Development news: AAO6 Player Preview 2 is out!
- drthingums
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Re: Development news: AAO6 Player Preview 2 is out!
Mostly stuff related to trial metadata : changing a trial's name, organising trials in series, etc.drthingums wrote:Wait, what limitations?
In V6, all this is supposed to take place in the Manager, not in the editor.
Since the V6 manager won't be present on the beta launch, you won't be able to change these properties once you've opted-in for V6 on your trial.
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Re: Development news: AAO6 Player Preview 2 is out!
Welp, I'm excited. 85% is a big number soo.... I'll just pretend that V6 will be coming out this year. And if it does...YAY~!
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Re: Development news: AAO6 Player Preview 2 is out!
You know there's no such thing as "bug free".Unas wrote:until we're confident enough that it's bug-free
Unless Unas dies in a fire, it will.enigma wrote:And if it does...YAY~!
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Re: Development news: AAO6 Player Preview 2 is out!
Do you prefer "critical bug free" ?Meph wrote:You know there's no such thing as "bug free".Unas wrote:until we're confident enough that it's bug-free
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Re: Development news: AAO6 Player Preview 2 is out!
So... are we getting closer to the beta?
Ganon er kommt zum Dorf.
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Re: Development news: AAO6 Player Preview 2 is out!
We are, we are
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Re: Development news: AAO6 Player Preview 2 is out!
Yes. Or as they say in Bugzilla: Zarro Boogs.Unas wrote:Do you prefer "critical bug free" ?
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Re: Development news: AAO6 Player Preview 2 is out!
So hyped for it.
- Mick
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Re: Development news: AAO6 Player Preview 2 is out!
This is why he's got a firewall. *SHOT*Meph wrote:Unless Unas dies in a fire, it will.
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Re: Development news: AAO6 Player Preview 2 is out!
That was a very cheesy pun, Mick...
French cheese, that is! *posh laugh*
French cheese, that is! *posh laugh*
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Re: Development news: AAO6 Player Preview 2 is out!
Did a few tests on it. Let's see if this hasn't been discussed yet.
- There seems to be no fading in or out, like there randomly was in v5.
- Must be a glitch, as there seems to be some "stacking" when I have several characters in a row. What I means is that when one character is done speaking and the second one comes in, the first one is on the back.
- Actually, I take that back. Sometimes it stacks, sometimes it's delayed.
- Detention Center (PW Era): Forward doesn't work. My jailbird is in front of the screen as opposed to behind.
- Text seems to go at least .25 slower than what's written on the trial.
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Re: Development news: AAO6 Player Preview 2 is out!
That's normal. Fading in/out of characters isn't implemented yet, though it is planned. And when it'll be implemented, it won't be "random" (or rather, automatic on some weird conditions I came up with years ago xD) anymore.E.D.Revolution wrote:There seems to be no fading in or out, like there randomly was in v5.
I've noticed the stacking in some cases, but I believe I have fixed most of those problems in my recent works. You'll have to have a look at it again when I update the preview (which should also be when I release the beta in fact )E.D.Revolution wrote:Must be a glitch, as there seems to be some "stacking" when I have several characters in a row. What I means is that when one character is done speaking and the second one comes in, the first one is on the back.
Actually, I take that back. Sometimes it stacks, sometimes it's delayed.
That's normal - I haven't completely imported all default places to V6 for the previews. It'll be fixed for the beta releaseE.D.Revolution wrote:Detention Center (PW Era): Forward doesn't work. My jailbird is in front of the screen as opposed to behind.
What do you mean by that ? As far as I'm concerned typing goes quite faster in V6 than in V5. Is it the opposite for you ?E.D.Revolution wrote:Text seems to go at least .25 slower than what's written on the trial.
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Re: Development news: AAO6 Player Preview 2 is out!
Actually, blame my Firefox. It has gotten faster the smaller I make the window. Chrome doesn't have this problem.