This is a really well-done case, even feature-worthy I'd say. Best of luck in the competition!
Spoiler : Thoughts :
I particularly loved the defense attorney - you clearly put a lot of thought into both how to get the player to feel like Von Karma crushing a bug and how to give Von Karma/the player a real challenge. I think the gameplay also contributes greatly to this.
A couple things - first, I was hoping that all seven characters shown in the intro would make an appearance and play a role related to their sin, but you only focused on a few of them. Second, I was confused a little bit by the cross-examination blocks - it wasn't really explained what the Press and Present buttons were for in the prosecutor's CE perspective. Sometimes I tried pressing and I'm not sure if it had an impact sometimes? Is it mutually exclusive from when the defense interrupts with their own press?
AceAttorneyMaster111 wrote: ↑Mon Jan 13, 2025 6:01 pm
This is a really well-done case, even feature-worthy I'd say. Best of luck in the competition!
Spoiler : Thoughts :
I particularly loved the defense attorney - you clearly put a lot of thought into both how to get the player to feel like Von Karma crushing a bug and how to give Von Karma/the player a real challenge. I think the gameplay also contributes greatly to this.
A couple things - first, I was hoping that all seven characters shown in the intro would make an appearance and play a role related to their sin, but you only focused on a few of them. Second, I was confused a little bit by the cross-examination blocks - it wasn't really explained what the Press and Present buttons were for in the prosecutor's CE perspective. Sometimes I tried pressing and I'm not sure if it had an impact sometimes? Is it mutually exclusive from when the defense interrupts with their own press?
Thank you so much for the kind words!
Spoiler : :
I'm glad you enjoyed playing through the case, and enjoyed Timothy's character.
Regarding the CE gameplay: this was stolen from heavily inspired by the gameplay originally featured in Turnabout Imperfect, albeit simplified in places to fit our intentions more closely. Each press leads to a unique frame, although some rejoin with the main press conversation quickly (mostly the ones with vital information for the player), some offer (or bypass) some unique objection opportunities or affect some dialogue later in the case.
Thrower of bricks. Things I have made or have directly helped make, in chronological order: