[P] Merged frames do not change voiceblip sounds if set.

Post about any bugs or other issues that you find on AAO.

Moderator: EN - Forum Moderators

Post Reply
User avatar
DeathByAutoscroll
Posts: 299
Joined: Sat Mar 12, 2022 7:00 pm
Gender: Female
Spoken languages: English

[P] Merged frames do not change voiceblip sounds if set.

Post by DeathByAutoscroll »

User Agent String: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:125.0) Gecko/20100101 Firefox/125.0
Link: https://aaonline.fr/player.php?trial_id=147059
What happened?: Merged frames that have different voiceblips selected only use the voiceblip setting of the first frame. This means setting frame 1 to "Male" and frame 2 to "Female" will display both Frame 1 and Frame 2 with the "Male" voiceblip sounds.
What did you expect to happen?: I expected the voiceblip sounds to change as the merged frame did.
Can you reproduce the problem?: Yes.
  1. Make 2 frames
  2. Set the voiceblip of the second frame to be different than the first
  3. Save and playtest the case
  4. Cry in agony as the same voiceblip SFX is used for both frames
What did you do before the problem showed up?: I was attempting to have one character impersonate another character whist quoting some dialogue by utilising merged frames where the quoted dialogue was in the opposite voiceblip. This can be worked around with the use of the Instant tag and timed frames but is a huge faff and extremely noticable.
Image

Things I have made or have directly helped make, in chronological order:
ImageImageImageImageImageImageImageImageImage
Post Reply