Show, Don't Tell!

Join in with competitions to make the best trials... with a twist!

Moderator: EN - Forum Moderators

User avatar
risefromtheashes
Posts: 485
Joined: Wed Apr 04, 2018 2:33 am
Spoken languages: English, Russian, Armenian, Spanish

Show, Don't Tell!

Post by risefromtheashes »

Show, Don't Tell!
ImageImage
Don't speak. I know what you're thinking, and I don't need your reasons...

Hosted by risefromtheashes (winner of the "Don't Be a Hero" case competition), glo-shroom, and clcman.
----------
The Hero's Journey
The silent protagonist is a staple of video games: Portal, Undertale, Pokémon, The Legend of Zelda, and a million other RPGs and platformers. Sometimes this is because of technical limits or production convenience (e.g. Chrono Trigger), and sometimes it's because the game doesn't need much dialogue to begin with (e.g. Super Mario Bros.), but sometimes it is a deliberate choice. A game's protagonist might be a "man of few words", similar to certain characters from TV or films, or the game might use other techniques to convey its protagonist's words and thoughts without writing them in a textbox. If integrated seamlessly, the player won't fully internalize that their character never said anything on-screen - whether the protagonist is actually speaking in-universe or not.

A well-written silent protagonist will benefit their story more than if they had just spoken their thoughts out loud to the player.
[*] For example: A protagonist speaking or monologuing is the easiest, but least elegant way to deliver information. ("My name is Phoenix Wright. I'm a lawyer working at the Fey & Co. Law Offices.") Sometimes, a protagonist can absorb information better than they deliver it - in which case, a silent protagonist might listen to other characters describe ongoing events rather than deliver exposition directly to the player. Or, perhaps, something can be implied without a character directly saying it at all; instead, context clues and non-verbal indicators can help the player keep up to speed.
[*] Another example: Where a speaking protagonist will often be more uniquely characterized, in some cases, this can make it easier for a player to feel out of touch with their character. A silent protagonist whose words are implied rather than written outright may be easier for a player to project their thoughts onto, where otherwise they might find their character's words hard to follow or be turned off by their character's reactions to events.
[*] A third example: Perhaps a protagonist is actually non-verbal. They could be mute or deaf; they could be non-verbal for psychological reasons; they could be physically injured; they could be controlled by outside forces preventing them from speaking; maybe they just don't know the same language as the rest of the cast, so they choose not to talk. Whatever their reason is for not speaking, it can be integrated into the plot diegetically (meaning, it directly exists in the plot) and make for a unique narrative.

But what about Ace Attorney? Compared to a shooter like Half-Life or an RPG like Final Fantasy I, it is true that AA uses much more text than subtext, almost always relying on spoken dialogue or the protagonist's inner monologue to deliver information. But these are not the only tools the AA writer has access to. Sometimes, it's necessary to take a handicap to improve your skills - to give up your primary tool to give others a try. Think of this as being blindfolded, having to develop your other senses (hearing, touch, etc) to find your way when you cannot see.
----------
The Call to Adventure
Your task is to create a case with a protagonist who does not speak or monologue on-screen. Your silent protagonist may be the viewpoint character, the character controlled by the player, and/or the central character of the story. These do not all have to be the same character, but if you divide these roles among multiple characters, at least one of them must be a silent protagonist.

Feel free to put your own spin on the theme! Among other things, you can have multiple POVs, a metanarrative, or supernatural elements affecting your case's definition of "protagonist" - as long as you follow the spirit of this theme, there shouldn't be any problems. If you need additional clarification, ask and we shall provide! You can post any questions you have on this thread, or if you want your question to be private, feel free to PM us and we will do our best to help.
----------
Supernatural Aid
To help you with your task, here are some important clarifications on what does or doesn't qualify as a "silent protagonist". We've also included some examples for anyone who needs them. Keep in mind that these are not hard-and-fast rules, but if you plan to break them, make sure you know what you are doing and try to keep in the spirit of the theme. If it feels like you're technically meeting the requirements but dodging the spirit, that'll dock you some points.

1. You may not use white-text dialogue or blue-text monologue to voice the protagonist's words or thoughts. At your discretion, you may use one or two words of spoken dialogue infrequently during critical story moments or to provide intrigue, but we advise against this if you are uncertain.
Spoiler : Examples :
OK: Protagonist opens a door and finds two bloody bodies --> "Damn..."
NOT OK: Protagonist says "Damn..." every time they examine a new area.

