[T] [CE] Turnabout and Prejudice ●

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DJJ6800
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[T] [CE] Turnabout and Prejudice ●

Post by DJJ6800 »

The bigger the pride, the harder the fall.

Turnabout and Prejudice

by DJJ6800 and DeathByAutoscroll

Made for the Don't Be A Hero comp hosted by CodingAnt and ikuzonos

Case link: https://www.aaonline.fr/player.php?trial_id=147952

Credits:
Spoiler : :
Playtested by: GuardianDreamer and drvonkitty

Art assets:
Timothy Idmann sprites by: Hesseldahl
Raya Kewn sprites by: RudeBlue
Crow Knee, Deryl Keller and Innes Formate sprites by: Lind

Music sources:
Harlequin - Seven deadly sins
Various from the Sly Cooper series
Super Monkey Ball 2
Silvagunner
Wesley Elliot
My Way - Frank Sinatra
Enjoy! Or don't, since this is supposed to be an entry for the evil comp and all
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CodingAnt
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Re: [T] [CE] Turnabout and Prejudice ●

Post by CodingAnt »

I played this case! If you're looking for a unique take on some of Ace Attorney's most notorious villains, give this one a spin.
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GuardianDreamer
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Re: [T] [CE] Turnabout and Prejudice ●

Post by GuardianDreamer »

This is a case where you can really FEEL like Vegeta from Dragon Ball Z (doesn't elaborate). Fun case to playtest, thanks for having me, give it a go.
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Re: [T] [CE] Turnabout and Prejudice ●

Post by AceAttorneyMaster111 »

This is a really well-done case, even feature-worthy I'd say. Best of luck in the competition!
Spoiler : Thoughts :
I particularly loved the defense attorney - you clearly put a lot of thought into both how to get the player to feel like Von Karma crushing a bug and how to give Von Karma/the player a real challenge. I think the gameplay also contributes greatly to this.

A couple things - first, I was hoping that all seven characters shown in the intro would make an appearance and play a role related to their sin, but you only focused on a few of them. Second, I was confused a little bit by the cross-examination blocks - it wasn't really explained what the Press and Present buttons were for in the prosecutor's CE perspective. Sometimes I tried pressing and I'm not sure if it had an impact sometimes? Is it mutually exclusive from when the defense interrupts with their own press?
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DeathByAutoscroll
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Re: [T] [CE] Turnabout and Prejudice ●

Post by DeathByAutoscroll »

AceAttorneyMaster111 wrote: Mon Jan 13, 2025 6:01 pm This is a really well-done case, even feature-worthy I'd say. Best of luck in the competition!
Spoiler : Thoughts :
I particularly loved the defense attorney - you clearly put a lot of thought into both how to get the player to feel like Von Karma crushing a bug and how to give Von Karma/the player a real challenge. I think the gameplay also contributes greatly to this.

A couple things - first, I was hoping that all seven characters shown in the intro would make an appearance and play a role related to their sin, but you only focused on a few of them. Second, I was confused a little bit by the cross-examination blocks - it wasn't really explained what the Press and Present buttons were for in the prosecutor's CE perspective. Sometimes I tried pressing and I'm not sure if it had an impact sometimes? Is it mutually exclusive from when the defense interrupts with their own press?
Thank you so much for the kind words!
Spoiler : :
I'm glad you enjoyed playing through the case, and enjoyed Timothy's character.

Regarding the CE gameplay: this was stolen from heavily inspired by the gameplay originally featured in Turnabout Imperfect, albeit simplified in places to fit our intentions more closely. Each press leads to a unique frame, although some rejoin with the main press conversation quickly (mostly the ones with vital information for the player), some offer (or bypass) some unique objection opportunities or affect some dialogue later in the case.
Thrower of bricks.
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