[M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

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TimeAxis
Posts: 391
Joined: Fri Jan 01, 2021 8:27 pm
Spoken languages: English
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[M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by TimeAxis »

PHOENIX WRIGHT: Ace Attornauts
Alpha Version 0.1.1 (Demo)

"Exciting multi-layered point and click gameplay" - DeathByAutoscroll
"extremely good proof of concept in my opinion" -Samallama

"I WANNA SEE THEM REDACTED ALL OVER THE PLACE!!" -Samallama
Spoiler : Demo Content :
The Demo goes roughly 60% of the way into Episode 1.
Note: A Custom Script is recommended to enhance this case. The script is technically not required to complete the case, but the improvements it adds are significant and highly recommended. This script is not compatible with my Keyboard Control script, so you should turn that off if you're using it.
Instructions:
Spoiler : :
Userscript Method:
If you get a userscript browser add-on such as Tampermonkey, you can add the following Userscript and it should just work:
LINK
(Note: Sometimes it doesn't work and you need to refresh the page. You can tell it's working if the page background is black and it says "Team TIMEAXIS Translations" in the top-right corner. This will take a couple seconds before it kicks in.)

Console Method
If you don't wish to install any extensions, you can copy and paste the following code into your browser's console by right-clicking the page after it has fully loaded, and clicking Inspect, then going to the Console tab and pasting the following:
Spoiler : :

Code: Select all

    console.log("Script aceattornauts_init() function started.");

    /////////////////////////////////////////////////
    //                   STYLE
    /////////////////////////////////////////////////

    // Define the @font-face rule to load the custom font
    var fontFaceRule = `
  @font-face {
    font-family: 'MGS2MENU';
    src: url('https://BeyondTimeAxis.github.io/aao/contest/5/MGS2MENU.WOFF') format('woff'),
         url('https://BeyondTimeAxis.github.io/aao/contest/5/MGS2MENU.TTF') format('truetype');
  }

  .textbox.bottom {
    min-height: unset !important;
  }

  .hover-effect {
    transition: color 0s, background-color 0s !important;
  }

  .hover-effect:hover {
    background-color: white !important;
    color: black !important;
  }

  .dialogue {
    min-height: unset !important;
    border: unset !important;
    border-radius: unset !important;
    width: 248px !important;
    background: linear-gradient(to top, rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)) !important;
    z-index: 0;
    text-shadow:
    0px 0.25px 0 #000,
    0.25px 0px 0 #000,
    0px -0.25px 0 #000,
    -0.25px 0px 0 #000,
    0.25px 0.25px 0 #000,
    -0.25px -0.25px 0 #000,
    0.25px -0.25px 0 #000,
    -0.25px 0.25px 0 #000,
    0px 0.5px 0 #000,
    0.5px 0px 0 #000,
    0px -0.5px 0 #000,
    -0.5px 0px 0 #000,
    0.5px 0.5px 0 #000,
    -0.5px -0.5px 0 #000,
    0.5px -0.5px 0 #000,
    -0.5px 0.5px 0 #000,
    0px 0.75px 0 #000,
    0.75px 0px 0 #000,
    0px -0.75px 0 #000,
    -0.75px 0px 0 #000,
    0.75px 0.75px 0 #000,
    -0.75px -0.75px 0 #000,
    0.75px -0.75px 0 #000,
    -0.75px 0.75px 0 #000,
    0px 1px 0 #000,
    1px 0px 0 #000,
    0px -1px 0 #000,
    -1px 0px 0 #000,
    1px 1px 0 #000,
    -1px -1px 0 #000,
    1px -1px 0 #000,
    -1px 1px 0 #000,
    0px 1.25px 0 #000,
    1.25px 0px 0 #000,
    0px -1px 0 #000,
    -1px 0px 0 #000,
    1.25px 1.25px 0 #000,
    -1px -1px 0 #000,
    1.25px -1px 0 #000,
    -1px 1.25px 0 #000,
    0px 1.5px 0 #000,
    1.5px 0px 0 #000,
    0px -1px 0 #000,
    -1px 0px 0 #000,
    1.5px 1.5px 0 #000,
    -1px -1px 0 #000,
    1.5px -1px 0 #000,
    -1px 1.5px 0 #000,
    0px 1.75px 0 #000,
    1.75px 0px 0 #000,
    0px -1px 0 #000,
    -1px 0px 0 #000,
    1.75px 1.75px 0 #000,
    -1px -1px 0 #000,
    1.75px -1px 0 #000,
    -1px 1.75px 0 #000,
    0px 2px 0 #000,
    2px 0px 0 #000,
    0px -1px 0 #000,
    -1px 0px 0 #000,
    2px 2px 0 #000,
    -1px -1px 0 #000,
    2px -1px 0 #000,
    -1px 2px 0 #000,
    0px -1px 0 #000,
    -1px -1px 0 #000,
    2px -1px 0 #000,
    -1px 2px 0 #000,
    0px 2px 0 #000,
    2px 2px 0 #000,
    -1px 0px 0 #000,
    0px -1px 0 #000,
    -1px 2px 0 #000,
    0px -1px 0 #000,
    -1px -1px 0 #000,
    1.5px -1px 0 #000,
    -1px 2px 0 #000,
    1.5px 2px 0 #000,
    0px -1px 0 #000,
    -1px -1px 0 #000,
    1.125px -1px 0 #000,
    -1px 2px 0 #000,
    1.125px 2px 0 #000,
    0px -1px 0 #000,
    -1px -1px 0 #000,
    2px -1px 0 #000,
    -1px 1.5px 0 #000,
    2px 1.5px 0 #000,
    -1px -1px 0 #000,
    2px -1px 0 #000,
    -1px 1.125px 0 #000,
    2px 1.125px 0 #000;
  }
`;