OK: Protagonist finds a clue and utters someone's name -> "Lucy..."
NOT OK: Protagonist says "Lucy..." while talking to Lucy.
2. You may use white or blue text to narrate your story, as long as the narration is not provided by your protagonist. Second-person narration, such as in interactive fiction, is acceptable. At your discretion, you may use first-person narration, as long as it does not characterize your protagonist. You may use blue-text narration to describe physical events happening that are difficult to show on-screen.
Spoiler : Examples :
OK: "(The tree fell.)"
NOT OK: "(The stupid tree falling scared me.)"

OK: "Lydon shouted at her and stormed off."
NOT OK: "'You vicious son of a hedgehog!' Lydon shouted before storming off."

OK: "You find yourself locked in a room. What do you do?"
NOT OK: "You find yourself thinking, "Man! I wish my good personal friend Satan was here!'"

OK: "(I held my hand out.)"
NOT OK: "(I held my hand out expectantly, hoping Nina would hold it.)"
3. You may use evidence presents, image presents, and NPCs' reactions to imply the protagonist's actions. You may have other characters repeat your protagonist's words directly, but avoid doing this frequently.
Spoiler : Examples :
OK: "Good point. I don't know why he'd drive to work in his wife's car..."
OK: "Meh meh meh. 'I don't get it.' Grow a brain, kid."
OK: Player presents a profile -> "Sorry, I haven't seen any pointy-haired guys like that around."
OK: Player points to an area on an image -> "The drugstore? That's where the witness works, yeah."
NOT OK: A timed frame implies the protagonist is speaking for an extended period of time -> someone else repeats them word-for-word immediately after.
4. You may use evidence descriptions, profiles, and Check text to provide flavor and hints. You may not use these features to store dialogue or sneak in exposition that doesn't belong in them.
Spoiler : Examples :
OK: A newspaper in the Court Record with its Check text containing a relevant article where the protagonist is quoted briefly.
NOT OK: A newspaper in the Court Record with its Check text containing the transcript of a Q&A with the protagonist.

OK: A necklace whose description reads: "The last thing I have of Yue's."
NOT OK: A necklace whose description contains a paragraph about the protagonist's relationship with Yue.
5. You may use dialogue options and player choices (e.g. multiple-choice prompts, Talk options, fill-in-the-blank prompts) to direct your protagonist. If you do, paraphrase wherever you can, and avoid direct quotes unless you are quoting something said by another character or written elsewhere in your case. You may use basic phrases such as "Yes", "No", or "What?" as dialogue options.
Spoiler : Examples :
OK: A Talk option labeled "Last Night's Incident" -> NPC: "Oh, that whole ordeal? Well..."
NOT OK: A Talk option labeled: "Yo, broski, what was UP with that infernal racket last night?"

OK: The player is given a multiple-choice prompt with options labeled "Loot the room" and "Leave quietly".
NOT OK: The player is given a multiple-choice prompt with options labeled "Yo dudes, let's get some BOOTY!" and "pwease hewp i'm scawed".

OK: The player is given a prompt: "Every action has an equal and opposite _____." They must type: "reaction".
OK: The player is given a prompt: "If the butler was really baking something when the body was found, then what should still be turned on?". They may type: "oven" or "light".
NOT OK: The player is given a prompt: "What should you say to Nanor?" They may type: "I'm gay" or "I love you."
6. You may use music, sound effects, and visual effects - such as flashes, shakes, pauses, and fades - to characterize your protagonist or portray their actions. Gibberish talking sounds, such as in Animal Crossing, are acceptable.
Spoiler : Examples :
OK: An empty timed frame implies that the protagonist is speaking, or alternatively implies extended silence.
OK: A screen flash implies that the protagonist is surprised, or a shake implies that they are upset.
OK: The screen fades in and out of black, suggesting that the player has blinked or is losing consciousness.
NOT OK: The screen flashes and shakes in Morse code to indicate the protagonist's speech.

OK: A "ding!" plays when the protagonist comes up with an idea.
NOT OK: Voice lines for anything other than speech bubbles.
7. You may use speech bubbles ("Objection!", "Hold it!", etc) for gameplay mechanics or critical moments. You may not use speech bubbles with custom text to sneak in written dialogue.
Spoiler : Examples :
OK: A one-off comedic "Objection!" pop-up.
OK: A blank speech bubble pop-up.
OK: A custom "Huh?!" pop-up with a different font and blue text.
OK: Similar speech bubbles/pop-ups from other games or sources.
NOT OK: A custom "Heeeeey, guuuuuys, what's up?" pop-up used by a character in place of just saying it in a textbox anyway.

OK: "Hold it!" pop-ups used during cross-examination segments, or "Eureka!" pop-ups used during Logic segments.
NOT OK: Using pop-ups frequently outside of relevant trial/investigation gameplay.
8. You may use variables, branching paths, and other gameplay mechanisms to characterize your protagonist.
Spoiler : Examples :
OK: The case starts off with a character creation screen where you set the protagonist's Intelligence, Wisdom, and Charisma statistics, which impact certain outcomes later on.
NOT OK: "1: Hell yeah, let's party! / 2: I wanna go home." -> Player selects 2.
9. You may show your protagonist on-screen with sprites or other visuals. Talking animations may be used as long as no dialogue accompanies them.
----------
The Road of Trials
We will be judging your case by the following metrics:

Story & Characters
[*] How compelling is your narrative? Does it keep the player (us) engaged - or does it feel like a slog?
[*] Are your plot beats paced out well? Do scenes play for the right amount of time - or do they feel rushed, or dragged out?
[*] Is the flow of information easy to follow? Does exposition come naturally - or does it feel shoved in?
[*] Are the characters unique and memorable? Does the cast synergize well with each other, and do they conflict in interesting ways - or do they seem incompatible?

Gameplay & Mystery
[*] Does your gameplay synergize with your storytelling? Does it feel like the interactive segments contribute to the plot or characters - or does it feel like the narrative has to stop to give the player a chance to do something?
[*] If your case contains custom game mechanics: Are they fun? Do they add something to the gameplay experience - or do they feel like they could be removed without changing much?
[*] If your case contains a traditional mystery: Does everything make sense - or are there leaps in logic? Are investigation segments easy enough to follow - or does the player have to check the walkthrough just to know where to go? Are puzzles and contradictions fair, even if difficult, and do they account for all reasonable solutions - or is the player forced to answer puzzles in unintuitive ways?

Presentation
[*] Does your case have a cohesive soundtrack and art style? Do images and sounds seem like they fit - or do they feel jarring where you put them?
[*] If your case uses custom visuals/assets: Are they legible, and do they blend in well with the case's art style? Do they clearly communicate what they need to - or does the player have to pixel-hunt to find the important bits?
[*] Is your case free of presentation errors? Are visual and sound effects used appropriately - or is the screen flashing every few seconds? Does your case seem like it has been proofread** and playtested - or does it have a lot of typos and improperly merged or timed frames?
**We will not judge harshly on grammar and spelling, especially for entrants who don't speak English natively. We understand the difference between forgetting how a word is spelled and making an actual typo.

Theme Relevance
[*] Does your case benefit from a silent protagonist? Does their silence contribute something to the experience - to their characterization, to the story, to the flow of information - or does it feel like nothing would have changed if they were a speaking protagonist? Do they feel like a real person, and/or an effective vessel for the player - or do they come off as uninteresting, or a blank slate?
[*] How well do you use formal techniques to characterize your protagonist in lieu of dialogue? Does your case effectively use a variety of audiovisual and interactive methods - or does it rely too much on one or two specific methods?
[*] Does your protagonist's role in the story make sense? Do they integrate into your case cleanly - or does it feel like they are shoved in?
[*] If your protagonist is implied to speak: Are their intended words and actions implied clearly - or do they unintentionally confuse the player? If your protagonist is not implied to speak: do their reasons for being non-verbal make sense, and do they use alternative methods of communication effectively - or does their non-verbal nature seem gimmicky?
[*] If you choose to redefine the protagonist role for your case, such as with a metanarrative: Does your case break convention in a way that benefits it? Does the player character still come off as a silent protagonist - or does it seem that they only technically meet that requirement?
----------
The Ordeal
[*] Entries must be created between January 18 and April 18, 2025.
[*] Entries must be submitted by 11:59 PM Pacific Standard Time on April 18, 2025. A 24-hour grace period will be provided in case of technical difficulties or last-minute changes.
[*] Entrants must declare their intention to join the comp in this thread before the deadline has passed.
[*] Entries must be submitted to all three hosts - risefromtheashes, glo-shroom, and clcman - via AAO PMs with a walkthrough included.
[*] Entries must not be edited after submission, except to fix game-breaking bugs, until all three hosts' reviews have been released.
[*] Entries must not be showcased until all three hosts' reviews have been released.
[*] Entries may contain spoilers for the first four Ace Attorney games. Entries may not contain spoilers for the spin-offs or 3DS releases.
[*] Entries may not contain spoilers for 9 Hours, 9 Persons, 9 Doors. Spoilers for other franchises must be specified.
[*] Entries may fall under the following categories: trial, investigation, comedy, or miscellaneous.
[*] Entries may be incomplete upon submission.
[*] Entries may be created in collaboration with up to three users. Hosts and entrants must not playtest other people's entries.
[*] Entries must be created in English and on AAO.
----------
Challengers
[*] DJJ6800 & Msipp26
[*] Bannedfrom7
[*] Jofe
[*] parcark
[*] DeathByAutoscroll & Rummy
[*] Aoiakaishioni
[*] papaouté
[*] omroom
[*] XavierWright
[*] MegaEdgeworth3
[*] SproutTrout
[*] GuardianDreamer
[*] skyem
Last edited by risefromtheashes on Sun Apr 20, 2025 12:24 pm, edited 31 times in total.
The Mindcastle System
(Don't know what a system is? Play 6-4, and take a look here.)
----------
OUR CASES:
- Fugitive from Justice (winner of the Don't Be a Hero case comp)
- May Your Memory Be a Blessing
- A Little Piece of Healing
- Athena Cykes ~ Locks on the Heart (synopsis)
- The Killer Turnabout (~50% complete!)

----------
OUR CASE COMPS:
- Show, Don't Tell! (co-hosts: glo-shroom, clcman)
- The Soil Is Pink (primary host: Spoonmaster12)
- Looking Back (primary host: Super legenda)

----------
Check out our music & art thread here!
User avatar
clcman
Posts: 1370
Joined: Tue Apr 26, 2011 3:40 pm
Gender: Male
Spoken languages: English
Location: Classified

Re: Show, Don't Tell!

Post by clcman »

Yes, I am also here. Time to make the longest award ceremony wait in history!

Rejected comp names: "It Goes Without Saying", "Silence Is Golden", "Don't Take My Word For It", "no words", "How I Learned To Stop Talking And Love The ..."
Image
A Less BASEic Turnabout Part 1 has been released.
Join the Bureau today!

What do REAL, NON-BRIBED people have to say about HTB!?
"This really changed the way I thought about Phoenix as a character. ...Wow." - Reecer6
"HTB! contains truths that might be hard to stomach, but had to be unveiled nonetheless." - Blackrune
"This deserves a best plot twist award." - Evo
"It changed my life, and it can change yours too. For the better, I mean." - Calvinball
"I will never look at Phoenix Wright the same way again" - PhoenixRises123
"omg best thing on aao" - AceAttorneyMaster111
DISCOVER THE TRUTH YOU NEVER KNEW YOU DIDN'T KNOW IN HTB!, AVAILABLE NOW!!


"Those people who think they know everything are a great annoyance to those of us who do." -Isaac Asimov
"For every complex problem, there is an answer that is clear, simple and wrong." -H. L. Mencken
User avatar
glo-shroom
Posts: 2
Joined: Wed Oct 21, 2020 1:23 am
Spoken languages: English

Re: Show, Don't Tell!

Post by glo-shroom »

hiii!!! am v new here but I'm super excited to be a part of this! really love this comp theme and I think it'll make for some really cool cases :3 (also my personal favorite of the rejected titles is "It Goes Without Saying", it'll live on in my heart, but I accepted it was a tad long)
Image
User avatar
DJJ6800
Posts: 425
Joined: Wed May 02, 2018 3:40 pm
Gender: Male
Spoken languages: English
Location: Somewhere on the Planet Earth

Re: Show, Don't Tell!

Post by DJJ6800 »

Why do I do this to myself? Constantly entering comps when there are like a ton of other projects that I have in mind that I could actually be doing? Am I just that determined to win one of these? Am I just a super competitive guy and wanna show off my case making prowess even though I wouldn't consider myself anything special? Or am I just procrastinating working on said other projects?

Well regardless of the reasons, I'm in!
User avatar
Dylan Dog
Posts: 132
Joined: Sat Jul 10, 2021 7:04 pm
Gender: Male
Spoken languages: English, Italian, Spanish, a little German.
Contact:

Re: Show, Don't Tell!

Post by Dylan Dog »

Image

Me on my way to submit TnM Part 2 as my entry /j
User avatar
Bannedfrom7
Posts: 99
Joined: Sat Apr 04, 2020 7:29 pm
Gender: Male
Spoken languages: English
Location: USA

Re: Show, Don't Tell!

Post by Bannedfrom7 »

You know, I’m feeling confident about this one. Sign me up!
I am Banned
Msipp26
Posts: 43
Joined: Sat Sep 10, 2022 11:21 pm
Gender: Male
Spoken languages: English

Re: Show, Don't Tell!

Post by Msipp26 »

I guess i'm open to partner up with someone, if they want, but the theme doesn't interest me. (Technically, i could remake the stanley parable, and it'd be valid, but i don't want to)
:dekiller:
just a guy with a lot of ideas but who isn't very good at executing them.

