Behind the Scenes ~ Effects breakdowns and development stories.

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DeathByAutoscroll
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Behind the Scenes ~ Effects breakdowns and development stories.

Post by DeathByAutoscroll »

Heyo.

Do you have a cool effect showcased in a past/current/future/dead trial?
Do you have a cool way to get around an irksome problem?
Do you have a really obscure well researched joke nobody got and want to write up 20 pages about it?
Or do you have a cool story regarding the general development of your case that may or may not have released?

I (and no doubt others) want to hear about it. From anything as minor as a neat way to save time making a scene, to anything as advanced as programming entire games, we want to hear your methods, struggles, and eventual success in creating it.

Some example breakdowns can be found in (spoilers for each, naturally): Halloween Hero and Into The Blooper-Verse
Thrower of bricks.
Things I have made or have directly helped make, in chronological order:
ImageImageImageImageImageImageImageImage
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