    // Apply the @font-face rule
    var style = document.createElement('style');
    style.appendChild(document.createTextNode(fontFaceRule));
    document.head.appendChild(style);

    // Function to change background color and text color of elements
    function modifyStyles(element) {
        element.style.backgroundColor = 'black';
        element.style.color = 'white';
    }

    // Function to process elements
    function processElements(selector) {
        const elements = document.querySelectorAll(selector);
        elements.forEach(element => {
            if (element.tagName === 'A') {
                element.style.color = '#0077CC';
            } else {
                modifyStyles(element);
            }
        });
    }

    // Modify body, head, h1, h2, and section elements
    processElements('body, head, h1, h2, section');

    // Modify the "content" div
    const contentDiv = document.getElementById('content');
    if (contentDiv) {
        modifyStyles(contentDiv);
    }

    const title = document.getElementById('title');
    const author = document.getElementById('author');
    const end = document.getElementById('end');
    const topScreen = document.getElementById('screen-top');
    const bottomScreen = document.getElementById('screen-bottom');
    const metaScreen = document.getElementById('screen-meta');
    const examScreen = document.getElementById('screen-examination');
    const button = document.getElementById('wait');
    const check = document.getElementById('screen-cr-item-check');
    const checkContents = document.getElementById('cr-item-check-contents');
    const checkPagination = document.getElementById('cr-item-check-pagination');
    const buttonBarTop = document.querySelectorAll('.buttonbar-top');
    const buttonBarBottom = document.querySelectorAll('.buttonbar-bottom');
    const optionsDiv = document.getElementById('options');

    title.style.font = "30px courier, sans-serif";
    end.style.font = "16px MGS2MENU, sans-serif";
    end.style.opacity = "1";
    author.style.font = "18px courier, sans-serif";
    setTimeout(function(){
        author.innerHTML = "Team TIMEAXIS Translations";
        end.innerHTML = "To be<br/>continued...";
    }, 2000)


    function getElementByStartingString (elements, searchString) {
        for (var i = 0; i < elements.length; i++) {
            if (elements[i].innerHTML.startsWith(searchString)) {
                return elements[i];
            }
        }
        return null;
    }

    function handleDOMChanges(mutationsList, observer) {
        aElements = optionsDiv.querySelectorAll('a');

        // Apply CSS options to each element in the updated array
        aElements.forEach(function (element) {
            element.style.margin = "unset";
            element.style.backgroundColor = "unset";
            element.style.border = "unset";
            element.style.borderColor = "unset";
            element.style.borderRadius = "unset";
            element.style.boxShadow = "unset";
            if(element.innerHTML.endsWith("[x]")){
                element.innerHTML = element.innerHTML.slice(0, -3);
                element.style.color = "#808080";
                element.isGrey = true;
            } else {
                if (element.isGrey){
                    element.style.color = "#808080";
                } else {
                    element.style.color = "white";
                }
            }
            element.style.display = "block";
            element.style.marginLeft = "10px";
            element.style.padding = "0px";
            element.style.minHeight = "16px";
            element.style.fontSize = "12px";
            element.style.textAlign = "left";
            element.style.marginBottom = "0px";
            element.style.marginTop = "0px";
            element.style.position = "relative";
            element.style.font = "12px aaDialogueText, sans-serif";
            element.classList.add("hover-effect");
        });
    }

    var optionObserver = new MutationObserver(handleDOMChanges);