Image

comment "Danganronpa chapter 3" on any trial with more than one murder

Looking for a fellow writer to bounce off of and an artist.

Howdoit: A CYOA
User avatar
DJJ6800
Posts: 425
Joined: Wed May 02, 2018 3:40 pm
Gender: Male
Spoken languages: English
Location: Somewhere on the Planet Earth

Re: Show, Don't Tell!

Post by DJJ6800 »

Msipp26 wrote: Mon Jan 20, 2025 1:05 am I guess i'm open to partner up with someone, if they want, but the theme doesn't interest me. (Technically, i could remake the stanley parable, and it'd be valid, but i don't want to)
MWAHAHAHAHAHAHAHAHA! I have officially kidnapped Msipp26 and have forced them to-

Oh wait, the villain comp was last time.

Er, I'm working with Msipp26 now on our combined entry!
User avatar
Jofe
Posts: 14416
Joined: Fri Jun 10, 2011 1:44 am
Gender: Male
Spoken languages: Français [100%], English [70%]

Re: Show, Don't Tell!

Post by Jofe »

I will try to make something. Almost two years since I last created something new, maybe now is the right time.
Image Image Image Image Image
Msipp26
Posts: 43
Joined: Sat Sep 10, 2022 11:21 pm
Gender: Male
Spoken languages: English

Re: Show, Don't Tell!

Post by Msipp26 »

I call us: Team MsiDJJ6826 /j
yeah i am teaming with DJJ6800
:dekiller:
just a guy with a lot of ideas but who isn't very good at executing them.

Image

comment "Danganronpa chapter 3" on any trial with more than one murder

Looking for a fellow writer to bounce off of and an artist.

Howdoit: A CYOA
User avatar
parcark
Posts: 26
Joined: Thu Dec 09, 2021 11:20 am
Gender: Female
Spoken languages: English
Location: Australia

Re: Show, Don't Tell!

Post by parcark »

"................"

>Enter case competition
Don't enter case competition

".........................." (My sprite changes to give the competition hosts a big toothy grin, cleverly indicating through visual methods that I would like to enter the case competition.)
ImageImage

turnabout pizzaria ^_^ (Unreleased) *Collaboration with pinkcocoapowder
Winner of Jumpiest Jumpscare, Halloween Paint Brush, Animation Sensation, Wizard's Apprentice, That Was So Funny, New Blood and Mobile Mandy awards in that super scary comp that was really, so scary
Spoiler : Synopsis :
Phoenix Wright and his awesome granddad go and solve the
RUNAWAY ENTROPONETIC COLLAPSE: PARDUS PARTICULATE PROXEMICS in PRAXIS (Unreleased) *Collaboration with pinkcocoapowder
Winner of Gameplay 'n' Gimmicks, Pink Paintbrush, You'll Be De Star Someday, Mindcastle Supreme, AAO Wizard, Best of Both Worlds, and Big Brain Conceptualization in that unnaturally-coloured dirt competition
Spoiler : Synopsis :
Image
♀ + ♀ = ♥ ♀ + ♀ = ♥ ♀ + ♀ = ♥ Love should be yuriful. If you agree, please add this to your signature. :twisted:
User avatar
DeathByAutoscroll
Posts: 278
Joined: Sat Mar 12, 2022 7:00 pm
Gender: Female
Spoken languages: English
Location: Outside your home

Re: Show, Don't Tell!

Post by DeathByAutoscroll »

parcark wrote: Mon Jan 20, 2025 4:54 am "................"

>Enter case competition
Don't enter case competition

".........................." (My sprite changes to give the competition hosts a big toothy grin, cleverly indicating through visual methods that I would like to enter the case competition.)
"..................."
I would like to officially enter the competition.
User avatar
Aoiakaishioni
Posts: 13
Joined: Fri Jul 05, 2019 9:02 pm
Spoken languages: English

Re: Show, Don't Tell!

Post by Aoiakaishioni »

I'd like to join as well! Haha, let’s see if I can actually finish an entry for once!
papaouté
Posts: 337
Joined: Wed Mar 13, 2024 7:48 pm
Gender: Male
Spoken languages: Français (100%), English (60%), Espanol (40%)

Re: Show, Don't Tell!

Post by papaouté »

I would like to join if it's possible
Image
User avatar
omroom
Posts: 37
Joined: Wed Mar 30, 2016 12:52 am
Spoken languages: English

Re: Show, Don't Tell!

Post by omroom »

Image
proof of concept done + won't get sick + self-ratio + /in
Post Reply