[C] Into the Blooper-Verse ●

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DeathByAutoscroll
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[C] Into the Blooper-Verse ●

Post by DeathByAutoscroll »

Into the Blooper-Verse


A silly little Pixar insprited "Behind the Scenes" outtake reel of the Into the Takumi-Verse case ceremony.

Features: Unused sprites, a genuine blunder that occurred while making the original ceremony, and brand new original scenes.

Watch the blooper reel here: https://aaonline.fr/player.php?trial_id=147724
Spoiler : Credits :
Graphics:
  • Delia Carparch, Plaguemaid, and other assorted graphics by DeathByAutoscroll.
  • El Lama, Tardis courtroom background, and Richard Wellington edits + new poses by Samallama.
  • Judge Rosemary Thyme by Hesseldahl, animated by DeathByAutoscroll. Original Rosemary Thyme character and design by SuperAj3.
  • Ella "Stella" Valotta [Colton Owen: Ace Attorney] by SuperAj3.
  • Aelia Senft by Hesseldahl.
  • AAO Wizard award icon by TimeAxis & Awesome2464.
  • All other sprites from the AAO editor/court records.
  • Music: "It's Your Move" - Diana Ross (Instrumental Edit)
Thank you to risefromtheashes for playtesting this.
Last edited by DeathByAutoscroll on Sat Aug 10, 2024 12:38 am, edited 3 times in total.
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risefromtheashes
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Re: [C] Into the Blooper-Verse ●

Post by risefromtheashes »

We playtested this. It was funny! :3c
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OUR CASES:
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Re: [C] Into the Blooper-Verse ●

Post by GuardianDreamer »

Cute little bonus, I liked it.
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Samallama
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Re: [C] Into the Blooper-Verse ●

Post by Samallama »

hehehehe... good times :wellington: please don't get on our asses, HSE
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Re: [C] Into the Blooper-Verse ●

Post by Furygun81 »

I have no context having not been around during Takumi-Verse (though that's my next stop) but this was still hilarious omg. Many cool sliding tricks too I'm curious to know how you pulled off
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Re: [C] Into the Blooper-Verse ●

Post by casewriter »

I haven't played the takumi verse comp ceremony yet, but this is pretty cool.
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Re: [C] Into the Blooper-Verse ●

Post by DeathByAutoscroll »

risefromtheashes wrote: Sat Aug 10, 2024 12:13 am We playtested this. It was funny! :3c
GuardianDreamer wrote: Sat Aug 10, 2024 6:15 am Cute little bonus, I liked it.
Samallama wrote: Sat Aug 10, 2024 11:14 pm hehehehe... good times :wellington: please don't get on our asses, HSE
Furygun81 wrote: Sun Aug 11, 2024 1:37 am I have no context having not been around during Takumi-Verse (though that's my next stop) but this was still hilarious omg.
casewriter wrote: Sun Aug 11, 2024 2:11 am I haven't played the takumi verse comp ceremony yet, but this is pretty cool.
Thank you all so much for the kind words! It's wild to hear people without Takumi-Verse context are finding this funny as well.
Furygun81 wrote: Sun Aug 11, 2024 1:37 am Many cool sliding tricks too I'm curious to know how you pulled off
Alrighty this is gonna be a long one, and will include a mention of the effect used in the original Takumi-Verse, but without spoilers:
Spoiler : Explaination of the sliding trick :

First of all, how did we get here?
The original sliding trick featured in Into the Takumi-Verse was made by the incredibly talented and wonderful Samallama. It consists of a character with the "Slide in from X" and "Slide out from X" appearence/disappearence animations set, with each frame having the "Hide previous characters" checkbox marked. These 2 screenshots are how it is implemented in the editor:
Spoiler : Overview of frames :
Image
Spoiler : Individual frame editor view :
Note: All frames except the start and end include a "Slide out to the X" disappearence animation as well.
Image
In action, this looks like this. Note that the AAO player waits until it has fully moved the character before preforming the shake effect (and for some reason skips the flash).
Spoiler : Takumi-Verse sliding :
Image

Is this how it is implemented in Blooper-Verse?
No. Blooper-Verse uses a modified version of the effect where the "camera" remains stationary, with some extra fluff.
Spoiler : Blooper editor :
Image
To help with explaining why this looks different from Takumi-Verse, let's replicate this example in another case.
Spoiler : Takumi raw :
Image
Spoiler : No camera movement :
Image
The problem with this that hasn't been mentioned up until now is not with how it looks but with how it sounds. As shown in this youtube video, the player plays the sound effect immediately as the character is leaving the wall, but delays the text effects until after the character has finished moving. This isn't a problem in Takumi-Verse due to various other factors, and there are good reasons why this behavious is and should be the case (e.g. characters exiting SFXs being properly timed) however this presents a rather annoyingly noticible offset for this usecase.

How do we fix this?
In this case, we split the frame into two frames: one with the movement, and one directly after it with the sound effect and shake. This can be seen and heard in the last secion of the video linked above. Now the timing of when the sound effect plays relative to the start of the movement and the timing of when the character hits the wall and the next frame starts are separated and individually controllable. This is useful for differing distances for longer/shorter slides, and in Blooper-Verse's case: Allowing time for the character to "rest" on the wall a bit.
Spoiler : In the editor, it looks like this :
Image
This splitting trick between Action and Sound is also how the mask bonk sound effect is timed, rather than making a separate sound file with the delay. Hopefully this breakdown helps, and if you would like explainations for how any other effect is pulled off feel free to ask and please don't be afraid to check out the editor as well to see what cool tricks and abominable bodges are hidden within.
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Re: [C] Into the Blooper-Verse ●

Post by TimeAxis »

This was very silly. And it was cute. Very high effort shitpost.
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