    // Configure the observer to watch for changes in the optionsDiv
    var observerConfig = { childList: true, subtree: true };
    optionObserver.observe(optionsDiv, observerConfig);

    // Initial population of the aElements array
    var aElements = optionsDiv.querySelectorAll("a");

    checkContents.style.bottom = 'unset';
    checkPagination.style.bottom = 'unset';
    check.style.bottom = 'unset';

    topScreen.style.transform = 'scale(2)';
    topScreen.style.imageRendering = 'pixelated';
    bottomScreen.style.transform = 'scale(2)';
    bottomScreen.style.imageRendering = 'pixelated';
    examScreen.style.transform = 'scale(2)';
    examScreen.style.imageRendering = 'pixelated';

    // Move the element by adjusting its CSS position properties
    topScreen.style.position = 'relative';
    topScreen.style.left = '128px';
    topScreen.style.top = '64px';
    topScreen.style.boxShadow = 'unset';


    // Move the element by adjusting its CSS position properties
    bottomScreen.style.position = 'relative';
    bottomScreen.style.left = '640px';
    bottomScreen.style.top = '-138px';
    bottomScreen.style.backgroundImage = 'unset';
    bottomScreen.style.boxShadow = 'unset';

    metaScreen.style.position = 'relative';
    metaScreen.style.top = '450px';

    examScreen.style.position = 'relative';
    examScreen.style.left = '640px';
    examScreen.style.top = '-138px';
    examScreen.style.boxShadow = 'unset';
    examScreen.style.userSelect = 'none';
    examScreen.style.userDrag = 'none';
    examScreen.style.webkitUserDrag = 'none';

    // Get all elements with the class 'bs-button'
    const bsButtons = document.querySelectorAll('.bs-button');

    buttonBarTop.forEach(bar => {
        bar.style.backgroundColor = 'black';
        bar.style.borderBottom = '2px solid #FFFFFF';
    });

    buttonBarBottom.forEach(bar => {
        bar.style.backgroundColor = 'black';
        bar.style.borderTop = '2px solid #FFFFFF';
    });

    // Loop through each element and change the background color to black
    bsButtons.forEach(button => {
        button.style.backgroundColor = 'black';
        button.style.border = 'unset';
        button.style.boxShadow = 'unset';
    });

    //Get court record and saves
    const courtRecord = document.getElementById('courtrecord');
    const saves = document.getElementById('player-parametres');

    // Get all elements with the class 'evidence-list'
    const evidenceList = document.querySelectorAll('.evidence-list');

    // Loop through each element and fix the bottoms
    evidenceList.forEach(evidenceListElement => {
        evidenceListElement.style.bottom = 'unset';
    });

    courtRecord.style.position = 'absolute';
    courtRecord.style.bottom = 'unset';
    courtRecord.style.top = '450px';
    saves.style.position = 'absolute';
    saves.style.bottom = 'unset';
    saves.style.top = '450px';
    saves.style.backgroundColor = 'black';
    saves.style.border = 'unset';

    // Fix Image Drag
    function disableImageDrag() {
        const images = document.querySelectorAll('img');
        images.forEach(img => {
            img.draggable = false;
        });
    }
    disableImageDrag();
    // MutationObserver to handle dynamically added images
    const observer = new MutationObserver(mutationsList => {
        for (const mutation of mutationsList) {
            if (mutation.type === 'childList') {
                const addedImages = mutation.addedNodes;
                addedImages.forEach(node => {
                    if (node.nodeName === 'IMG') {
                        node.draggable = false;
                    }
                });
            }
        }
    });

    // Start observing changes to the document
    observer.observe(document.body, { childList: true, subtree: true });

