GONNA BE DAY AND NIGHT CYCLES GUYS!!!!!!!!!!!!!! BE PROUD OF ME!!!!!!!!!!!!! (Sorry, I just realised nobody mentioned that, LOL)
Errmmmmmm
Spoiler : my response to the allegations :
I figured out day/night cycles back in Alternate Turnabout... heh... bet you feel really stupid now...
Spoiler : My Rebuttal :
What if I scary grabbed you like from mandella :twisted: ? And it was frightening and downright demonic
ImageImage

turnabout pizzaria ^_^ (Unreleased) *Collaboration with pinkcocoapowder
Winner of Jumpiest Jumpscare, Halloween Paint Brush, Animation Sensation, Wizard's Apprentice, That Was So Funny, New Blood and Mobile Mandy awards in that super scary comp that was really, so scary
Spoiler : Synopsis :
Phoenix Wright and his awesome granddad go and solve the
RUNAWAY ENTROPONETIC COLLAPSE: PARDUS PARTICULATE PROXEMICS in PRAXIS (Unreleased) *Collaboration with pinkcocoapowder
Winner of Gameplay 'n' Gimmicks, Pink Paintbrush, You'll Be De Star Someday, Mindcastle Supreme, AAO Wizard, Best of Both Worlds, and Big Brain Conceptualization in that unnaturally-coloured dirt competition
Spoiler : Synopsis :
Image
♀ + ♀ = ♥ ♀ + ♀ = ♥ ♀ + ♀ = ♥ Love should be yuriful. If you agree, please add this to your signature. :twisted:
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GuardianDreamer
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Spoken languages: English, Spanish

Re: The Soil Is Pink

Post by GuardianDreamer »

Yayifications, all the entries have been reviewed.
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