    //////////////////////////////////////////////////////////
    //                   DIFFERENT BLIPS
    //////////////////////////////////////////////////////////

    var maxRetries = 100; // Maximum number of retries
    var retryCount = 0;

    function waitForSoundHowler() {
        if (typeof SoundHowler !== "undefined") {
            // SoundHowler is defined, you can proceed with your code
            console.log("SoundHowler loaded");
            loadSounds();
            retryCount = 0;
        } else {
            // SoundHowler is not defined yet, check again after 2 seconds
            retryCount++;
            if (retryCount <= maxRetries) {
                setTimeout(waitForSoundHowler, 2000);
            } else {
                alert("Could not load SoundHowler");
            }
        }
    }

    // Start waiting for SoundHowler
    waitForSoundHowler();

    function loadSounds() {
        var voice1 = SoundHowler.getSoundById('voice_-1');
        var voice2 = SoundHowler.getSoundById('voice_-2');
        var voice3 = SoundHowler.getSoundById('voice_-3');

        if (voice1 !== null && voice2 !== null && voice3 !== null) {
            // All sounds are loaded, you can execute your code here
            console.log("Sounds loaded");
            SoundHowler.unloadSound('voice_-1');
            SoundHowler.unloadSound('voice_-2');
            SoundHowler.unloadSound('voice_-3');

            for(var i = 1; i <= 3; i++) {
                var voice_id = 'voice_-' + i;
                SoundHowler.registerSound(voice_id, {
                    urls: ['https://BeyondTimeAxis.github.io/aao/contest/5/voice_blip' + i + '.opus', 'https://aaonline.fr/voices/voice_' + -i + '.wav', 'https://aaonline.fr/voices/voice_' + -i + '.mp3'],
                    loop: false,
                    volume: 100
                });
            }
        } else {
            // Some sounds are still null, retry after 2 seconds
            retryCount++;
            if (retryCount <= maxRetries) {
                setTimeout(loadSounds, 2000);
            } else {
                alert("Could not change blip sounds");
            }
        }
    }

    //////////////////////////////////////////////////////////
    //                   KEYBOARD CONTROLS
    //////////////////////////////////////////////////////////


    // Define the key codes for arrow keys
    const keyCodes = {
        enter: 13,
        space: 32,
        digit1: 49,
        digit2: 50,
        digit3: 51,
        digit4: 52,
        digit5: 53,
        digit6: 54,
        digit7: 55,
        digit8: 56,
        digit9: 57,
        digit0: 48,
        numpad1: 97,
        numpad2: 98,
        numpad3: 99,
        numpad4: 100,
        numpad5: 101,
        numpad6: 102,
        numpad7: 103,
        numpad8: 104,
        numpad9: 105,
        numpad0: 96,
    };

    // Function to check if an element is visible
    function isVisible(element) {
        if(element instanceof Element || element instanceof HTMLDocument) {
            const style = getComputedStyle(element);
            return style.display !== 'none' && style.visibility !== 'hidden';
        } else {
            return false;
        }
    }

    // Define the target image source URLs
    const targetImageSrcs = {
        enter: ["http://www.aaonline.fr/img/player/proceed.gif","http://www.aaonline.fr/img/player/skip.gif","http://aaonline.fr/img/player/proceed.gif","http://aaonline.fr/img/player/skip.gif","https://aaonline.fr/img/player/proceed.gif","https://aaonline.fr/img/player/skip.gif","https://www.aaonline.fr/img/player/proceed.gif","https://www.aaonline.fr/img/player/skip.gif",],
    };

    // Keep track of the Enter key press state and whether a click has been performed
    let enterPressed = false;
    let enterClicked = false;

    // Function to simulate click on images with the target source URLs
    function clickImagesWithSrc(srcArray) {
        const images = document.querySelectorAll('img');
        let clicked = false; // Flag to track if a click has been performed
        images.forEach(img => {
            if (isVisible(img) && isVisible(img.parentElement) && !clicked) {
                // Perform case-insensitive comparison of URLs
                const imgSrc = img.src.toLowerCase();
                srcArray.forEach(src => {
                    if (imgSrc === src.toLowerCase()) {
                        img.click();
                        clicked = true; // Set the flag to prevent multiple clicks
                        return; // Break out of loop after clicking the first visible image
                    }
                });
            }
        });
    }

    function clickOptionLinkStartingWith(searchString) {
        const clickTarget = getElementByStartingString(aElements, searchString);
        if(isVisible(clickTarget) && isVisible(clickTarget.parentElement)) {
            clickTarget.click();
        }
    }

    // Event listener for keydown
    document.addEventListener("keydown", event => {
        const keyCode = event.keyCode;
        if ((keyCode === keyCodes.enter || keyCode === keyCodes.space) && !enterClicked && !enterPressed) {
            enterPressed = true;
            clickImagesWithSrc(targetImageSrcs.enter);
            enterClicked = true;
            event.preventDefault(); // Prevent default behavior
        } else if (keyCode === keyCodes.digit1 || keyCode === keyCodes.numpad1) {
            clickOptionLinkStartingWith('1.');
        } else if (keyCode === keyCodes.digit2 || keyCode === keyCodes.numpad2) {
            clickOptionLinkStartingWith('2.');
        } else if (keyCode === keyCodes.digit3 || keyCode === keyCodes.numpad3) {
            clickOptionLinkStartingWith('3.');
        } else if (keyCode === keyCodes.digit4 || keyCode === keyCodes.numpad4) {
            clickOptionLinkStartingWith('4.');
        } else if (keyCode === keyCodes.digit5 || keyCode === keyCodes.numpad5) {
            clickOptionLinkStartingWith('5.');
        } else if (keyCode === keyCodes.digit6 || keyCode === keyCodes.numpad6) {
            clickOptionLinkStartingWith('6.');
        } else if (keyCode === keyCodes.digit7 || keyCode === keyCodes.numpad7) {
            clickOptionLinkStartingWith('7.');
        } else if (keyCode === keyCodes.digit8 || keyCode === keyCodes.numpad8) {
            clickOptionLinkStartingWith('8.');
        } else if (keyCode === keyCodes.digit9 || keyCode === keyCodes.numpad9) {
            clickOptionLinkStartingWith('9.');
        }
    });

    document.addEventListener("keyup", event => {
        const keyCode = event.keyCode;
        if (keyCode === keyCodes.enter) {
            enterPressed = false;
            enterClicked = false;
        }
        if (keyCode === keyCodes.space) {
            enterPressed = false;
            enterClicked = false;
        }
    });
(Note that this method requires you to do it every time you visit the page, including if you reload a save.)
If you experience any weird behavior or possible bugs with the script, feel free to let me know.

WALKTHROUGH/README (Note: May contain minor spoilers for the full case, especially if you read the credits, although the walkthrough part is safe.)

Case Link:
Image
Last edited by TimeAxis on Tue Dec 05, 2023 9:26 pm, edited 5 times in total.
Image
Question Arcs (Threads Coming Eventually)
ImageImageImageImage
Gaiden Episodes
Champion of Turnabouts ★
HALLOWEEN HERO
Other
Phoenix Wright: Ace Attornauts
The Curious Case of the Phantom Limousine (Coming Eventually)
The Imposter's Turnabout (Coming Maybe)
User avatar
Samallama
Posts: 99
Joined: Sat Feb 11, 2023 9:59 pm
Spoken languages: English
Location: Somewhere

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by Samallama »

I am so sorry for the confusion Time lmao... I have made such a foolish fool of myself.
Anyways, this case is cool and you guys should play it :3c
Also I told you not to take that quote out of context but I guess I was just setting myself up for that T-T
ImageImageImage
User avatar
DeathByAutoscroll
Posts: 171
Joined: Sat Mar 12, 2022 7:00 pm
Gender: Female
Spoken languages: English
Location: Outside your home

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by DeathByAutoscroll »

Everyone should embrace the point & click adventure game, dust off their old dial-an-attornaut wheels, and enjoy the demo of this case.
Thrower of bricks.

Co-host of the Into the Takumi-verse case compeition.

Stuff I've made in 2 weeks:
The Impossible Turnabout
Erinaceinae Griminance

Cases I have collabed on:
Don't Resort to a Turnabout (W.I.P)
Trucy's Magical Catastrophe
That time I got reincarnated as a fictional Defence Lawyer in An Ace Attorney fangame and had to defend myself against incredibly unfair odds.

Stuff I've made by myself that is good:
...maybe in the future.
User avatar
TimeAxis
Posts: 391
Joined: Fri Jan 01, 2021 8:27 pm
Spoken languages: English
Contact:

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by TimeAxis »

Samallama wrote: Tue Nov 07, 2023 9:06 pm Also I told you not to take that quote out of context but I guess I was just setting myself up for that T-T
Okay I fixed it.

Anyway, the README says pretty much everything I have to say about this case currently, but suffice to say this demo is only a very small slice of what I have planned. Either way, hope people enjoy it.
Image
Question Arcs (Threads Coming Eventually)
ImageImageImageImage
Gaiden Episodes
Champion of Turnabouts ★
HALLOWEEN HERO
Other
Phoenix Wright: Ace Attornauts
The Curious Case of the Phantom Limousine (Coming Eventually)
The Imposter's Turnabout (Coming Maybe)
User avatar
DeathByAutoscroll
Posts: 171
Joined: Sat Mar 12, 2022 7:00 pm
Gender: Female
Spoken languages: English
Location: Outside your home

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by DeathByAutoscroll »

There is a rouge [/size] tag at the end of my quote (will delete this post when it is fixed)
Thrower of bricks.

Co-host of the Into the Takumi-verse case compeition.

Stuff I've made in 2 weeks:
The Impossible Turnabout
Erinaceinae Griminance

Cases I have collabed on:
Don't Resort to a Turnabout (W.I.P)
Trucy's Magical Catastrophe
That time I got reincarnated as a fictional Defence Lawyer in An Ace Attorney fangame and had to defend myself against incredibly unfair odds.

Stuff I've made by myself that is good:
...maybe in the future.
User avatar
TimeAxis
Posts: 391
Joined: Fri Jan 01, 2021 8:27 pm
Spoken languages: English
Contact:

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by TimeAxis »

DeathByAutoscroll wrote: Tue Nov 07, 2023 9:13 pm There is a rouge [/size] tag at the end of my quote (will delete this post when it is fixed)
You can't delete posts after people reply to them, too bad.
Image
Question Arcs (Threads Coming Eventually)
ImageImageImageImage
Gaiden Episodes
Champion of Turnabouts ★
HALLOWEEN HERO
Other
Phoenix Wright: Ace Attornauts
The Curious Case of the Phantom Limousine (Coming Eventually)
The Imposter's Turnabout (Coming Maybe)
User avatar
Dylan Dog
Posts: 102
Joined: Sat Jul 10, 2021 7:04 pm
Gender: Male
Spoken languages: English, Italian, Spanish, a little German.
Contact:

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by Dylan Dog »

This is the best DS game that never happened. Except it's not supposed to be a DS game. Anyway the only reason I could ever not recommend this is because you would surely get hungry for more but this is just a demo...
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SuperAj3
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Location: Legal Land

Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by SuperAj3 »

Trust TimeAxis to flip the AAO editor on its head. You're the Araki of the fandom, ever one-upping the ante of your projects to making more and more impressive technical feats a reality in this editor. I'm so absolutely impressed.
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Avatar from the TSub website :april:
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TimeAxis
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by TimeAxis »

Thanks for playing. I will say, the scripting does feel a bit like cheating, like I’m not even really using AAO anymore. Theoretically I could make almost anything this way. I don’t know if it’s necessarily the path I want to go down for future stuff. But it was a fun experiment at least.
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by risefromtheashes »

Question: Does the userscript for this case work in tandem with your "press Space/Enter/Ctrl to advance frames" script?
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by Dylan Dog »

risefromtheashes wrote: Thu Nov 09, 2023 7:32 am Question: Does the userscript for this case work in tandem with your "press Space/Enter/Ctrl to advance frames" script?
The "press button" script is included in this case's script, it was when I played it.
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by TimeAxis »

risefromtheashes wrote: Thu Nov 09, 2023 7:32 am Question: Does the userscript for this case work in tandem with your "press Space/Enter/Ctrl to advance frames" script?
It’s not compatible and may cause bugs if both are used together. I removed the ctrl to fast forward part because it kept triggering when I didnt want it to, like whenever I held ctrl to change the zoom of the page. Enter/Space to advance is included though.
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by GuardianDreamer »

Very interesting demo, especially as someone who's familiar with some of the works that inspired this. I may post more detailed thoughts later. For now, though...
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by CodingAnt »

I forgot to reply when I actually played the case :random:
Anyway this is an excellent demo and a huge vibe, can't wait to see where things go from here.
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Re: [M][CE] Phoenix Wright: Ace Attornauts [DEMO] ○○○○

Post by casewriter »

Spoiler : :
So I see this won't be your average ace attorney game. Evidence doesn't seem to be as important as fighting in mechs. But this is just the demo. I'm sure there will be plenty of logic battles in the near future. Anyways, good job at hooking me in!
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